Say I want a revealer to reveal an area, but don't want the area around the highest cliff level to be revealed. Using "check cliff level" doesn't work because it doesn't see around corners and I end up with vision similar to a unit placed in the center of that region. I'm trying to reveal the whole inside of an installation-type map but don't want the highest level of terrain, like the area "inside the walls," to be revealed too. Thanks for any help
Say I want a revealer to reveal an area, but don't want the area around the highest cliff level to be revealed. Using "check cliff level" doesn't work because it doesn't see around corners and I end up with vision similar to a unit placed in the center of that region. I'm trying to reveal the whole inside of an installation-type map but don't want the highest level of terrain, like the area "inside the walls," to be revealed too. Thanks for any help
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You could try placing invisible units for a neutral player all around the installation and share vision when you want the area revealed.
Create a region and use this trigger to enable vision of that area:
Visibility - Auto-reveal REGION_NAME for player # when his units are in (Entire Map)
Adjust the size of the region so that areas you don't want shown are not shown.
@Batomys: Go
Problem with this is that I have to painstakingly fit regions to every area around the map while avoiding the walls.
@BasharTeg: Go
Awesome idea, I think I'll go with this. Thanks.
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