Hmm I'm still a bit puzzled by this. I drag a file onto the M3ToXml.py, it shows a black screen briefly similar as to how the hotfix thing works, but then nothing. I am missing something, just not sure what?
Saddly enough I cannot bring an answer to the table to fix this issue. I have tried tried in the past if I was able to somehow restore the bones to a zero-point and recreate the movement flow again. That is however a most impractical and exhaustingly time consuming endeavor. Way I circumvented the problem is via use of another armature. Possibly it could be solved via the import/export scripts but I'm not a programmer so I dare not touch that bucket.
In reply to DaveSpectre122:
Aah, seems like it then did work. Hadn't seen it created the file in the map where the models was dragged from.
Ok I now have it too
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Hmm I'm still a bit puzzled by this. I drag a file onto the M3ToXml.py, it shows a black screen briefly similar as to how the hotfix thing works, but then nothing. I am missing something, just not sure what?
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In reply to DaveSpectre122:
Python I have. That is also needed for that hotfix programm I think.
Thanks mate, gonna try that when I'm back home. It just might do the trick. XD
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In reply to DaveSpectre122:
Alright, here I come with a dumb question.
How does that conversion stuff work?
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I'm encountering the above error (or similar) also with the Stone Zealot.
Is that one fixable or not?
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Saddly enough I cannot bring an answer to the table to fix this issue. I have tried tried in the past if I was able to somehow restore the bones to a zero-point and recreate the movement flow again. That is however a most impractical and exhaustingly time consuming endeavor. Way I circumvented the problem is via use of another armature. Possibly it could be solved via the import/export scripts but I'm not a programmer so I dare not touch that bucket.
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