Yeah, I have a pretty important deadline so am busy until may. Have not even gotten round to finishing my harvest ability simulation map (allows more control/complex economies for resources).
Also this is meant to be a community project, not a 3 man team. All people in the community are meant to improve upon the lastest version of the map and then repost it.
As far as the video footage went there was not a single spellcaster although there were several range 7+ units (painful to balance). In a way it reminds me of the campaign only enemy race in the galactic civilizations campaigns.
They are all melee or simple sentry like beam attacks, no abilities or defining features next to custom models. Beam weapons that just do damage are rather simple.
I have a PhD to do so lack the hours to pour into making awesome stuff. Sadly it has always been a 4 man show so far, unless you can recruit more people with time on their hands it will just be slow progress.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I have not seen any maps that do not have chasams that could be made leapable and a scaler mover would sort out most of the rest. Also a hunterling like leap that is automatic is not that hard.
As for the getting behind enemy minerals = unit cannon
It is only 24 validators and that many events on each unit and every different melee terrain set could have the race looking completely different. Although it is probable we will only ever have 3-5 for desert jungle urban cave ice volcanic etc.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
With the validator did you set the validator value to a terrain texture set? You then need to test the map using the terrain set of your validator and once without. You can change the texture set under Map Textures.
you put the Terrain type validator in the validate unit or validate player term. They basicly use a validator from the Validators data type to see if the event can occur.
Edit: Just tested it to refresh my memory, it is definitely the Validate Unit term.
Actors, validators and textures data types. Simple Actor Creation => Validate Unit => Texture Select By Id event with a Terrain type validator the other end of the term.
I found out how it works when trying to make a chameleon unit that could alter texture as it changed terrain walked over unfortunately the validator did not work like that and only tells tile sets apart.
I say we refer to the idea that the colour/visuals change depending on the terrain set played on. It is easy enough to do with the texture select by id event and the terrain validator. Just have a metallic looking icon and the wireframe is black and white anyway. Imagine rusty yellow for marsara and other desert like terrains greenish for jungles etc. All because unlike humans machines can get a paint job.
Also unless some model that is infinitely more awesome comes along (unlikely) we keep it.
Yeah, I have a pretty important deadline so am busy until may. Have not even gotten round to finishing my harvest ability simulation map (allows more control/complex economies for resources).
Also this is meant to be a community project, not a 3 man team. All people in the community are meant to improve upon the lastest version of the map and then repost it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
As far as the video footage went there was not a single spellcaster although there were several range 7+ units (painful to balance). In a way it reminds me of the campaign only enemy race in the galactic civilizations campaigns.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
They are all melee or simple sentry like beam attacks, no abilities or defining features next to custom models. Beam weapons that just do damage are rather simple.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In that mod so far most of the stuff looks like custom models with rather generic attacks.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I have a PhD to do so lack the hours to pour into making awesome stuff. Sadly it has always been a 4 man show so far, unless you can recruit more people with time on their hands it will just be slow progress.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I have not seen any maps that do not have chasams that could be made leapable and a scaler mover would sort out most of the rest. Also a hunterling like leap that is automatic is not that hard.
As for the getting behind enemy minerals = unit cannon
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Almost as silly as the hunterlings leaping.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Then you set up your Texture Select By Id event wrong. Did you prime the model for a texture swap?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Does your event work without the term?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It is only 24 validators and that many events on each unit and every different melee terrain set could have the race looking completely different. Although it is probable we will only ever have 3-5 for desert jungle urban cave ice volcanic etc.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
With the validator did you set the validator value to a terrain texture set? You then need to test the map using the terrain set of your validator and once without. You can change the texture set under Map Textures.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
you put the Terrain type validator in the validate unit or validate player term. They basicly use a validator from the Validators data type to see if the event can occur.
Edit: Just tested it to refresh my memory, it is definitely the Validate Unit term.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Actors, validators and textures data types. Simple Actor Creation => Validate Unit => Texture Select By Id event with a Terrain type validator the other end of the term.
I found out how it works when trying to make a chameleon unit that could alter texture as it changed terrain walked over unfortunately the validator did not work like that and only tells tile sets apart.
Edit: or was it validate player?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I say we refer to the idea that the colour/visuals change depending on the terrain set played on. It is easy enough to do with the texture select by id event and the terrain validator. Just have a metallic looking icon and the wireframe is black and white anyway. Imagine rusty yellow for marsara and other desert like terrains greenish for jungles etc. All because unlike humans machines can get a paint job.
Also unless some model that is infinitely more awesome comes along (unlikely) we keep it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thought you lot were going with the power lines are the supply structure?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg