Best they can do is burrow banelings and lure the enemy over them before unburrowing for major kills. This strat fails instantly if the enemy have a detector. Works not to badly vs insane AI early on.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Some post somwhere said one of you had added some stuff to the main map, but it has not been uploaded to the data forum thread. Please as a moderator, I ask you to upload the latest version even if just to be a backup.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Just a small reminder to anyone working on the main map, please post it on the data forum thread by the end of the week at the latest because other people might also want to add stuff. Seems some people have made alterations/additions and not uploaded the latest version.
Also the merge system is complete and still to be added.
Change the recycling dead units to revive them at a reduced cost once their corpse is brought back to base as blue (in discussion)
With the blending into the environment I thought models could have attachment sets based on the terrain set being played in.
Thought the supply structure was going to be different from the power transfer structure.
That note for the melee oddball unit is about the potential appearance/theme of it.
Yup was in with this from the start but he seems to have lost interest. As AtikLYAr and SoulFilcher seem the most responsible of you lot I shall press him to give you access
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Best they can do is burrow banelings and lure the enemy over them before unburrowing for major kills. This strat fails instantly if the enemy have a detector. Works not to badly vs insane AI early on.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Not to forget the one baneling like unit ability of the one spell caster that can be combined with the transport.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Some post somwhere said one of you had added some stuff to the main map, but it has not been uploaded to the data forum thread. Please as a moderator, I ask you to upload the latest version even if just to be a backup.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Just a small reminder to anyone working on the main map, please post it on the data forum thread by the end of the week at the latest because other people might also want to add stuff. Seems some people have made alterations/additions and not uploaded the latest version.
Also the merge system is complete and still to be added.
Change the recycling dead units to revive them at a reduced cost once their corpse is brought back to base as blue (in discussion)
With the blending into the environment I thought models could have attachment sets based on the terrain set being played in.
Thought the supply structure was going to be different from the power transfer structure.
That note for the melee oddball unit is about the potential appearance/theme of it.
Sure you have not missed out a backstory?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You would be surprized, Hitler went mad over being told he could not paint at art school.
Oh and by the way you need to pm him now for him to give you access.
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Well I do not have a google account which counts me out. Also I can swing the ban hammer if any of you let the power get to your heads.
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Yup was in with this from the start but he seems to have lost interest. As AtikLYAr and SoulFilcher seem the most responsible of you lot I shall press him to give you access
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You need to have a google account and ask him to give you permission to edit it.
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Zeldarules has just been lazy and not updated it. There are about 3-4 backstoryies that need to be added
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Abilities that cost resources and not energy?
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What about spore crawlers?
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I say merge and stick with it as a race mechanic.
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The air unit production was never fully decided on, well at least the T3 was not.
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with brainstorming for the buildings, we did not go into much detail except for the vitals.
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Basicly like what terran battlecruisers used to have and it does not have to be a morph, it could just be a buff/other behaviour.
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