Thought they got individual upgrades via buffs and low tier stuff merged into higher tier stuff. Incase any of you ever check the data forum thread for this project, the merge system is done. Also how was it nerfed from the original idea?
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The T3 ground if surrounded automatically blasts multiple targets at close range while otherwise it is long range high damage.
Dont forget to ocassionally upload a latest version onto the data forums thread for this project.
Edit: With the land unit you could just use a Switch effect and two Enumerate Area validators so it only needs one weapon.
With the air unit I think the repair should be a seperate ability. A wide area napalm attack sounds more like an anti ground weapon. Like the tempory pulling other air units out the sky with it (maybe some token damage too?). With the AA attack maybe make the impacts coat the target in gum or something that stacks slowing the movement speed of the target by ever increasing amounts?
Trouble is that would be more a ranged/energy attack. I was under the impression this race was more "hands on" and did most of the effects through hard labour and physical contact (Manly!).
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Just seen the new HOTS trailer and it seems we will need to rethink the T2 air superiority fighter. Seems blizzard also thought of an air unit that grapples it's target (a zerg flier).
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Thought they got individual upgrades via buffs and low tier stuff merged into higher tier stuff. Incase any of you ever check the data forum thread for this project, the merge system is done. Also how was it nerfed from the original idea?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The T3 ground if surrounded automatically blasts multiple targets at close range while otherwise it is long range high damage.
Dont forget to ocassionally upload a latest version onto the data forums thread for this project.
Edit: With the land unit you could just use a Switch effect and two Enumerate Area validators so it only needs one weapon.
With the air unit I think the repair should be a seperate ability. A wide area napalm attack sounds more like an anti ground weapon. Like the tempory pulling other air units out the sky with it (maybe some token damage too?). With the AA attack maybe make the impacts coat the target in gum or something that stacks slowing the movement speed of the target by ever increasing amounts?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yup just use a Set Tint Color event action
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Well dont use the creep cloud model because that lags.
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yeah draw them in close and keep them that way.
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Whats more robotic than large cables that draw in the hapless foes? My idea was pretty inoventive until blizzard beat me to it.
Still my harvester is pretty good.
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Trouble is that would be more a ranged/energy attack. I was under the impression this race was more "hands on" and did most of the effects through hard labour and physical contact (Manly!).
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the multiunit merge is 85% complete. Currently adding systems to make it less buggy if some fool spam clicks the merge button.
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Please explain in greater detail?
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Just seen the new HOTS trailer and it seems we will need to rethink the T2 air superiority fighter. Seems blizzard also thought of an air unit that grapples it's target (a zerg flier).
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Working on the perfected user friendly merge system as we speak
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@Sarconis: Go
as most upgrades will probably be via behaviours, yes they will be able to morph, as the merging system is custom it will not be a probelm either.
T2 can only be made by T1 merges.
T3 is just built like structures
Look at the idea for the transport and mayeb even the worker for cliff jumping
Nope just powers buildings but needs to be in a chain from the source
Just look at the data thread you will find how the power system works and the auto harvester maps there
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@AtikLYar: GoSeconded.
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The crane will be ready when it is ready. I dont have alot of spare time.
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Dont forget merging units as well.
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