Heck the autoharvester gathers minerals at a rate that makes puny workers pale in comparison. Having autoharvesters and town halls too close together would just be imba. If vespene gas is a concern then you try and find a less ideal spot for your harvester. Also if it was smaller the large boom would look funy.
Thought drillbot was also meant to be a fused unit while the walker was something like 2x SCUs for the 4x legs. For the liner maybe 2-3x scouts and something T1?
With the exception of the most basic units and the T3 ground unit all the more complex units are fused. Also ideally using multiple basic units and where possible avoiding merge trees where the products of previous merges are requirements.
Maybe we could convert the T1.5 flying fan into the base unit for merging most air units.
Look, I have been spending my limited free time making rather heafty SC2 game mechanics systems. Do I really have to do all the thinking around here data wise?
Also some merges could be rearched as other troop enabling structures.
Lets see, low hp spellcaster needs to get to melee range to possess them, is not instant so they are exposed to heavy fire + target player gets to see visuals of the action occuring and you lose the spellcaster to gain them. Seems a fair tactic to me if the opponent cannot learn to focus fire on them before they are successful. As it will only be able to target robotic/mechanical units zerg would be completely immune and the tactic could be easily countered by the other races or just by paying attention.
Considering all zerg non melee units launch missiles and how many a battlecruiser launches per salvo, I do not think it will be that much of an issue. Also with the snipe issue, that would be one disadvantage but as all the units are robotic/mechanical marauders and other units super effective vs those types would have a large advantage.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Even though it is a suicide mind control against robotic/mechanical units only? Some how I fail to see marines and zerg worrying about it.
What about the spawn mutant larvae ability of the queen? That is quite a major ability.
How about this for a T1 spellcaster concept. The Battery Bot is able to autocast a buff that adds 15 shield to any ally unit that lasts forever or at least 180 secs, is able to transfer energy (at a slight loss) to other units and structures and as the final ability is able to release an all round electric shock (Electric Discharge?) at very close range that deals damage with bonus damage to mechanical/robotic units (can hurt allies?). Maybe the last ability drains all energy with some damage/range being energy fraction related?
Demolition droid's channeled attack disables structures so might be problematic if they were available too early. The mind control like ability could be enabled later via an upgrade.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Was thinking lower cost and faster to build but less supply each since you will be massing them with a large power network.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Still the autoharvester will cost some supply. Also the power lines should be relatively cheap and quick to build.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Heck the autoharvester gathers minerals at a rate that makes puny workers pale in comparison. Having autoharvesters and town halls too close together would just be imba. If vespene gas is a concern then you try and find a less ideal spot for your harvester. Also if it was smaller the large boom would look funy.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@littlefury916: Go
Seconded.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I agree with all those but the drill bot being a non fusion. Just think it is potentially a little strong for a non fused unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Scout drone has a nice barrel like body that could be retrofitted to act as a tank or cylinder.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thought drillbot was also meant to be a fused unit while the walker was something like 2x SCUs for the 4x legs. For the liner maybe 2-3x scouts and something T1?
With the exception of the most basic units and the T3 ground unit all the more complex units are fused. Also ideally using multiple basic units and where possible avoiding merge trees where the products of previous merges are requirements.
Maybe we could convert the T1.5 flying fan into the base unit for merging most air units.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yeah, two transports would be excessive and all other races use an air transport so having a leaping land based one would be unique.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Look, I have been spending my limited free time making rather heafty SC2 game mechanics systems. Do I really have to do all the thinking around here data wise?
Also some merges could be rearched as other troop enabling structures.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Read the race blueprint.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You lot forgotten about the mending station of the Liner already?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Lets see, low hp spellcaster needs to get to melee range to possess them, is not instant so they are exposed to heavy fire + target player gets to see visuals of the action occuring and you lose the spellcaster to gain them. Seems a fair tactic to me if the opponent cannot learn to focus fire on them before they are successful. As it will only be able to target robotic/mechanical units zerg would be completely immune and the tactic could be easily countered by the other races or just by paying attention.
Considering all zerg non melee units launch missiles and how many a battlecruiser launches per salvo, I do not think it will be that much of an issue. Also with the snipe issue, that would be one disadvantage but as all the units are robotic/mechanical marauders and other units super effective vs those types would have a large advantage.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Even though it is a suicide mind control against robotic/mechanical units only? Some how I fail to see marines and zerg worrying about it.
What about the spawn mutant larvae ability of the queen? That is quite a major ability.
How about this for a T1 spellcaster concept. The Battery Bot is able to autocast a buff that adds 15 shield to any ally unit that lasts forever or at least 180 secs, is able to transfer energy (at a slight loss) to other units and structures and as the final ability is able to release an all round electric shock (Electric Discharge?) at very close range that deals damage with bonus damage to mechanical/robotic units (can hurt allies?). Maybe the last ability drains all energy with some damage/range being energy fraction related?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Demolition droid's channeled attack disables structures so might be problematic if they were available too early. The mind control like ability could be enabled later via an upgrade.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I would rate teirs based on the number of requirement buildings/upgrades needed to enable production.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg