@Nebuli2: Go
The doodad I see in the Gorandor's interior looks like the gate in WoL that the Odin blast in the campaign early in a mission.
These are personal note i have about interesting doodads for original usage:
Carbon Marine Block: Good for ceilling with his under texture
Castanar Window Large Diagonal: Has more texture in the window than the normal large one.
Crater - Char -: Usefull to simulate hot wave effect while scaled huge and put underground
Curtain (LOS BLOCKER) - Zerus: good for grass
HotS - Broken Plating: Easy textured ceilling based on terrain texture
Deadman's Port Elevator: Good hidden bridge for units. Flat and easily hide.
Ground Props: Has tintable black pyramide under them that can be usefull when up side down.
Rooftop Solar Panels: Can make good shiny floor, wall and ceilling.
HotS:
Char Cliff Structure Large (and small): Can make good looking roof when pitch = 180
Char Floor Panel: Can make good floor/ceilling
Cliff Armor One High: Could make a good metal bed/table
Iceworld - Snow Drifts Large: Doodad Snow mountain with heigh pathing
Space Prison Grid Floor (Terrain Object): Looks like a Drop pod interior
Nice! Very well done. Although there are some small scale logic issue, for exemple the bench as big as a dumpster... But overall, alot of details that blend well. Good job!
Interiors are "easy" to do but the good doodad searching is hard. You can't just throw a bunch of tree somewhere to make a forest. You have to place specefic doodads one by one in specefic places to create a good terrain. And I must say, Joecab got it quite nicely. Simple yet epic terrain.
Maybe... Interiors require alot of detail work and doodad searching... These last days I've been either working on Star Party or working or playing other games. Not really in the editor as I spend my time for "terraining" in SP's DTE.
The view is closer which make it possible to see more details. You added more texture play to create paths... or it's just because of the massive number of Omni lights... Overall, when I look at the terrain I feel like it's a bit empty... There has been some amelioration compared to your first post, but, something is lacking. You have a good atmosphere, but you need more content to go in that atmosphere... more details...
This is quite interesting... I really like the idea of creating a force field wall to block water, but I feel like the wall is a little bit fast-made, not that much detailled.. The building between the force field are actually 3 models stacked which creates a unique building... but what about the sides? Where does the water go once hitting the wall? Could it just teleports to somewhere else? Is that just a wall that will flood everywhere else? Is that the kind of wall like in movie "Ice Age Meltdown" where all around is flooded and...in the middle of a sea you have, that "base"...
So... let's think, what powers up the wall? Could there be some kind of energy generator? Why would protoss put a wall there? Do they have a temple to save from the flood? Any idea could be explored.
-
I like how we have many colored terrains. It's fun, original and unique. Great job everyone.
This is not for the WTE, but while making my mod, I added some water/lava plane model and wondered what it would looks to have such plane tilted to make a fall or something. Today in like 5 min and not saving the map, I made a lava fall under ice which is pretty interesting.
ScrinKing, thanks for sharing your terrain, here is what I come with ;) I went on a more thick green atmosphere from what you started. I changed from terran to protoss the buildings, changed a bunch of trees, added some effects, changed lightning, water a little bit, the terrain set fog, and a few tweaks here and there like copy pasting the mountains to fill the empty space for high camera view...
This is the first terrain I use my "All Doodad" mod. You can see the creeped Aiur tree, floating rocks and the skybox (Aiur skybox tinted green) that are from my mod.
Oh wow. I really like the atmosphere that comes out of this... A bit more details in the terrain such as adding some smaller crystals around the big crystals to make it less sharp. I have a bit of difficulty to get the scale of the terrain when looking at it overall. I only know how big it is when looking at the small bridge... Maybe you could do something about it? :P
I think you like Bel'Shir and Aiur trees ... xD I feel like it's overall too similar and you lose some details that looks awesome such as the tilted pilars on the right.
@ufollowme: Go
This looks like a kerrigan photoshoot xD
Working on projects:
@Nebuli2: Go The doodad I see in the Gorandor's interior looks like the gate in WoL that the Odin blast in the campaign early in a mission.
These are personal note i have about interesting doodads for original usage:
Carbon Marine Block: Good for ceilling with his under texture
Castanar Window Large Diagonal: Has more texture in the window than the normal large one.
Crater - Char -: Usefull to simulate hot wave effect while scaled huge and put underground
Curtain (LOS BLOCKER) - Zerus: good for grass
HotS - Broken Plating: Easy textured ceilling based on terrain texture
Deadman's Port Elevator: Good hidden bridge for units. Flat and easily hide.
Ground Props: Has tintable black pyramide under them that can be usefull when up side down.
Rooftop Solar Panels: Can make good shiny floor, wall and ceilling.
HotS:
Char Cliff Structure Large (and small): Can make good looking roof when pitch = 180
Char Floor Panel: Can make good floor/ceilling
Cliff Armor One High: Could make a good metal bed/table
Iceworld - Snow Drifts Large: Doodad Snow mountain with heigh pathing
Space Prison Grid Floor (Terrain Object): Looks like a Drop pod interior
Working on projects:
@ufollowme: Go
Nice! Very well done. Although there are some small scale logic issue, for exemple the bench as big as a dumpster... But overall, alot of details that blend well. Good job!
Working on projects:
@JacktheArcher: Go
Interiors are "easy" to do but the good doodad searching is hard. You can't just throw a bunch of tree somewhere to make a forest. You have to place specefic doodads one by one in specefic places to create a good terrain. And I must say, Joecab got it quite nicely. Simple yet epic terrain.
Working on projects:
@Nebuli2: Go
Maybe... Interiors require alot of detail work and doodad searching... These last days I've been either working on Star Party or working or playing other games. Not really in the editor as I spend my time for "terraining" in SP's DTE.
Working on projects:
@Mozared: Go
Alright... let's see... interor of a protoss base, what the hell would it looks like... and don't say a protoss base. xD
Working on projects:
Hey guys, there is a part 3! We have to do it =D
Working on projects:
@Terminator8: Go
The view is closer which make it possible to see more details. You added more texture play to create paths... or it's just because of the massive number of Omni lights... Overall, when I look at the terrain I feel like it's a bit empty... There has been some amelioration compared to your first post, but, something is lacking. You have a good atmosphere, but you need more content to go in that atmosphere... more details...
@Exaken: Go
This is quite interesting... I really like the idea of creating a force field wall to block water, but I feel like the wall is a little bit fast-made, not that much detailled.. The building between the force field are actually 3 models stacked which creates a unique building... but what about the sides? Where does the water go once hitting the wall? Could it just teleports to somewhere else? Is that just a wall that will flood everywhere else? Is that the kind of wall like in movie "Ice Age Meltdown" where all around is flooded and...in the middle of a sea you have, that "base"...
So... let's think, what powers up the wall? Could there be some kind of energy generator? Why would protoss put a wall there? Do they have a temple to save from the flood? Any idea could be explored.
-I like how we have many colored terrains. It's fun, original and unique. Great job everyone.
Working on projects:
This is not for the WTE, but while making my mod, I added some water/lava plane model and wondered what it would looks to have such plane tilted to make a fall or something. Today in like 5 min and not saving the map, I made a lava fall under ice which is pretty interesting.
Working on projects:
ScrinKing, thanks for sharing your terrain, here is what I come with ;) I went on a more thick green atmosphere from what you started. I changed from terran to protoss the buildings, changed a bunch of trees, added some effects, changed lightning, water a little bit, the terrain set fog, and a few tweaks here and there like copy pasting the mountains to fill the empty space for high camera view...
This is the first terrain I use my "All Doodad" mod. You can see the creeped Aiur tree, floating rocks and the skybox (Aiur skybox tinted green) that are from my mod.
Working on projects:
@TheAlmaity: Go
Is the map file for using another person's terrain and make something out of it?
Working on projects:
@Terminator8: Go
Oh wow. I really like the atmosphere that comes out of this... A bit more details in the terrain such as adding some smaller crystals around the big crystals to make it less sharp. I have a bit of difficulty to get the scale of the terrain when looking at it overall. I only know how big it is when looking at the small bridge... Maybe you could do something about it? :P
Working on projects:
@wargirlwargirl: Go
I think you like Bel'Shir and Aiur trees ... xD I feel like it's overall too similar and you lose some details that looks awesome such as the tilted pilars on the right.
Working on projects:
Make sure to use my All Doodad pictures http://www.sc2mapster.com/assets/all-doodads/! This gives ideas and make it simple to search what you want. :P
Working on projects: