Then on the left, clear the search and set the Data Source to our map... should see a Zergling in green. Click on it.
On the right in XML, make sure the header is for your map, and you should see something like:
<!-- --><!-- Zergling .............................................................................. --><!-- --><CActorUnitid="Zergling">
SOMETHING IN HERE (W/E YOU COPY PASTED IN EVENTS EARLIER)
Thus you see the reason we flagged the Zergling earlier so we can paste in the High Templar stuff easily.
Go ahead and paste in the stuff from the HT. Make sure you clear the line we copied earlier. It should look like this now:
You could eventually link to Renee's GAx3 Mod, which adds "native" support for these kinds of trails.
Also, I have an issue with you providing the plain XML data for the objects. I am not sure, if you want to actually emphasize working in XML view in general, or if you just do it for easier reproduction.
I realize, that people would be able to realize their trails faster and probably less prone to errors, if they just copy&paste everything from your tutorial, however, I am pretty sure, that less people would actually understand, what they have done, and so the learn effect of this tutorial diminishes.
However, to be fair, I didn't watch the video tutorial. No offense, I like the stuff you do, I am just not a video tutorial guy, I prefer a written one anytime ;)
I haven't looked too much into Renee's mod... but either way probably good for people to go through the motions; well the motions of knowing that you can find a lot of things done by Blizzard already... and just tweak and copy.
I did the XML for both reasons you mentioned. It's worth using (especially in this case) because you can't copy+paste actor events.
But you mention that you didn't watch the video which is probably why you have an issue with the text tutorial. I didn't say it here but most of my text tutorials are just content dumps from the video tutorial and lack proper explanation other than "do A, do B". I'll edit my post to say that.
I too prefer reading text tutorials, especially for searching purposes. BUT, making video tutorials is much easier than text tutorials.
Not trying to say OneTwoSC's tutorial isn't good enough.
But I would like to add that you can use raw-data to dynamiclly copy the _Selectable 's current model, animation frame and other props to a universal shadow-trail actor, so that we won't need to create respective shaow actors for every units, that can be more univeral
- this is what I did in GAx3, just add the "PsiShadow" buff to any unit, and it will have tail-shadows already