I would absolutely LOVE you if you made the plugin for blender as I don't have access to any other 3D software, and I have plans for a map featuring the Soul Hunter (the scrapped protoss unit from beta) and since I haven't seen any word from blizzard that they plan on realeasing that model in the near future, I decided to make it myself, but alas, this is impossible without an exporter script.
Selfishly, I say go for Blender because most people (me) can't afford 3DS Max legally.
On the other hand, better to stick with 3DS Max for now until you get all the kinks worked out and it's fully functional, that way you won't have to figure out a completely new way of doing it for Blender at the same time as the entire project is still unfinished :/
I reckon you should do Maya because im lazy and cant be bothered exporting then importing my model into max. So much effort.Meh nah finish your max one lol. Also I bet it will be another year or so till Bliz release a exporter for Max. More people use Max than blender :/
Also why cant blender people export from blender then import into Max? Its not that hard :<
A large fact about modding is that modellers can be hard to come across. If we can get a blender plugin it would mean that anyone can attempt to make models without being forced to spend £3k or so, or pirate it. Of course, this shouldn't mean you should completly give up on the 3DS max plugins, but try to devote a little bit of time to each :).
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Lol at the not being able to run Max thing.... Why would Blender be any better....
But yeah fair enough about the cost. Just thought everyone's a pirate now :/ Sort of Auto Desks fault for charging 1000$ for 1 person... like that price makes sense if a company buys it and makes money off Auto-desks product.. However for someone who doesn't use it for commercial use... Doesn't really make sense to me. Id defiantly buy it if it was 300$ for a non commercial copy.
Sorry guys, at the moment I'm swamped with uni work to be able to undertake this project properly. When my next holidays come up I will try to dedicate some time to create some tools for blender as it's showing pretty large support. I'd like to add a few more features to the 3ds Max version of the plugins, but for the most part they're working pretty well.