Hey guys, just wanted to get this out here. I finished my first attempt on making a Storymode Cinematic. It's basically a mash-up of different dialogues throughout the final missions to create a new, similar cinematic about the final events in Wings of Liberty. It features Valerian Mengsk and General Warfield. Here's the link to the project.
[Link removed]
If you have anything to say about it, leave a reply there! I'm always open to any form of criticism and feedback!
It seems a bit... unrefined, with the whole lips not moving thing, the room being virtually empty and the conversation being akward, but overal, I think it's a decent start. Camerawork seems to be the your best feat, though not of the other things are actually terrible. If you get provided some proper lip animations you could turn them into blizz-quality cinematics.
Pretty cool use of the tools at hand. My critiques will sound redundant, but the mouths not moving obviously takes a lot away from it. Other than that, the speech sounds strange at times, like they weren't in the same place when they were speaking... (which they weren't originally lol)
Mouth animations are still bound to a sound played. Check progammers Thread on that. I'm currently trying to get the lazy voiceactors to provide me with the lines I need to finish my BlizzCon Entry, but I guess they won't make it >.>
Edit: Just checked on it and noticed you're using the 'In Editor Placement' Method instead of the 'Previewer-Scene-Method' (which is the right way to do it btw). No wonder you don't have facial animations. Nice Camerawork though.
Mouth animations are still bound to a sound played.
I know - just doesn't change the fact that it does make most cinematics so much crappier. I really wish Blizz had implemented a generic 'talk animation', cause to be fair, this manner is rather horrible. Now no one will be able to just make a decent cinematic - you'll HAVE to at least get someone to animate a model for you >.>
Just checked on it and noticed you're using the 'In Editor Placement' Method instead of the 'Previewer-Scene-Method' (which is the right way to do it btw). No wonder you don't have facial animations. Nice Camerawork though.
I don't understand the Previewer at all, I only use it to check for animations, but I did notice the scenes were build up in that way. How do you place units apart from each other for instance, or how do you place cameras? I can't make any sense out of it, let alone it crashes the editor way too much. Thanks for the compliment on the cameras :)
I know - just doesn't change the fact that it does make most cinematics so much crappier. I really wish Blizz had implemented a generic 'talk animation', cause to be fair, this manner is rather horrible. Now no one will be able to just make a decent cinematic - you'll HAVE to at least get someone to animate a model for you >.>
You're right, I tried everything I could to get those facial animations it in it, but had no success. I do wish Blizzard used a generic facial animation, that would make it at least half decent. Even better would be a couple of standard animations for the mouth which you could put together in the facial layer to your liking. Is it actually possible to have someone make a custom animation for the model (including a facial layer) and import it and let it play that animation in either the editor or the previewer?
Hey guys, just wanted to get this out here. I finished my first attempt on making a Storymode Cinematic. It's basically a mash-up of different dialogues throughout the final missions to create a new, similar cinematic about the final events in Wings of Liberty. It features Valerian Mengsk and General Warfield. Here's the link to the project.
[Link removed]
If you have anything to say about it, leave a reply there! I'm always open to any form of criticism and feedback!
Enjoy
It seems a bit... unrefined, with the whole lips not moving thing, the room being virtually empty and the conversation being akward, but overal, I think it's a decent start. Camerawork seems to be the your best feat, though not of the other things are actually terrible. If you get provided some proper lip animations you could turn them into blizz-quality cinematics.
@lnsidious: Go
Pretty cool use of the tools at hand. My critiques will sound redundant, but the mouths not moving obviously takes a lot away from it. Other than that, the speech sounds strange at times, like they weren't in the same place when they were speaking... (which they weren't originally lol)
Well done though!
Mouth animations are still bound to a sound played. Check progammers Thread on that. I'm currently trying to get the lazy voiceactors to provide me with the lines I need to finish my BlizzCon Entry, but I guess they won't make it >.>
Edit: Just checked on it and noticed you're using the 'In Editor Placement' Method instead of the 'Previewer-Scene-Method' (which is the right way to do it btw). No wonder you don't have facial animations. Nice Camerawork though.
I know - just doesn't change the fact that it does make most cinematics so much crappier. I really wish Blizz had implemented a generic 'talk animation', cause to be fair, this manner is rather horrible. Now no one will be able to just make a decent cinematic - you'll HAVE to at least get someone to animate a model for you >.>
I don't understand the Previewer at all, I only use it to check for animations, but I did notice the scenes were build up in that way. How do you place units apart from each other for instance, or how do you place cameras? I can't make any sense out of it, let alone it crashes the editor way too much. Thanks for the compliment on the cameras :)
You're right, I tried everything I could to get those facial animations it in it, but had no success. I do wish Blizzard used a generic facial animation, that would make it at least half decent. Even better would be a couple of standard animations for the mouth which you could put together in the facial layer to your liking. Is it actually possible to have someone make a custom animation for the model (including a facial layer) and import it and let it play that animation in either the editor or the previewer?
The models HAVE facial layers ^^
The Previewer is pretty basic. Place Asset. Add Animations. Go to the Timeline and work.
Controls are also on the Preference List :O
Ctrl+Shift+LMB = Move Unit Around
Ctrl+LMB = Turn Unit
Ctrl+Shift+Mousewheel = Change Height (I believe its CSM)
I guess thats going to be all you'll need. If you miss stuff, look it up, the Controls are listed under "Previewer".