Yea we know. I rushed tigerija to give me a model that looks semi-decent so I can make the movie with something that at least HAD textures. =)
Anyone know if team color sections are part of the texture?
The animations are great and really smooth. The legs of the mech look really well done. I've read your previous post so I won't say anything about textures ;O. Though I do think the top of the head lacks polys. Considering it's like the most noticed thing on the mech it looks reather undetailed. Maybe it's just lack of finished textures? Who knows. Anyways looks really cool so far and good work.
EDIT: I just rewatched and noticed somthing VERY relevant. I don't know if this was built in but if not, Thank you sooo much for giving the immortal a walking while shooting animation. The video would look ugly if it had that floating foot thing while it was shooting.
It was. I noticed the Immortal did sort of a stutter step while moving and shooting. Looked terrible, so I changed it to be fluid. I really didn't change much to it, but if you're curious what I did to make it move like that lemme know.
Wow, that looks pretty good. But the only thing that bothers me is that how come the Immortal's shields don't activate to that kind of fire power? Like the special shields an immortal has, not the default like all other protoss.
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Something Tigerija and I have been working on, thought I'd share. AoW won't play like this, but it showcases the custom model and weapons.
http://img14.imageshack.us/img14/2517/scene1d.jpg
@KerenskyLI: Go
Funny. There's like 20 weapons in one unit. lol.
Oh yea, that's true BattleTech style right there. I luv it to pieces watching all of them fire like crazy, especially in the end chase sequence.
Neat model, but it could probably use some better textures. Its all mostly one shade and not shiny like everything else.
Yea we know. I rushed tigerija to give me a model that looks semi-decent so I can make the movie with something that at least HAD textures. =) Anyone know if team color sections are part of the texture?
The animations are great and really smooth. The legs of the mech look really well done. I've read your previous post so I won't say anything about textures ;O. Though I do think the top of the head lacks polys. Considering it's like the most noticed thing on the mech it looks reather undetailed. Maybe it's just lack of finished textures? Who knows. Anyways looks really cool so far and good work.
EDIT: I just rewatched and noticed somthing VERY relevant. I don't know if this was built in but if not, Thank you sooo much for giving the immortal a walking while shooting animation. The video would look ugly if it had that floating foot thing while it was shooting.
It was. I noticed the Immortal did sort of a stutter step while moving and shooting. Looked terrible, so I changed it to be fluid. I really didn't change much to it, but if you're curious what I did to make it move like that lemme know.
Shading and top torso is now improved. On this video he is using older version, where top torso has some shading errors.
Def shouldn't give me credit for the terrain, I did a terrible job and offered you pretty much no help. I was being selfish.
Wow, that looks pretty good. But the only thing that bothers me is that how come the Immortal's shields don't activate to that kind of fire power? Like the special shields an immortal has, not the default like all other protoss.