im not good for balance but heres my 1st try in life: reduce marauder hp to 115 reduce missle launcher range by 1/2 increase repair of hp and shield with ability to 50/10 percent depending on which is higher reduce range of missle drones by 1/2 (i mean in all 4 tiers) and for some reason instead of shooting with its guns the thor shoot FRKIN LAZOR BEAMZ from its eyes
I have 1 single suggestion. Would love to see a progress bar for the capturing of the bases.
Yus, 'tis one of the things I need to get around to doing.
As for balance, yah. I'm thinking of reducing missile launcher range to 10 for drones and vehicles. I'm not happy with how little of an upgrade buying a new vehicle chassis is.
I'll be nerfing the shield repair ability and buffing the armour repair one. They will both restore static amounts but have their cooldown reduced to 2 seconds each. They'll still cost the same amount of energy. The goal is that getting a vehicle out of energy should cripple all repairing bar passive shield regen.
I'm thinking of adding a new item class. It'd be called "Deployable equipment" and would encompass things such as mines, turrets and repair towers.
I'm also looking at a way to get back to your base quickly. I could just add an ability like in sotis that teleports you home, but there's literally no space on the unit command card for such a thing.
another type of items other than deployable would be *trinkets or gadgets* kinda like abilities but happen when you atack get hit use a ability etc...
eg: Infernal Char Meteorite *when you atack a enemy theres a 5 percent chance to set it on fire doing 20 over 5 seconds percent of the weapon which the enemie was hit atacks damage (the 30 damage cannon would deal like 6 damage etc). Ignores shields. This item can only proc once evry 20 secs (so high atack speed guys cant spam it)
After some testing with a few mapster folks, its coming down to these things (for now):
At the moment Shields are too powerful. Either add a weapon that ignores shields or remove the ignore completly and balance it out more, so that a good mix is better than Shields + Speed.
Machine Guns are currently the weapon of choice. Choosing a different weapon usually results in death. You gotta do something with them.
Base Defenses are needed, Mainbase needs to be able to stand up to a single tank, but going down against 2 & 3.
We had a bug where vjeux spawned on Blue, even though he was on Red. He died.
Looks pretty cool.
I really like what you did on the Terrain-design. Love it, when mappers are not only focusing on all but the terrain. ;)
Keep it on!
Shields (Shield REG, not +shields) is imba, please make it weaker or let it regg only when there is energy available (those -energy shield reggers are imbaest.
You accumulate cash WAY too quickly. You have to go to home base to buy a new weapon once every minute or so. That is boring. Also, at the end you have so much money that you could easily buy more than the full set of top weapons or tanks. BUT...there are none that are better. Either make weapons a LOT mor eexpensive or give WAY less cash.
At the end when 2 similarly strong tanks exist with all weapons and rest maxed out, there is a) no way to win but also b) no way to lose. Reason: see before. I left because of that last game and I didnt play more than 15 minutes.
Please allow to adjust where someone wats to respawn. I just died five times because the enemy team was camping the spawnspot and i couldnt prevent being spawned there...
I've uploaded a minor update tonight. It's mostly subtle balance changes and a few bug fixes.
The shield regen ability has been nerfed to be a static amount now. It should still be useful, but not over-the-top-amazing now. Balance and gameplay exploits are my top priority right now. I'd be interested in hearing if people still feel shields are too strong.
I've also added an ability to teleport back to your base. It's called Recall, it's on every vehicle and it's hotkey is V.
Your map is the first really high quality map with long time potential I played in SC2! Slowly we are reaching WC3-maps regarding the quality, speaking of TOB, AOM etc ;) Im looking forward to see some nice updates and cool matches on BNET :)
I don't really think it's easy to play first time. When go to buy stuff it seem you need to know what you've already bought. Why isn't that marked in the shops? Instead you have to bring up the inventory it seems and mouse over your stuff.
Write a tutorial or a new video. I have to guess and ask too much when playing.
can u please release this on the US servers? it looks awesome and i wanna try it out :)
@JuggerD: Go
I'm secretly hoping that this custom map patch coming in a few days (or was it tomorrow?) will let us cross publish.
Please publish in North America, this looks great!
I would also love to try this!! Bring it to the US!
icefrog of the 2010s
heh, maybe not that far of a leap, but this has potential!
edit: or maybe the Eul? :p
im not good for balance but heres my 1st try in life: reduce marauder hp to 115 reduce missle launcher range by 1/2 increase repair of hp and shield with ability to 50/10 percent depending on which is higher reduce range of missle drones by 1/2 (i mean in all 4 tiers) and for some reason instead of shooting with its guns the thor shoot FRKIN LAZOR BEAMZ from its eyes
@deleted_4551290: Go
I think the marauder hp is pretty nice when you have a t2/3 weapon they are no problem and one shoot
but the missile range is really to high it does mass more dmg then other weapons and has a really high range
the drones should be more for defense the range of the drones is pretty high and they are very overpowered with 4 weapons in early games
the ki does not buy an verhicle upgrade
sorry for my bad english :)
I'm not usually into PvP maps but this looks fantastic. Can't wait for this to come to US servers.
I have 1 single suggestion. Would love to see a progress bar for the capturing of the bases.
Yus, 'tis one of the things I need to get around to doing.
As for balance, yah. I'm thinking of reducing missile launcher range to 10 for drones and vehicles. I'm not happy with how little of an upgrade buying a new vehicle chassis is.
I'll be nerfing the shield repair ability and buffing the armour repair one. They will both restore static amounts but have their cooldown reduced to 2 seconds each. They'll still cost the same amount of energy. The goal is that getting a vehicle out of energy should cripple all repairing bar passive shield regen.
I'm thinking of adding a new item class. It'd be called "Deployable equipment" and would encompass things such as mines, turrets and repair towers.
I'm also looking at a way to get back to your base quickly. I could just add an ability like in sotis that teleports you home, but there's literally no space on the unit command card for such a thing.
another type of items other than deployable would be *trinkets or gadgets* kinda like abilities but happen when you atack get hit use a ability etc... eg: Infernal Char Meteorite *when you atack a enemy theres a 5 percent chance to set it on fire doing 20 over 5 seconds percent of the weapon which the enemie was hit atacks damage (the 30 damage cannon would deal like 6 damage etc). Ignores shields. This item can only proc once evry 20 secs (so high atack speed guys cant spam it)
Very cool map.. I hope it gets popular
After some testing with a few mapster folks, its coming down to these things (for now):
At the moment Shields are too powerful. Either add a weapon that ignores shields or remove the ignore completly and balance it out more, so that a good mix is better than Shields + Speed.
Machine Guns are currently the weapon of choice. Choosing a different weapon usually results in death. You gotta do something with them.
Base Defenses are needed, Mainbase needs to be able to stand up to a single tank, but going down against 2 & 3.
We had a bug where vjeux spawned on Blue, even though he was on Red. He died.
NA servers please! :)
Looks pretty cool. I really like what you did on the Terrain-design. Love it, when mappers are not only focusing on all but the terrain. ;) Keep it on!
oh gz it has max popularity bar...so anyone playin this ? vjeux i challenge you
Its awesome nice work ^_^!
More suggestions incoming:
Shields (Shield REG, not +shields) is imba, please make it weaker or let it regg only when there is energy available (those -energy shield reggers are imbaest.
You accumulate cash WAY too quickly. You have to go to home base to buy a new weapon once every minute or so. That is boring. Also, at the end you have so much money that you could easily buy more than the full set of top weapons or tanks. BUT...there are none that are better. Either make weapons a LOT mor eexpensive or give WAY less cash.
At the end when 2 similarly strong tanks exist with all weapons and rest maxed out, there is a) no way to win but also b) no way to lose. Reason: see before. I left because of that last game and I didnt play more than 15 minutes.
Please allow to adjust where someone wats to respawn. I just died five times because the enemy team was camping the spawnspot and i couldnt prevent being spawned there...
I've uploaded a minor update tonight. It's mostly subtle balance changes and a few bug fixes.
The shield regen ability has been nerfed to be a static amount now. It should still be useful, but not over-the-top-amazing now. Balance and gameplay exploits are my top priority right now. I'd be interested in hearing if people still feel shields are too strong.
I've also added an ability to teleport back to your base. It's called Recall, it's on every vehicle and it's hotkey is V.
Again, thank you for all the feedback!
@Eiviyn: Go
Your map is the first really high quality map with long time potential I played in SC2! Slowly we are reaching WC3-maps regarding the quality, speaking of TOB, AOM etc ;) Im looking forward to see some nice updates and cool matches on BNET :)
I don't really think it's easy to play first time. When go to buy stuff it seem you need to know what you've already bought. Why isn't that marked in the shops? Instead you have to bring up the inventory it seems and mouse over your stuff.
Write a tutorial or a new video. I have to guess and ask too much when playing.