Description
DoTA meets God Of War in this action packed multiplayer experience! Three factions battle it out to wipe out the other two factions Life Crystals.
Select your Faction..
Select your Class...
and go to war!
Current Features
-Exciting Combat
-3 Factions
-3 Classes Per Faction
-1 Ultimate Per Class
-Rally nearby creep to follow you and form huge armies!
-Currency System "Mana"
-Purchasable Enchantments and Summons
-3 Contested Points on the Battlefield
-Tug of War Boss, Defeat him to control him but becareful as he will be constantly swapping to whatever team defeats him next!
Join the official chat channel TriFaction or join it from the list of maps (Page 3 of Customs ATM)
Played this for a bit this morning. Great concept, and not disgustingly laggy.
Suggestions:
-UI UI UI can be improved. There's a lot here that I assume you haven't done due to the game's alpha release.
-Controls/Cooldowns. I suggest having an ability icon for each class that displays the ability's cooldown and what it does (it's hard to memorize each ability during the brief character select)
-Kill Counter
-Troops alive for each faction
-More health for each hero. They die really fast
-Battlefield atmosphere... it currently seems very plain. Add a couple doodads, some dynamic terrain brushing, and terrain fog
-Tug of war boss needs a description in game. As is it's very confusing to new players.
Played this for a bit this morning. Great concept, and not disgustingly laggy.
Suggestions:
-UI UI UI can be improved. There's a lot here that I assume you haven't done due to the game's alpha release.
-Controls/Cooldowns. I suggest having an ability icon for each class that displays the ability's cooldown and what it does (it's hard to memorize each ability during the brief character select)
-Kill Counter
-Troops alive for each faction
-More health for each hero. They die really fast
-Battlefield atmosphere... it currently seems very plain. Add a couple doodads, some dynamic terrain brushing, and terrain fog
-Tug of war boss needs a description in game. As is it's very confusing to new players.
-I just added the WarBar UI, it displays tons of valuable information :)
-There are no cooldowns, you activate adrenaline by doing damage and then the lightning aura surrounds your character and u get the announcement ur ultra is rdy :).
-Balance is something im always workingo n atm, classes like the battlemage would be extremely overpowered with more hp though, i might consider adding healing classes.
-The Reason the terrain is kinda meh is because im focusing mostly on gameplay atm
-I agree 100% lol i plan to do this through UI pop ups.
As for the video, its really difficult to film it atm because i want to get a full game to show the true intended gameplay.
You are aware of copyright issues for music don't you? Its in Blizz's custom map policy or so I've read. Well ive played some top list bnet maps that have seemingly 'slipped' from this rule; but i guess its really up to you as the author lol.
You are aware of copyright issues for music don't you? Its in Blizz's custom map policy or so I've read. Well ive played some top list bnet maps that have seemingly 'slipped' from this rule; but i guess its really up to you as the author lol.
Hero Attack and Mafia, that is my arguement and you should cease to even attempt to reply because i just won =P
I just rated this map with my team, it's well put together, especially
for Alpha. I would describe it as a mix between DOTA and Fat Princess.
It just got more Fat Princessie, the new update is live and adds the 4th class to each of the 3 factions... The Imp! (Can Harvest resources and build structures)
Soon as i'm able to get a full game i'll record it. Malphs site is doing a video review soon so ill prolly link to that if i dont get a video out first.
2nd this, but the big question.....how bad will it lag on B-net 0.20?
As another stated earlier in the thread, its fine lol. Havent had a single complaint about lag yet and there is always 10+ people in the channel during peak hours, more on the weekends so its had plenty of testing so far.
ALSO, that video was shot on bnet if that helps at all.
Description
DoTA meets God Of War in this action packed multiplayer experience! Three factions battle it out to wipe out the other two factions Life Crystals.
Select your Faction..
Select your Class...
and go to war!
Current Features
-Exciting Combat
-3 Factions
-3 Classes Per Faction
-1 Ultimate Per Class
-Rally nearby creep to follow you and form huge armies!
-Currency System "Mana"
-Purchasable Enchantments and Summons
-3 Contested Points on the Battlefield
-Tug of War Boss, Defeat him to control him but becareful as he will be constantly swapping to whatever team defeats him next!
Join the official chat channel TriFaction or join it from the list of maps (Page 3 of Customs ATM)
Basic Video Demonstration
Video Review by Brokenalliance.com
@Bounty_98: Go
Played this for a bit this morning. Great concept, and not disgustingly laggy.
Suggestions:
-UI UI UI can be improved. There's a lot here that I assume you haven't done due to the game's alpha release.
-Controls/Cooldowns. I suggest having an ability icon for each class that displays the ability's cooldown and what it does (it's hard to memorize each ability during the brief character select)
-Kill Counter
-Troops alive for each faction
-More health for each hero. They die really fast
-Battlefield atmosphere... it currently seems very plain. Add a couple doodads, some dynamic terrain brushing, and terrain fog
-Tug of war boss needs a description in game. As is it's very confusing to new players.
@PirateArcade | I make games | Ask me things on Discord
@Bounty_98: Go
Oh my gosh! I was totally making a 3rd person, 3-way dota. But I stopped really early because I thought it would be laggy :(
I'd love to see the video though ;) Your projects are always quite good.
-I just added the WarBar UI, it displays tons of valuable information :)
-There are no cooldowns, you activate adrenaline by doing damage and then the lightning aura surrounds your character and u get the announcement ur ultra is rdy :).
-Balance is something im always workingo n atm, classes like the battlemage would be extremely overpowered with more hp though, i might consider adding healing classes.
-The Reason the terrain is kinda meh is because im focusing mostly on gameplay atm
-I agree 100% lol i plan to do this through UI pop ups.
As for the video, its really difficult to film it atm because i want to get a full game to show the true intended gameplay.
Did I detect Skyrim music?
Ding Ding Ding
You are aware of copyright issues for music don't you? Its in Blizz's custom map policy or so I've read. Well ive played some top list bnet maps that have seemingly 'slipped' from this rule; but i guess its really up to you as the author lol.
Hero Attack and Mafia, that is my arguement and you should cease to even attempt to reply because i just won =P
I can add lots more to that list :P Exactly why i said in the end its completely up to you :D
Sorry, whenever i see the word copyright i see red and go into a rage :)
lol no prob.
As for the map itself. Can you post a list of bnet servers that have your map? possibly in your first post. Wanna know if its available in SEA.
Currently available on US Servers. I'll release it to other regions when i actually get some support on US :)
I just rated this map with my team, it's well put together, especially for Alpha. I would describe it as a mix between DOTA and Fat Princess.
It just got more Fat Princessie, the new update is live and adds the 4th class to each of the 3 factions... The Imp! (Can Harvest resources and build structures)
Can we get ingame demo????
Soon as i'm able to get a full game i'll record it. Malphs site is doing a video review soon so ill prolly link to that if i dont get a video out first.
Video Demonstration is now upload and live!
Enjoy!**
man.... this looks so epic
@anewton1: Go
2nd this, but the big question.....how bad will it lag on B-net 0.20?
As another stated earlier in the thread, its fine lol. Havent had a single complaint about lag yet and there is always 10+ people in the channel during peak hours, more on the weekends so its had plenty of testing so far.
ALSO, that video was shot on bnet if that helps at all.