Most of the work was actually done by the blue flame image that he conveniently gave.
A big reason I encourage requesters to include a resource sample.
I hope that people try not to take offense or feel bad when your work is critiqued. Always better to learn from it, and become even better. If it was up to me, none of my work has ever been finished, there's always more things i could've done to make it better. But it's just not feasible to work on a single project for too long. So if i screw up somewhere, i want people to catch it and let me know. I'll see to fixing it, if i see that its worth the effort to fix.
Edit: ignore bottom images, they're just preview images for some of the icons people made that lacked previews.
i will start making my icons with that black bg. btw, don't put the psistorms on the front page. they're just there as a result of my experimentation.
also, because of our superfluidity of artists, you should open up another forum for something like a weekly challenge, like the one that programmer has for trigger editing. just a suggeestion
(1) The Bone Pincers icon to be mirrored (so that the pincers are facing the left instead of the right).
(2) The Psionic Shockwave icon to be rotated 90 degrees clockwise (so the lightning bolt moves from left to right).
I tried installing the plug-ins so I could do this myself in Photoshop, but unfortunately I still wasn't able to save a picture as a dds file. I would be mighty grateful to the person who can help me.
1 do you want it colored?
2 it looks a little weird, is that ok or do you want me to do something about that?
3 how do you add previews, is it just the image embedded into the text?
here it is uncolored, weird, and w/o a preview...
It's great! I prefer it uncolored because it appears very small in my map due to my heroes having a level bar. It does look a bit weird... maybe it's 'cause the shadows don't make sense now that it's been flipped. But it's better than what I had before. Thanks a bunch, jaxter. I'll credit you on this too. Plus, I liked the brown pincers a lot. Yes, I did just embed images in the text. I don't know how to do previews either. I think onisagi knows, though.
I think it's nice that people like yourself volunteer to make assets for people's games. I wish more people would give credit to creators. It's a great way to say thank you.
My map's called Koprulu Mercs. Here's a link to the project page. It's a mutiplayer cooperative game inspired by Warcraft 3 and "The Mercenaries" mode in the Resident Evil series. Each player controls one hero and races around the map looking for hourglasses to extend time and enemies to kill.
The Brown Pincers are for the Blade Guardian's weapon. The Blade Guardian is one of the Befouler's summons (the Befouler is one of the 8 starting heroes). The Blade Guardian is a Brutalisk that's a bit smaller than an Ultralisk. He's kind of like the Befouler's golem (if you played Diablo 2). He protects the relatively weak Befouler.
The Napalm Burninator icon's for the Warbot's Napalm Burninators ability and weapon. For his ultimate ability, Rory Swann can summon the Warbot. The Warbot can equip 3 different weapons. One of them is the Napalm Burninators.
The Concussive Grenades icon is for Rory's weapon, which is a Quad K12 "Punisher" Grenade Launcher.
If you're interested, I'm actually looking to recruit a Terrainer/Level Designer to design the first level, a Video Editor to create trailers and a web designer to create a website or website assets.
For preview images, i just export a PNG/JPG of the icon and upload it just like i upload the DDS files. For displayable images, the forum automatically displays it on the bottom instead of just showing a download link.
@onisagi: I was trying to achieve the effects by using Colorise and Red-Eye Reduction. I think it should've been possible to obtain a more flame-like result, but it probably would've been very time-consuming ;p
Art requests seems to be dwindling to none recently...
I should have several requests of my own, soon...