Edit: Also I just loaded up the ragnaros model expecting him to be the size of a battlecruiser. Instead he towers above the map in a glorious swirling cloud of lava.
@Zarakk: Go
Edit: Also I just loaded up the ragnaros model expecting him to be the size of a battlecruiser. Instead he towers above the map in a glorious swirling cloud of lava.
You can modify the scale in the data-editor, you know :P
is anyone else having trouble with walk animations on any of these models? I used the ghoul model on a fast movespeed unit and I have tried 10000000x things to get him to walk properly but he still just glides around the screen and every so often decides to do a single walk animation. I have adjusted walk speed animation setting up and down , this just makes his legs move faster or slower on those random times when he does the animation. I have changed the animation - baselines+ for the specific name of the walk animation included with the model. This didnt work either. It seems to me like when he moves around the system is trying to play a set of walk animations and only one exists so the model only animates when it randomly hits the existing one.
I am now having the same problem with the "wight" model. I have used cryptlord, abomination, fel hunter, and gargoyle without any animation problems. Any help on this animation issue for ghoul and wight would be awesome.
is there any way to make the models/textures take up less space? because of the 10mb per map limit?
theres some good models but the m3 and tga textures take up 2 mb sometimes
would opening the tga files and compressing them or making them less quality work (cause some of the tga are 1mb themselves)?
or are there any methods for making the models use less space?
Under File -> Preferences > Documents you can select faster saves or smaller files which seems to compress them about 25%. But that's lossless compression. If you need more, then I'd try reducing the .tga file quality and seeing if you're satisfied with how it looks.
@FahqueL: Go
I am now having the same problem with the "wight" model. I have used cryptlord, abomination, fel hunter, and gargoyle without any animation problems. Any help on this animation issue for ghoul and wight would be awesome.
Ok i have impoerted my model and textures etc .. but could anyone explain me how to put actual model in the map , to make it live as unit.
go to the "model" tab in data editor, find the model you wish to replace with wow model, open field "model" and replace with desired WoW model.
you will have more work to do from there in animations and such if you wish to customize it any way.
@zarakk
thank you again, but i wonder if there is something actually wrong with models or if I am just missing something in the DE when implementing them. Would love to see someone confirm/deny that the animations work properly for them.
@ZeroAme: Go
There have been no word as of yet if Blizzard has something against using WoW models inside of StarCraft II.
I know it's not 100% proof but it seems pretty close to me, but with blizzard facebook page showing that wow map by glomby, sounds like they are ok with it :)
here is Jaina, (only has the basic attack,spell,walk,stand, no death animation) to keep model size small
and a long rope bridge (curved though so dunno how to do the pathing)
Cheers for helping out :D, I've got alot of stuff going on atm, so havn't had time to get the model requests going.
(For future referense: Could you make the screenshot show the model in-game if you choose to do more? I think it´s better 'cuz the downloader get's an idea of how it works in SC2 :) )
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Characters don't work yet. but i guess it won't take long
@Zarakk: Go
Those would be fantastic.
Edit: Also I just loaded up the ragnaros model expecting him to be the size of a battlecruiser. Instead he towers above the map in a glorious swirling cloud of lava.
You can modify the scale in the data-editor, you know :P
Just curious , Is anyone planing to fix up the dreadlord model? Or should I just post a request about it in the artists tavern ?
It's a bug with the actual model, for it to work you have to edit it in 3D max, and I lack knowledge in that program, sorry.
I am now having the same problem with the "wight" model. I have used cryptlord, abomination, fel hunter, and gargoyle without any animation problems. Any help on this animation issue for ghoul and wight would be awesome.
is there any way to make the models/textures take up less space? because of the 10mb per map limit?
theres some good models but the m3 and tga textures take up 2 mb sometimes
would opening the tga files and compressing them or making them less quality work (cause some of the tga are 1mb themselves)? or are there any methods for making the models use less space?
@HatsuneMikuMegurine: Go
Under File -> Preferences > Documents you can select faster saves or smaller files which seems to compress them about 25%. But that's lossless compression. If you need more, then I'd try reducing the .tga file quality and seeing if you're satisfied with how it looks.
I'll do a reexport-reupload when I have time :)
Ok i have impoerted my model and textures etc .. but could anyone explain me how to put actual model in the map , to make it live as unit.
go to the "model" tab in data editor, find the model you wish to replace with wow model, open field "model" and replace with desired WoW model. you will have more work to do from there in animations and such if you wish to customize it any way.
@zarakk thank you again, but i wonder if there is something actually wrong with models or if I am just missing something in the DE when implementing them. Would love to see someone confirm/deny that the animations work properly for them.
Hi, what about some building models? I think they would be useful for a fantasy themed map :D
update: I got the wight model to work properly. Still no luck at all with the ghoul model.
THUMBS UP for FahqueL . Also idlove to see models of blademaster , terrorblade and sylvana.
i swear ive seen a post/pack on mapster somewhere with illidan (terrorblade imo).
Uploaded One Hand Swords pack to my WoW Weapons packs!
@ZeroAme: Go There have been no word as of yet if Blizzard has something against using WoW models inside of StarCraft II.
I know it's not 100% proof but it seems pretty close to me, but with blizzard facebook page showing that wow map by glomby, sounds like they are ok with it :)
jaina proudmoore
here is Jaina, (only has the basic attack,spell,walk,stand, no death animation) to keep model size small
and a long rope bridge (curved though so dunno how to do the pathing)
Cheers for helping out :D, I've got alot of stuff going on atm, so havn't had time to get the model requests going.
(For future referense: Could you make the screenshot show the model in-game if you choose to do more? I think it´s better 'cuz the downloader get's an idea of how it works in SC2 :) )