@Existor371: Go I'll check some of those. Remember this mod is PUBLIC above all else so if any of you guys want to add a map to the pool just go on and do it. When 1.5 gets released I wont be able to support this mod with a lot of maps because my own mod uses more than 1 map and I plan to include more.
I'm not that good at mapmaking. But if you post your scripts and instructions with adding all HotS stuff to standart melee map, it will be great. That mean I, and someone other, will be able to test any melee map with HotS units, that you made.
@Existor371: Go To add it to any map all you have to do is:
- Download that map and save it to your map directory.
- Add my mod as a new dependency and make sure it's the first dependency on the list. Search Bnet for HOTS Melee and you will find the file.
- Add the HOTS_Public_Loadscreen.dds as the map's loading screen and HOTS_Public_MapIcon.dds as the map icon (arcade info).
- Add HOTS to the beginning of the map name in the map info panel, remember you have to add it for all languages or the editor wont let you publish because maps on Bnet can't have repeated names.
- Save it (I recommend saving it as a different file, add HOTS to the name or something like it).
- Publish (remember to set it to public and unlocked before publishing).
That's it, if anyone has problems withany of the steps just PM me and I'll help.
1) Viper requires Hive only! Without Spire! :D And portrait is great!
2) Changeling can be spawned at siege or infested terran radius.
3) You should lower speed of Locust walk animation. It's so funny now :) And make locust model a bit lighter maybe, or more brown? Because they're black now
4) Locust atack animation should be like roach or spore (to ground) now?
5) Locusts can not be selected by square.
6) Viper. You should add/edit text to description that it recovers 50 energy. 1 energy per 4 damage is a nice tip, but "50 energy" can be more useful for newer players. But use both tips.
7) Viper must stop consume if energy is full.
8 ) Blind Cloud should be green :)
9) Player must be able to move Viper away while Consuming, so he stops his consume process. Also when hitting STOP command his consume process must stop too.
10) Make Abduct ability a bit faster? I mean, remove that intial animation with spine tentacle over Viper? And start from pulling unit to viper? And abduct process should be a bit faster too?
11) Ultralisk. Make burrow and unburrow animation before and after charge faster. Maybe decrease it 50% time. Look at HotS Battle Report, it was fast.
11.5) And add damage when it unburrows after charge. After Burrow Charge ultralisk doing some damage to units nearby. The damage can be same as when Ultralisk does one atack shot. But I think, it's unconfirmed, so better not to do that change.
12) Blind cloud animation looks bigger, than real radius
13) Hydralisk speed. Fix it please. Upgrade makes Hydralisk's speed same off-creep as on-creep. After upgrade Hydralisk does not recieves any speed bonuses on creep.
___________
OTHER STUFF:
14) Delete minimap showing during loading screen. Make it like any other custom map, where you see only loading bar, map title and small tip.
14.5) Delete that improved formation moving please! Blizzards working with standart unit formation, not with special one.
16) Decrease size of Mothershipcore, probably by 30% or 50%
17) When it's created, make it spawn over Nexus instead nearby. Try to use Mothership core ability "Teleport to nexus" when it's created? But make it as auto-script? I mean when it's created, Mothership core automatically teleports to Nexus. It's probably my "cheap" solution to current Mothership-core spawn :)
18) Mothership core does not atack automatically, You must do every atack manually. Bug?
19) Upgrade to Mothership. It costs some resources and not for free!! And costs 300 minerals/300 gas
20) I think, it's better to change Oracle unit model back to Dark Sentry and make it bigger by 50% and change unit icon (on interface in Stargate units menu) to Dark Sentry too. Portrait is good for now.
21) Entomb is very nice!! But you can't select those Entomb Fields. And can't atack them. They have 75 Health
22) Something wrong with Preordain ability.
1. Description says it lasts 12 seconds. In latest build we saw it lasts 2 minutes (120 seconds)
2. Change the animation to something other? Or half in size of current one?
23) Tempest is great too! But atack animation comes from bottom part of unit.
24) Change icon of Tempest upgrade to something like this (I've edited Phoenix icon and added atack shot from one of your icons)
___________
TERRAN:
25) Widow Mine - change portrait from Nothing to Automaton?
26) Change atack animation of "Warhound" to marauder shells.
27) Reaper range is still 5. Range 7 was a typo mistake by someone.
28) I found a "cheap" solution for Battlecruiser. Just add small icon over it, like stimpack, but something, like nuke or speed icon? Or add any other animation, that it got speed boost. But it's not necessary
29) What about simple animation of changing between Helion modes? Like unit becomes black or grey, or there are apears small building animation (building in process), or something other.
30) Warhound hirewire missiles ability icon should be changed from engine icon to something other, like this one from your icons
31) I think, Battlecruiser nuclear icon should be changed to Engine icon, that currently is on Warhound ability. It more fits to engine icon, than nuclear reactor. Same for upgrade
entomb can be attacked I saw it my self when I played vs my girl, sorry about entomb attacking. have 75 health that is shows ingame need to be fixed.
Blinding cloud , tooltip needs to be fixed it doesnt say last 10 seconds as it should and the spell doesnt work for me , still bugged when I tested it today vs terran marine they normal had range 5 and they also hade range 5 in the cloud, but they should had range melee and dont forgot the green color on the cloud.
I mean convert/transfer it from jpeg to 3d model on all these models I have website to , like viper , swarmhost + locust and tempest , oracle. would be happy and very greatful for that.
Swarm host should not have toggle button with autocast on/off. Please fix it so it have autocast when swarm host burrow . Here comes also some models picture for locust and swarm host and file if you can try upload it , would be great becasue you got the real models for both swarm host and locust :
Mothership core -> purify still missing blue enery ball as attack , its not laser rays. its like tempest energy ball. But smaller , like photo cannon.
Ultralisk burrow charge missing , black whole when start digging , kind of effect please add that if you can and also invisble at ground of the reason they are underground but at the moment you can see the ultralisk so far I tested now. So fix that too if you can , for ultralisk burrow charge , here is video so you understand me easier :
Tempest need to be fixed / done , so they can shoot from the front, not from the buttom part.
@Existor371: Go Ok, And I was thinking I'd take a break... I'll write down everything and try to answer one by one so we can get a picture of how's its going.
1- I'll check it, again, as I'm positive I've already fixed that.
2- I know, I still haven't changed it as it will require different mechanics for the drop.
3- Yeah, I have to change it, but aesthetics is not the priority.
4- Locust uses Roach animation for everything, that's how Thrikodias animated the model.
5- That's an issue with the model itself, I'll see if I can fix the model, or I'll need a huge boring workaround which I'm not willing to do.
6- Ok, I'll add it.
7- Good call, I'll add a validator for that.
8- Ohhh man... the mpa is plain broken! Blinding Cloud isnt green! XDDD
9- I'll see what I can do, I can at least add a cancel button to it.
10- I copied it from some example maps on this ability, so I'd rather not break it by trying to fix it. But I'll check and see what I can do.
11- I see I didnt make it fast enough right? Ok, gonna change it one more time.
12- I need to resize the model, easy fixing.
13- As I said before it appears I misunderstood what was said on that battle report, I'll make it keep the bonus.
14- I thought people liked to see their comrades before the game starts!
14.5- Improved formation? What are you talking about?
15- Ohh I didn't know that, thanks!
16- I'll do it.
17- Good idea.
18- I don't know, I'll need to check it.
19- cost for morph is bugged in the arcade. It has a cost but it wont show. If you try to morph it will say when you dont have enough resources.
20- I'm happy with the mini-carrier. Mini-carrier is pretty.
21- I know they can't be selected, but enemy units wil automatically attack them if they are within range. I'll see what I can do to make them selectable.
22- I probably messed up the duration, I'll fix it. I'm not sure there's a better model avaiable in the editor.
23- I know, I'm terrible with that exact part of data lol.
24- Thanks I'll use yours.
25- I'm trying to make a new portrait for it.
26- Haywire or the normal attack?
27- Really? Reapers are going to whine about it lol.
28- Yeah, probably it's a good idea to add at least an icon.
29- I'll add something to it, probably wont look good.
30- Personally I dont think that's the best button for haywire.
31- I have another option for the icon but I chose that one, I'll try this oother one then.
Now let's check Morrezor's list:
1- That video is outdated, please watch the latest battle reports and compare.
2- I'll check that.
3- That's an image, you know it right? There's no way those models will be avaiable for download.
4- Same as above.
5- How could it be possible to convert jpg to 3d model? Please explain.
6- Sorry, the autocast was bugged, you probably noticed it. That button was the solution.
7- I know, I still haven't changed the Mship Core weapon. Can anyone tell me damage, range, cooldown?
8- Aesthetics is not priroty right now. Burrow Charge is pretty good as it is.
MShip core weapon . Grants the mothership core a photon cannon-like weapon (taken from wikia) -> purify , damage 60 I think , source seregant custom hots xel'naga cavern normal sc2. Cooldown 20 seconds , duration 20 seconds both taken from wikia. range 13 taken from source seregant . if someone got better fresh news about this please help me out.
Weapon cooldown on Mship core wepaon->purify is 20 seconds , source hots custom 2 (xenox creator)
Don't forgot to fix the tempest fron attack weapon , big blu energy ball that should comes from the front , existor also pointed that . Not buttom , i saw you answered him I just wanna notice you so dont forgert it
about image and models , it was existor who told me its not impossible to convert jpg to 3d model. He said something like , going from paper to movie.
Seregant fixed autocast without button for swarmhost , so just think it strange you must have button as the solution :S , and I think you are better then him , (he didnt got "the cloud" effect at blinding cloud.) But ofc everything is up to you ,what you want and feel for .
P.S You and existor know more then me so speak to him about that if you want to get other models.
""" 26- Haywire or the normal attack? """
Normal atack. Haywire is ok now.
""" 20- I'm happy with the mini-carrier. Mini-carrier is pretty. """
So maybe add something green onto it?
""" 30- Personally I dont think that's the best button for haywire."""
Why? It's great and shows, that Warhound fires with some missiles against mechanical target
@Existor371: Go Right now I don't think there's any need for it. My version is going to be complete and free for anyone to publish their maps, unlike his version. If you think there's anything I can make better in my version just tell me and I'll see what I can do.
PS: I just got the entomb fields green and selectable :-)
Well, right now there are only a few details I still need to fix from that huge list. I also made some additional changes I added to the list myself. So after the next update the mpa will run smooth and with none of the bugs mentioned so far. Plus some interesting features as a few custom models and all the colorful icons as you said before. Xenox's version has all that unit tester features, but I'm not sure that's what players really want to use, I may be wrong of course as I'm not a strong ladder player.
The only way I can think of making my mod better is working on more custom models.
And does anyone know of a better spell effect for preordain than the scanner sweep one?
Rollback Post to RevisionRollBack
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@Existor371: Go I'll update the 2 maps already published, Cloud Kingdom and Tyrador Keep. You can suggest some Blizzard melee maps for the list.
Hm, I hate Cloud Kingdom (maybe someone like it) because that blur and very dark lighting. Looking to aesthetics mostly.
1v1:
- Winter Belshir Beach is a very nice map
- Ohana is cool too
- Metropolis (not Metalopolis) - we saw many epic games on it
- This map reminds me about some old BW winter maps - http://www.teamliquid.net/forum/viewmessage.php?topic_id=330215
- Reminds me about HotS maps with green nature and lava - http://www.teamliquid.net/forum/viewmessage.php?topic_id=281040
- Very nice tileset - http://www.teamliquid.net/forum/viewmessage.php?topic_id=327869
For 2v2:
- Molten Crater
- Magma Core
- The Boneyard
P.S. I will be very glad to create some screenshots on last 1v1 suggested map.
@Existor371: Go I'll check some of those. Remember this mod is PUBLIC above all else so if any of you guys want to add a map to the pool just go on and do it. When 1.5 gets released I wont be able to support this mod with a lot of maps because my own mod uses more than 1 map and I plan to include more.
@SoulFilcher: Go
I'm not that good at mapmaking. But if you post your scripts and instructions with adding all HotS stuff to standart melee map, it will be great. That mean I, and someone other, will be able to test any melee map with HotS units, that you made.
For now it's only need polishing.
@Existor371: Go To add it to any map all you have to do is:
- Download that map and save it to your map directory.
- Add my mod as a new dependency and make sure it's the first dependency on the list. Search Bnet for HOTS Melee and you will find the file.
- Add the HOTS_Public_Loadscreen.dds as the map's loading screen and HOTS_Public_MapIcon.dds as the map icon (arcade info).
- Add HOTS to the beginning of the map name in the map info panel, remember you have to add it for all languages or the editor wont let you publish because maps on Bnet can't have repeated names.
- Save it (I recommend saving it as a different file, add HOTS to the name or something like it).
- Publish (remember to set it to public and unlocked before publishing).
That's it, if anyone has problems withany of the steps just PM me and I'll help.
ZERG:
1) Viper requires Hive only! Without Spire! :D And portrait is great!
2) Changeling can be spawned at siege or infested terran radius.
3) You should lower speed of Locust walk animation. It's so funny now :) And make locust model a bit lighter maybe, or more brown? Because they're black now
4) Locust atack animation should be like roach or spore (to ground) now?
5) Locusts can not be selected by square.
6) Viper. You should add/edit text to description that it recovers 50 energy. 1 energy per 4 damage is a nice tip, but "50 energy" can be more useful for newer players. But use both tips.
7) Viper must stop consume if energy is full.
8 ) Blind Cloud should be green :)
9) Player must be able to move Viper away while Consuming, so he stops his consume process. Also when hitting STOP command his consume process must stop too.
10) Make Abduct ability a bit faster? I mean, remove that intial animation with spine tentacle over Viper? And start from pulling unit to viper? And abduct process should be a bit faster too?
11) Ultralisk. Make burrow and unburrow animation before and after charge faster. Maybe decrease it 50% time. Look at HotS Battle Report, it was fast.
11.5) And add damage when it unburrows after charge. After Burrow Charge ultralisk doing some damage to units nearby. The damage can be same as when Ultralisk does one atack shot. But I think, it's unconfirmed, so better not to do that change.
12) Blind cloud animation looks bigger, than real radius
13) Hydralisk speed. Fix it please. Upgrade makes Hydralisk's speed same off-creep as on-creep. After upgrade Hydralisk does not recieves any speed bonuses on creep.
___________
OTHER STUFF:
14) Delete minimap showing during loading screen. Make it like any other custom map, where you see only loading bar, map title and small tip.
14.5) Delete that improved formation moving please! Blizzards working with standart unit formation, not with special one.
___________
PROTOSS:
15) Oracle have upgrade for +25 starting energy at Cybernetics Core
http://starcraft.wikia.com/wiki/Oracle
16) Decrease size of Mothershipcore, probably by 30% or 50%
17) When it's created, make it spawn over Nexus instead nearby. Try to use Mothership core ability "Teleport to nexus" when it's created? But make it as auto-script? I mean when it's created, Mothership core automatically teleports to Nexus. It's probably my "cheap" solution to current Mothership-core spawn :)
18) Mothership core does not atack automatically, You must do every atack manually. Bug?
19) Upgrade to Mothership. It costs some resources and not for free!! And costs 300 minerals/300 gas
20) I think, it's better to change Oracle unit model back to Dark Sentry and make it bigger by 50% and change unit icon (on interface in Stargate units menu) to Dark Sentry too. Portrait is good for now.
21) Entomb is very nice!! But you can't select those Entomb Fields. And can't atack them. They have 75 Health
22) Something wrong with Preordain ability.
1. Description says it lasts 12 seconds. In latest build we saw it lasts 2 minutes (120 seconds)
2. Change the animation to something other? Or half in size of current one?
23) Tempest is great too! But atack animation comes from bottom part of unit.
24) Change icon of Tempest upgrade to something like this (I've edited Phoenix icon and added atack shot from one of your icons)
___________
TERRAN:
25) Widow Mine - change portrait from Nothing to Automaton?
26) Change atack animation of "Warhound" to marauder shells.
27) Reaper range is still 5. Range 7 was a typo mistake by someone.
28) I found a "cheap" solution for Battlecruiser. Just add small icon over it, like stimpack, but something, like nuke or speed icon? Or add any other animation, that it got speed boost. But it's not necessary
29) What about simple animation of changing between Helion modes? Like unit becomes black or grey, or there are apears small building animation (building in process), or something other.
30) Warhound hirewire missiles ability icon should be changed from engine icon to something other, like this one from your icons
31) I think, Battlecruiser nuclear icon should be changed to Engine icon, that currently is on Warhound ability. It more fits to engine icon, than nuclear reactor. Same for upgrade
P.S. Feedback post finished! :D
entomb can be attacked I saw it my self when I played vs my girl, sorry about entomb attacking. have 75 health that is shows ingame need to be fixed.
Blinding cloud , tooltip needs to be fixed it doesnt say last 10 seconds as it should and the spell doesnt work for me , still bugged when I tested it today vs terran marine they normal had range 5 and they also hade range 5 in the cloud, but they should had range melee and dont forgot the green color on the cloud.
Here is the real viper model if to could try to download the file there and upload it your maps , and test if the real models work. http://starcraft.wikia.com/wiki/File:Viper_SC2-HotS_DevRend1.jpg
If its possible to download oracle model , and upload it : here is link for download it : http://starcraft.wikia.com/wiki/File:Oracle_SC2-HotS_DevRend1.jpg , and oracle model is star relic model.
I mean convert/transfer it from jpeg to 3d model on all these models I have website to , like viper , swarmhost + locust and tempest , oracle. would be happy and very greatful for that.
Swarm host should not have toggle button with autocast on/off. Please fix it so it have autocast when swarm host burrow . Here comes also some models picture for locust and swarm host and file if you can try upload it , would be great becasue you got the real models for both swarm host and locust :
http://images2.wikia.nocookie.net/__cb20120610204904/starcraft/images/6/60/SwarmHostLocust_SC2_DevRend1.png <- link to real models. there is a file you can download soulfilcher and upload it , and we can hope the units get real models on your map then.
Mothership core -> purify still missing blue enery ball as attack , its not laser rays. its like tempest energy ball. But smaller , like photo cannon.
Ultralisk burrow charge missing , black whole when start digging , kind of effect please add that if you can and also invisble at ground of the reason they are underground but at the moment you can see the ultralisk so far I tested now. So fix that too if you can , for ultralisk burrow charge , here is video so you understand me easier :
Tempest need to be fixed / done , so they can shoot from the front, not from the buttom part.
Tempest model real one : http://images2.wikia.nocookie.net/__cb20111029161738/starcraft/images/6/6c/Tempest_SC2-HotS_DevRend1.jpg , see if you can download that file and upload it your map, we can try see if it works but otherwise its close to that existor said , so i think the model is between that tempest you done and pheonix like existor picture of a tempest.
morrezor
Stop confuse -_-
Baneling Burrow Move was deleted long time ago
And please, play latest version that he did
@Existor371: Go Ok, And I was thinking I'd take a break... I'll write down everything and try to answer one by one so we can get a picture of how's its going.
1- I'll check it, again, as I'm positive I've already fixed that.
2- I know, I still haven't changed it as it will require different mechanics for the drop.
3- Yeah, I have to change it, but aesthetics is not the priority.
4- Locust uses Roach animation for everything, that's how Thrikodias animated the model.
5- That's an issue with the model itself, I'll see if I can fix the model, or I'll need a huge boring workaround which I'm not willing to do.
6- Ok, I'll add it.
7- Good call, I'll add a validator for that.
8- Ohhh man... the mpa is plain broken! Blinding Cloud isnt green! XDDD
9- I'll see what I can do, I can at least add a cancel button to it.
10- I copied it from some example maps on this ability, so I'd rather not break it by trying to fix it. But I'll check and see what I can do.
11- I see I didnt make it fast enough right? Ok, gonna change it one more time.
12- I need to resize the model, easy fixing.
13- As I said before it appears I misunderstood what was said on that battle report, I'll make it keep the bonus.
14- I thought people liked to see their comrades before the game starts!
14.5- Improved formation? What are you talking about?
15- Ohh I didn't know that, thanks!
16- I'll do it.
17- Good idea.
18- I don't know, I'll need to check it.
19- cost for morph is bugged in the arcade. It has a cost but it wont show. If you try to morph it will say when you dont have enough resources.
20- I'm happy with the mini-carrier. Mini-carrier is pretty.
21- I know they can't be selected, but enemy units wil automatically attack them if they are within range. I'll see what I can do to make them selectable.
22- I probably messed up the duration, I'll fix it. I'm not sure there's a better model avaiable in the editor.
23- I know, I'm terrible with that exact part of data lol.
24- Thanks I'll use yours.
25- I'm trying to make a new portrait for it.
26- Haywire or the normal attack?
27- Really? Reapers are going to whine about it lol.
28- Yeah, probably it's a good idea to add at least an icon.
29- I'll add something to it, probably wont look good.
30- Personally I dont think that's the best button for haywire.
31- I have another option for the icon but I chose that one, I'll try this oother one then.
Now let's check Morrezor's list:
1- That video is outdated, please watch the latest battle reports and compare.
2- I'll check that.
3- That's an image, you know it right? There's no way those models will be avaiable for download.
4- Same as above.
5- How could it be possible to convert jpg to 3d model? Please explain.
6- Sorry, the autocast was bugged, you probably noticed it. That button was the solution.
7- I know, I still haven't changed the Mship Core weapon. Can anyone tell me damage, range, cooldown?
8- Aesthetics is not priroty right now. Burrow Charge is pretty good as it is.
Soul si vc oliar os video as WIndow Mines nao tem retrato, eu ascio chi è meglio deixar sem retrato para ser mais somiliante ao original
MShip core weapon . Grants the mothership core a photon cannon-like weapon (taken from wikia) -> purify , damage 60 I think , source seregant custom hots xel'naga cavern normal sc2. Cooldown 20 seconds , duration 20 seconds both taken from wikia. range 13 taken from source seregant . if someone got better fresh news about this please help me out.
Weapon cooldown on Mship core wepaon->purify is 20 seconds , source hots custom 2 (xenox creator)
Don't forgot to fix the tempest fron attack weapon , big blu energy ball that should comes from the front , existor also pointed that . Not buttom , i saw you answered him I just wanna notice you so dont forgert it
about image and models , it was existor who told me its not impossible to convert jpg to 3d model. He said something like , going from paper to movie.
Seregant fixed autocast without button for swarmhost , so just think it strange you must have button as the solution :S , and I think you are better then him , (he didnt got "the cloud" effect at blinding cloud.) But ofc everything is up to you ,what you want and feel for .
P.S You and existor know more then me so speak to him about that if you want to get other models.
THx for all stuff you update
Ok, I've already fixed almost half of that huge list. Bosonic icon looking good.
@morrezor: Go Thanks for the info on the Mship weapon. The ability cooldown is ok, I want to know the weapon's cooldown.
""" 26- Haywire or the normal attack? """
Normal atack. Haywire is ok now.
""" 20- I'm happy with the mini-carrier. Mini-carrier is pretty. """
So maybe add something green onto it?
""" 30- Personally I dont think that's the best button for haywire."""
Why? It's great and shows, that Warhound fires with some missiles against mechanical target
@Existor371: Go Yeah, its on my list, change the emissive layer from blue to green, the one used by the dark carrier.
@morrezor:
O_o I just got confused...
You are saying that the .jpeg files on the wiki are downloadable heart of the swarm .m3 models? What...?
@SoulFilcher: Good job on the mod so far :)
SoulFilcher
Maybe you can coop with XenoX? Some of your stuff looks better than in his version, like icons, locusts, warhound, etc
@Existor371: Go Right now I don't think there's any need for it. My version is going to be complete and free for anyone to publish their maps, unlike his version. If you think there's anything I can make better in my version just tell me and I'll see what I can do.
PS: I just got the entomb fields green and selectable :-)
I saw some map on bnet that claims it has the abilities and units of HotS, never tried it or seen it though.
@SoulFilcher: Go
Well, you should look at his latest 1.01 patch notes and try to do better :)
@Existor371: Go Has he released it on the arcade?
Well, right now there are only a few details I still need to fix from that huge list. I also made some additional changes I added to the list myself. So after the next update the mpa will run smooth and with none of the bugs mentioned so far. Plus some interesting features as a few custom models and all the colorful icons as you said before. Xenox's version has all that unit tester features, but I'm not sure that's what players really want to use, I may be wrong of course as I'm not a strong ladder player.
The only way I can think of making my mod better is working on more custom models.
And does anyone know of a better spell effect for preordain than the scanner sweep one?