Ok, for next update:
-Ultralisks will burrow and move faster for Burrow Charge.
-Autocast fixed for Swarm Hosts.
-Blinding Cloud button tooltip fixed to state only biological units are affected.
-Tempest weapon changed to big blue energy, I'm still trying to fix the attachment I hate working with attachments.
From what I've seen in the last reports Entomb doesn't block the whole mineral line. I tried to make the search area as close to the one in the report as possible.
EDIT: For the next update Locusts get a better model, and as Existor suggested Vipers will use the Swarm Guardian model.
no big blue energy from purify at mothership core , it should be , if you check hots video on youtube, like photon cannon . Please try to fix that aswell to next update
Just make it photon cannon atack. They are similar (tempest got a bit bigger energy ball). For now you can use photon cannon atack animation.
But I think, it's not the main problem. Also, if you want, I can help you with icons and media content (loading screen, small preview image for Arcade, etc)
Some other cosmetic changes you should add :)
- Locust portrait to scantipede
- VIper portrait to Leviathan or Scourge
Ok guys calm down, I'm working on it. I just fixed the Abduct tentacle. I gave the Viper the Brutalisk portrait as I think it's the one that looks like a Viper. Thanks for the Scantipede idea, will look better than Zergling.
@Existor371: Go If you want to work on media feel free. In my opinion the current icon is good enough, but what is your idea? You just send me the files and I'll add them to the mod and set them up.
A more high spartan goliath could be perfect (also basic dimensions are ok),also because the spartan have to these signs bumper that warhound have on his back.
For locusts u could use a mininfestor model,he is ugual to the locust model,see here at min 3:21
@Dedragon: Go Thanks man, I'll check how you solved the issue.
EDIT: Ok, you used a behavior to solve the problem. That's what I didn't want to do, because the spawn locust ability has a button visible to the player, and the player can turn the autocast on/off, like blizzard said players can. Well, it's lame that autocast is simply broken for train abilities so I'll have to use a behavior too.
I must have misunderstood you then, but hope the mod was of some use regardless.
@DEFILERRULEZ: Go Locusts are using Thrikodias' zerg bug model. For the entomb fields I dont think there's need to change the model, although maybe the defensive matrix one looks closer to HoTS version. The force field model isn't really the best because it's laready in use and its not spherical nor green.
I dont think the Spartan is better than the goliath, both are totaly different. The Warhound is a skinny, tall SCV ;-)
@Dedragon: Go Yes it was, it gave me the idea I used to fix the problem, thanks.
- no animation for Helion transformation. I understand, that it's unpossible to create. but try to make smoothly dissapear animation of helion and smoothly apear of Battle helion mode
- a bit wrong animation of widow mine burrow. And you should change portrait to Automaton or Mule
- don't know, is there are a timer or graphic notification, that Mine will explode after 10 seconds?
- no animation for Battlecruiser Readline reactors
- I think, Hairwire missile should have other icon
- Readline reactor coldown is 30 seconds
- change ghost stealth ability to 25 energy and 30 seconds stealth duration with 60s coldown
- Abduct animation - take the animation from Spine Crawler atack or Infestor's Parasite?
- Consume animation - take animation from medivac heal?
7th icon in 2nd row is the best for this ability.
And at the last row you got a very nice icon for Entomb :)
Warhound's antimech missiles still doesn't work,they don't go on autocast and also on manual targetting they aren't able to target anything,mechanical or not
@Existor371: Go I really dont want the trouble of working on a transition for the Hellion. The Widow Mine has a graphical display attached to the target unit, the Breaching Charge, what's wrong with the burrow animation? What effect I could give to the Redline Reactor?
Ohh I had forgotten about the Cloak changes. And yeah, that's the icon I created for Entomb and I'm using it. ;-)
Abduct will use the Neural Parasite tentacle in the next update. For Consume I'm checking a few diffrerent possibilities now.
@DEFILERRULEZ: Go I'll check that, probaly one of the editor's random bugs crashed it :-/
@Existor371: Go I really dont want the trouble of working on a transition for the Hellion. The Widow Mine has a graphical display attached to the target unit, the Breaching Charge, what's wrong with the burrow animation? What effect I could give to the Redline Reactor?
Ohh I had forgotten about the Cloak changes. And yeah, that's the icon I created for Entomb and I'm using it. ;-)
Abduct will use the Neural Parasite tentacle in the next update. For Consume I'm checking a few diffrerent possibilities now.
@DEFILERRULEZ: Go I'll check that, probaly one of the editor's random bugs crashed it :-/
I mean, make widow mine burrow animation slower maybe?
And for Helion - probably make unit black or grey during transforming animation? So it will be visible to other player, that Helion started transform.
Regarding Ultralisk burrow charge. Charge speed is ok now, only burrowing should be faster
@Existor371: Go I'll try to work on the Widow Mine. Damn you guys wont give me a break! ;-) I can't make an effect like that redline reactor, so I wont even try.
I found that Haywire wasnt working because the editor is bugged and doesnt save when I give the ability a 360 arc. That's simply stupid. I gave it a 359 arc and it works. I also fixed the Widow Mine burrow animation.
Ohh yeah, Eiviyn's map, I would know it if I actually played SC2 lol. But I feel there are attachments involved, so I'll postpone it to the next update, not this one. I got all the major issues fixed (I said that before but I think this time it's true). So I'll take a break, update it, and leave the rest for the next update.
Ok, for next update:
-Ultralisks will burrow and move faster for Burrow Charge.
-Autocast fixed for Swarm Hosts.
-Blinding Cloud button tooltip fixed to state only biological units are affected.
-Tempest weapon changed to big blue energy, I'm still trying to fix the attachment I hate working with attachments.
From what I've seen in the last reports Entomb doesn't block the whole mineral line. I tried to make the search area as close to the one in the report as possible.
EDIT: For the next update Locusts get a better model, and as Existor suggested Vipers will use the Swarm Guardian model.
no big blue energy from purify at mothership core , it should be , if you check hots video on youtube, like photon cannon . Please try to fix that aswell to next update
Just make it photon cannon atack. They are similar (tempest got a bit bigger energy ball). For now you can use photon cannon atack animation.
But I think, it's not the main problem. Also, if you want, I can help you with icons and media content (loading screen, small preview image for Arcade, etc)
Some other cosmetic changes you should add :)
- Locust portrait to scantipede
- VIper portrait to Leviathan or Scourge
Ok guys calm down, I'm working on it. I just fixed the Abduct tentacle. I gave the Viper the Brutalisk portrait as I think it's the one that looks like a Viper. Thanks for the Scantipede idea, will look better than Zergling.
@Existor371: Go If you want to work on media feel free. In my opinion the current icon is good enough, but what is your idea? You just send me the files and I'll add them to the mod and set them up.
Brutalisk portrait for viper is a great idea (both ones are without eyes ).
I must have misunderstood you then, but hope the mod was of some use regardless.
@DEFILERRULEZ: Go Locusts are using Thrikodias' zerg bug model. For the entomb fields I dont think there's need to change the model, although maybe the defensive matrix one looks closer to HoTS version. The force field model isn't really the best because it's laready in use and its not spherical nor green.
I dont think the Spartan is better than the goliath, both are totaly different. The Warhound is a skinny, tall SCV ;-)
@Dedragon: Go Yes it was, it gave me the idea I used to fix the problem, thanks.
Ok for the entomb and warhound model
Warhound - it says in description that it can atack ground and air units, that it's uncorrect.
@Existor371: Go Thanks, already corrected.
Some other things from terran testing:
- no animation for Helion transformation. I understand, that it's unpossible to create. but try to make smoothly dissapear animation of helion and smoothly apear of Battle helion mode
- a bit wrong animation of widow mine burrow. And you should change portrait to Automaton or Mule
- don't know, is there are a timer or graphic notification, that Mine will explode after 10 seconds?
- no animation for Battlecruiser Readline reactors
- I think, Hairwire missile should have other icon
- Readline reactor coldown is 30 seconds
- change ghost stealth ability to 25 energy and 30 seconds stealth duration with 60s coldown
- Abduct animation - take the animation from Spine Crawler atack or Infestor's Parasite?
- Consume animation - take animation from medivac heal?
7th icon in 2nd row is the best for this ability.
And at the last row you got a very nice icon for Entomb :)
Warhound's antimech missiles still doesn't work,they don't go on autocast and also on manual targetting they aren't able to target anything,mechanical or not
@Existor371: Go I really dont want the trouble of working on a transition for the Hellion. The Widow Mine has a graphical display attached to the target unit, the Breaching Charge, what's wrong with the burrow animation? What effect I could give to the Redline Reactor?
Ohh I had forgotten about the Cloak changes. And yeah, that's the icon I created for Entomb and I'm using it. ;-)
Abduct will use the Neural Parasite tentacle in the next update. For Consume I'm checking a few diffrerent possibilities now.
@DEFILERRULEZ: Go I'll check that, probaly one of the editor's random bugs crashed it :-/
I mean, make widow mine burrow animation slower maybe?
And for Helion - probably make unit black or grey during transforming animation? So it will be visible to other player, that Helion started transform.
Regarding Ultralisk burrow charge. Charge speed is ok now, only burrowing should be faster
What about Readline Reactor. Something like this.
@Existor371: Go I'll try to work on the Widow Mine. Damn you guys wont give me a break! ;-) I can't make an effect like that redline reactor, so I wont even try.
Look at Warships map, there you can find how to realize those engine fires
@Existor371: Go Warships?
I found that Haywire wasnt working because the editor is bugged and doesnt save when I give the ability a 360 arc. That's simply stupid. I gave it a 359 arc and it works. I also fixed the Widow Mine burrow animation.
Ohh yeah, Eiviyn's map, I would know it if I actually played SC2 lol. But I feel there are attachments involved, so I'll postpone it to the next update, not this one. I got all the major issues fixed (I said that before but I think this time it's true). So I'll take a break, update it, and leave the rest for the next update.
Can you apply that update to 3-4 melee maps with different tilesets?
Like Winter Bel'Shir Beach, something from Char and urbanistic. And also add something 1v1.