No, he says, that he have problems. Sounds strange
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Well, right now there are only a few details I still need to fix from that huge list. I also made some additional changes I added to the list myself. So after the next update the mpa will run smooth and with none of the bugs mentioned so far. Plus some interesting features as a few custom models and all the colorful icons as you said before. Xenox's version has all that unit tester features, but I'm not sure that's what players really want to use, I may be wrong of course as I'm not a strong ladder player.
You should add something more visually visible for Widow Mine detonation time, not just one grey bar. XenoX did nice work with that
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The only way I can think of making my mod better is working on more custom models.
Yep, make locusts lighter, and I still hate your version of oracle. XenoX's oracle is nicer (dark sentry), and it's closer to original oracle. But your locusts are better and your mothership cost is correct, unlike on XenoX map.
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And does anyone know of a better spell effect for preordain than the scanner sweep one?
Maybe special effect over nexus, when Mothership is in building process? Recolor it to green and place over every building, where Preordain casted?
@Existor371: Go If that's so it's very weird, because structures are excluded in the damage's target filters. Please try to replicate the effect and confirm this is really happening.
Thw Widow Mine doesnt damage structures, I just tested it. But the visual effects is gone!!!! DAMN BROKEN EDITOR!!!!! This pisses me off! I spend hours in this freaking editor making the visuals for the ability and in one or another update the editor decides it's a good thing to screw it up! The visual was there since the first release, or at least it should!
@DEFILERRULEZ: Go Yeah, that's what rally does. I don't know how blizzard plan to make it attack move intead of move. Maybe I'll have to make another workaround?
@DEFILERRULEZ: Go Ohh man I'm getting tired of these comparisons. Without the data details it's hard to tell why. He had problems with rally, because rally orders units to move, not attack move. It looks like I'll have to find another workaround or you guys will bug me to death about these issues.
No, he says, that he have problems. Sounds strange
You should add something more visually visible for Widow Mine detonation time, not just one grey bar. XenoX did nice work with that
Yep, make locusts lighter, and I still hate your version of oracle. XenoX's oracle is nicer (dark sentry), and it's closer to original oracle. But your locusts are better and your mothership cost is correct, unlike on XenoX map.
Maybe special effect over nexus, when Mothership is in building process? Recolor it to green and place over every building, where Preordain casted?
@Existor371: Go My Widow Mine has the breaching charge visuals, it's not only the grey bar. Hmmm your idea for the preordain effect is good.
eu nao posso provar as mappas online :( vc poderia mi mandar a mod, assim eu tambeim posso provar?
Your widow mine have splash to buildings. But it should damage only units
@Existor371: Go I'll change that.
EDIT: No, it doesn't target structures, I just checked it.
@SoulFilcher: Go
I mean, killing unit near structure, it damages structure too with splash
@Existor371: Go If that's so it's very weird, because structures are excluded in the damage's target filters. Please try to replicate the effect and confirm this is really happening.
@SoulFilcher: Go
It happened for me in EU server. Probably on EU there are older version? Lazy to launch Arcade client :3
@Existor371: Go EU version? There isnt an EU version.
xenox have a spell on a building with preodian use instead of scanner sweep.
@morrezor: Go
Can you watch latest Battle Reports and stop post here outdated information?
Edit: nvm, I thought you're talking about removed stasis ability that Oracle had at Blizzcon. For first time those new names are confusing me a bit :)
what you talkin about , so xenox wrong even thought he looked it up at MLG anaheim?
@morrezor: Go
My mistake. I thought you're talking about other Oracle ability
no problem dude
Thw Widow Mine doesnt damage structures, I just tested it. But the visual effects is gone!!!! DAMN BROKEN EDITOR!!!!! This pisses me off! I spend hours in this freaking editor making the visuals for the ability and in one or another update the editor decides it's a good thing to screw it up! The visual was there since the first release, or at least it should!
The locust are spawned on MOVE not on ATTACK MOVE T.T
@DEFILERRULEZ: Go Yeah, that's what rally does. I don't know how blizzard plan to make it attack move intead of move. Maybe I'll have to make another workaround?
the xenox locusts didn't have thIS problem :D
@DEFILERRULEZ: Go Ohh man I'm getting tired of these comparisons. Without the data details it's hard to tell why. He had problems with rally, because rally orders units to move, not attack move. It looks like I'll have to find another workaround or you guys will bug me to death about these issues.
Ok no comparison with Xenox,because he is noob 'cause he didn't do pubblic map but he blocked it D: