It's strange that everybody says that there are only 8 tiles, but with the zerg terrain, which I really dislike because of all the fog, there are 9 tiles. Just like WC3 with undead. It doesn't matter which terrain or tiles you have. You can access to plague/creep anytime you want.
To say something to the 2nd review: I think you can cut the first 6 minutes. For reviews it doesn't really needs to know what league you are or that you have a drop on the first try to start the map. It may be neat to know, but it's not the essence of a review. Just a little critique.
zenx1 hits a good point. Your viewers shouldn't get your opinion before you played a map. I know it's hard to hold back before the end, but it can be done. You may can tell that it was very well known in WC3 and you played it many times.
When you make a review of a map that is only a remake of WC3 or else, you may compete them more than telling about it. As far as I could see there weren't many differents to the WC3 version. I dunno about the income thing you mentioned, but it is the same thing. So maybe there was less innovation in compare to the possiblities with the SC2 editor. But this should be in critique forum for element TD and not here. (But it could be mentioned)^^
I'll be uploading a more structured review on Star Battle tonight. I'm sticking to page 1 maps for the moment while I get a feel for how to best do this, before moving on to more obscure/low popularity maps. It'd be a little silly trying to review a fresh map if I can't communicate the known maps properly.
Again, thanks for the feedback, it's all appreciated. I'm in part doing this to raise a little awareness about sc2 custom maps, and hopefully spark a little interest in them. I figure that if I can get the technique down and a decent following, that we might actually breathe some life into the rather stale selection of maps.
I also can say it was much better. No loading screen. Very good. :P
I never played it (also I'm not very familiar with the projects that are current in the favourits), but you choose some skills and upgrades and in a map like this (where you only have one unit and some customisation thingys) I would like to know what you've took. There was blink, which I think is slightly overpowered. Most of them used it, also the carriers. The leviathan was a funny counter against them, because he have multi hit.
What I also dislike about the map are the healing stations. It was slow, but it regenrate the ships. Also, why I have to need to fight against them. The whole team could stuck at the stations.
As far as I could see the income was regular. I also wondered about the kill counter which was a score at the same time. Maybe they were depented on each other. A explanation on this point would be good.
Maybe you could explain more with showing the systems and less playing the map. Just an opinion.
I liked the starbattle one a lot more. The raunchiness/profanity helps set you apart from most reviewers. A little more explanation of the game mechanics might have been nice, but as whole that one was pretty good.
Ok I'll try to be as harsh as critical as I can then.
The Starbattle review was alright. It does feel thou like you've literally just joined the game and randomly mentioning things that pop up in your mind at the time.
When TotalBiscuit did a review, he went pretty in depth and gave alot of little tips here and there. Without having playing the map myself, I was immediately real keen to go give it a try with alot of insight.
You left so much out:
Didn't even mention the warping and how you can teleport to friendlies or around the map.
How critically important buying movement speed is.
That you have different weapons types and upgrades such as close range lasers and long range missiles. You have Yamato cannons etc.
Nothing about the ships? Why go Leviathon over Battlecruiser etc.? I just learned you like Voidrays :)
Nothing about upgrades vs abilities. Such as with Battlecruiser going a passive upgrade build or rushing for a nuke as well as the hundreds of other possibilities etc. etc.
Lastly but most importantly, It's worth including right at the start what type of map it is, players size, objective, average game length etc.
As for the teams joining the game vs random pubs put together. A solution could always be giving the weaker rated team extra starting minerals or a X second head start.
Thank you for the feedback, I agree with most of what you wrote. I'm determined to do these reviews by heart rather than prepared notes, simply because of time restraints and general fun for myself. I can appreciate that there'd be some teething problems, namely with organisation. I hope it'll improve with a bit of effort and time!
Either way, I didn't have time to do a review today and Friday's map night didn't yield any interesting replays, so I did something a little different;
That was the first map I ever made back in the beta...
The funny thing is that a friend of mine helped me with the cinematic by sending the text to one of his friends from scotland... so yeah. xD
Anyway, I might do I smale patch to correct those stupid spelling errors xD