This will be the official thread for my Abandonment Campaign. I had previously uploaded two maps with two separate threads and have since realized that was not the Mapster custom! Whoops!
I redid my 1st map, Harbinger, and would love people to play through it. I have learned a lot in the last six months, so I wanted to go back and fix my 1st map. This way people playing my campaign might be a little more invested and interested in playing my other maps...if the 1st map isn't terrible and broken!! :)
I redid a lot of the gameplay and added in difficulty levels. I tried to spruce up the story a bit and the terrain, but doing terrain is the hardest part of a map! Okay! Let me know what you think by posting in this thread.
Oh yeah! Any advice on the below would be a big help:
Civilian Portraits - can't figure these out (they are blank now)
Turning off vibrations in vehicles (want them to look abandoned)
Frame rate on certain Cinematics - I get a lot of choppiness and bad graphics
Infestor won't use fungal growth or really do anything (you will see)
Some of my "Skip Trigger' do something that stop my music from playing as well as cause other havoc.
Wait, what is your Campaign actually about?
Abandonment is a Terran campaign set on Ixion-4, a planet on the fringes of Dominion space. The Umoja Protectorate has had designs on the planet since the Brood War, but the Dominion military has kept a strong presence and fended off various plots of secession. The resurgence of Kerrigan and the Swarm has seen a massive influx of refugees onto Ixion-4. Sympathy for the Dominion has reached an all time low. Low-level insurgencies are raging across the planet with tacit support from the Umojans. Mercenaries have been called in to shore up the defenses of the Dominion, but their loyalty is always in question. Abandonment follows a group of elite Dominion soldiers as they try to hold onto Ixion-4 for the Dominion.
I need visuals to make sure you are legit
For some reason my account doesn't let me link to other photos. Please click the link below and it will have stuff for you to look at!
Still looking for people to test out my 1st Mission! I would be really grateful! I'd be happy to reciprocate and can test for you or be available for testing!!
I just played most of the new Mission 1 and I liked it a lot. I chose Hard difficulty and it felt very balanced for what I would consider 'Hard' from a SC2 campaign perspective (on the Casual, Normal, Hard, Brutal scale). Well done! What is the intended play speed of these maps? Some notes:
-I very much liked the opening cinematic after diving down to the planet
-The Debug/Error checkbox was still visible for me, albeit toggled off
-The cinematics throughout were not too long, and were scattered in with gameplay so it never felt that they interrupted the mission; they kept things fresh and delivered exposition at a pace that felt right
-Re: the destroyed vehicles, you may have to replace them with doodads rather than the actual unit models
-The shape of the path taken is very straight from turn to turn, maybe consider adding a gentle curve or zigzag to the more straightforward canyons. You could leave the villages where they are, but make the path less perfectly straight. The straightness I'm referring to is more obvious on the minimap. The attack trigger locations would need shifted along with this though which I know could be a slight pain.
-I went to the training grounds and liked the extra dialogue that could be considered hidden. I was excited that maybe I'd get some sort of extra equipment, but instead was greeted by Nydus Worms that spewed out Banelings, killing half my group. I like the attack that went with it, but maybe add some reward for going down there.
-I actually ended up losing to the Roach/Baneling attack about 75% of the way back because I'm tired and also not exactly a crack player. I like the need for micro here! I'll have to go back and finish the mission tomorrow, but wanted to report this stuff before I forgot.
-I like the premise of the story, as well as the dialogue. The group communicates like an actual military unit, and not just rednecks in space (as was presented in the SC2 campaigns). I was left intrigued as to what will end up happening! The only thing that held me back just a tad was an excess of named heroes. Granted, they each had an ability and those abilities needed to be used to win, so that made them all sort of necessary. But 3-4 named heroes were suddenly there at once with no introduction or spoken lines.
Anyway, hope this helps. Don't take anything I say incredibly serious or demanding, these are just my two cents. Looking forward to more!
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
This was a very nice experience. Here are some notes I made.
Some bugs I experienced:
- I got two sets of all heroes at the beginning
- There were two "must survive" objectives and two "investigate" objectives at the beginning.
- During the truck part I didn't recieve a new objective.
- Aurelian died during the last cinematic which made me defeat.
My impressions:
First, the loading screen with the quote was interesting, like a foreshadowing omen. Was that an imported loading screen image? I can't recall seing it before. It was nice.
I liked the difficulty selection box ;)
You sure have alot of difficulty choices. I choose causal for the sake of testing. Also, I'm not that good ;)
The introduction cinematic was veeery nice, the drop down to the planet were impressing. The cinematic part that followed were also well done. Liked the music from the car and the zerg noises in the wilderness. Made some nice suspense. You really put an effort into choosing the right music to the right scene/mission part. This is a very important mood enhancement which I have just recently gotten into myself in my own missions.
It was also interesting that you saw Aurelians memory flashback in a cinematic making us aware of his loyalties. Good storytelling.
The terrain is quite good. The nature environments could use some love but the human doodads and settlements were nicely placed and convincing. The atmosphere is dark and loomy.
I think the last objective were you must return to the starting points work very well here, especially since it is a bit short mission.
Overall, a fun experience.
Some suggestions:
First all, this is all mere suggestions based on what I would try do if I made this mission. Be sure to ignore those that don't fit your vision.
- Aurelian could use a hero white icon in group selection.
- I found the last part a bit confusing. Was I there yet, were should i go now? Perhaps place a terran beacon at the end so that I know I've won the mission when the truck reaches the beacon.
- Make a trigger that puts the heroes lifes to 100% whenever something are attacked during the cinematics. You can turn the trigger on during a cinematic and off after a cinematic.
- Perhaps some rock textures on the hills could improve the terrain. Use low increment.
Also, often in your cinematics the Zerg move too synchronized. One solution I can think of is that after the trigger action that orders the zerg group to move you'll add an action that picks some random units from the unit group and gives them order to move to the same location, only at a random place near the location.
Here is an example trigger. Put this action after the "order all units" action.
Unit - Order (Random Living unit from (Any units in ZergCin owned by player 2 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) to ( Move targeting (Random point in (Region(ZergCinMove, 2.0)))) (Replace Existing Orders)
With this trigger one of the zergs will move unsynchronized to the others. If you copy this so that if effect lets say 3-4 random units it can make an impression that the zerg are moving in a more natural and chaotic matter, and less like a disciplined military unit.
To summarize
This campaign has much potential, I'm looking forward to see more.
I often make sloppy sentences in English that can confuse others so if you want me to elaborate on something or need help in any way just send me a message.
The number of heroes is sorta overwhelming I know, but I wanted the player to feel like they were in a squad. I might do a 00 Mission that is a training mission dealing with the Insurrectionists. It would be very easy and introduce the player to all the weapons and have a little more back story. :)
I will try to tweak the pathing and make it seem less linear.
I like the idea of adding in goodies if you find the training ground. I gotta make it easy on myself so it'll probably just be extra troops and heals.
I would love it if you can finish it through. The ending gameplay is a lot of fun. Use snipe on those banelings it has a 2 second cool down for that reason!! :) I would die at that part to...and I made the game.
Shit!!! Can you describe how double heroes happened. It might be due to the Casual selection. I'll have to check.
Loading Screen was stock with the game I believe.
Umm...Aurelian is supposed to be invulnerable during that cinematic. I will look into it more. The ending cinematic is sorta weak. I;m having problems with the frame rates for the camera so it doesn't look very nice. But I like the feel of it.
I will for sure randomize the units in the cinematics. Thanks for showing me how!! Things like that get thrown to the bottom of the figure out list cause my game wasn't really playable for a while.
I'll make some changes in the next week. Hopefully, you guys can do another play through.
I'm going to tweak/update my 2nd map and start working on Mission 00.
I think I fixed the issue with the Final Cinematic and one of the heroes dying in it.
Also, I added upgrade opportunities if you find the secret area.
Going to start working on sprucing up my second mission, but it looks like I am going to make a 00 mission. The heroes need a little more back-story and a better introduction to their weapons before it gets all crazy in the Siege of Palmyra. More on that soon.
Need people to test please!! I would be so so so thankful!!
On the vibration for vehicles, you could try the create model, but I don't know how the trigger works, and you can just make separate models with minimum animation speed.(Not 0, but still can't tell)
Rollback Post to RevisionRollBack
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
I played it once, casual. Got beat somewhere while escorting the transport. No idea why.
I suppose there should be info what happened, a screen text or something saying, "Aurelian has been killed" or something, then after 5 seconds defeat.
I really like it.
You can do exposition after this event. This is really nice opening action/hook. Do the character exposition later. It's better that way.
We already get some intro, even with the spectre guy. What he does (a rebel), what his current baggage is (lost rebellion just when they were ready to the zerg), and now he just wants people out, try to save them.
Abandonment
Mission 1: Harbinger
This will be the official thread for my Abandonment Campaign. I had previously uploaded two maps with two separate threads and have since realized that was not the Mapster custom! Whoops!
I redid my 1st map, Harbinger, and would love people to play through it. I have learned a lot in the last six months, so I wanted to go back and fix my 1st map. This way people playing my campaign might be a little more invested and interested in playing my other maps...if the 1st map isn't terrible and broken!! :)
I redid a lot of the gameplay and added in difficulty levels. I tried to spruce up the story a bit and the terrain, but doing terrain is the hardest part of a map! Okay! Let me know what you think by posting in this thread.
Abandonment 01 - Harbinger
Oh yeah! Any advice on the below would be a big help:
Wait, what is your Campaign actually about?
Abandonment is a Terran campaign set on Ixion-4, a planet on the fringes of Dominion space. The Umoja Protectorate has had designs on the planet since the Brood War, but the Dominion military has kept a strong presence and fended off various plots of secession. The resurgence of Kerrigan and the Swarm has seen a massive influx of refugees onto Ixion-4. Sympathy for the Dominion has reached an all time low. Low-level insurgencies are raging across the planet with tacit support from the Umojans. Mercenaries have been called in to shore up the defenses of the Dominion, but their loyalty is always in question. Abandonment follows a group of elite Dominion soldiers as they try to hold onto Ixion-4 for the Dominion.
I need visuals to make sure you are legit
For some reason my account doesn't let me link to other photos. Please click the link below and it will have stuff for you to look at!
Abandonment in 9 images
Missions on the Horizon
I am aiming for an 8 mission campaign:
Thanks for Playing!!
Map goes bump in the night.
I'm planning to test this during the weekend. Stay put. :)
Thanks njordys!
Still looking for people to test out my 1st Mission! I would be really grateful! I'd be happy to reciprocate and can test for you or be available for testing!!
I just played most of the new Mission 1 and I liked it a lot. I chose Hard difficulty and it felt very balanced for what I would consider 'Hard' from a SC2 campaign perspective (on the Casual, Normal, Hard, Brutal scale). Well done! What is the intended play speed of these maps? Some notes:
-I very much liked the opening cinematic after diving down to the planet
-The Debug/Error checkbox was still visible for me, albeit toggled off
-The cinematics throughout were not too long, and were scattered in with gameplay so it never felt that they interrupted the mission; they kept things fresh and delivered exposition at a pace that felt right
-Re: the destroyed vehicles, you may have to replace them with doodads rather than the actual unit models
-The shape of the path taken is very straight from turn to turn, maybe consider adding a gentle curve or zigzag to the more straightforward canyons. You could leave the villages where they are, but make the path less perfectly straight. The straightness I'm referring to is more obvious on the minimap. The attack trigger locations would need shifted along with this though which I know could be a slight pain.
-I went to the training grounds and liked the extra dialogue that could be considered hidden. I was excited that maybe I'd get some sort of extra equipment, but instead was greeted by Nydus Worms that spewed out Banelings, killing half my group. I like the attack that went with it, but maybe add some reward for going down there.
-I actually ended up losing to the Roach/Baneling attack about 75% of the way back because I'm tired and also not exactly a crack player. I like the need for micro here! I'll have to go back and finish the mission tomorrow, but wanted to report this stuff before I forgot.
-I like the premise of the story, as well as the dialogue. The group communicates like an actual military unit, and not just rednecks in space (as was presented in the SC2 campaigns). I was left intrigued as to what will end up happening! The only thing that held me back just a tad was an excess of named heroes. Granted, they each had an ability and those abilities needed to be used to win, so that made them all sort of necessary. But 3-4 named heroes were suddenly there at once with no introduction or spoken lines.
Anyway, hope this helps. Don't take anything I say incredibly serious or demanding, these are just my two cents. Looking forward to more!
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
This was a very nice experience. Here are some notes I made.
Some bugs I experienced:
- I got two sets of all heroes at the beginning
- There were two "must survive" objectives and two "investigate" objectives at the beginning.
- During the truck part I didn't recieve a new objective.
- Aurelian died during the last cinematic which made me defeat.
My impressions:
First, the loading screen with the quote was interesting, like a foreshadowing omen. Was that an imported loading screen image? I can't recall seing it before. It was nice.
I liked the difficulty selection box ;)
You sure have alot of difficulty choices. I choose causal for the sake of testing. Also, I'm not that good ;)
The introduction cinematic was veeery nice, the drop down to the planet were impressing. The cinematic part that followed were also well done. Liked the music from the car and the zerg noises in the wilderness. Made some nice suspense. You really put an effort into choosing the right music to the right scene/mission part. This is a very important mood enhancement which I have just recently gotten into myself in my own missions.
It was also interesting that you saw Aurelians memory flashback in a cinematic making us aware of his loyalties. Good storytelling.
The terrain is quite good. The nature environments could use some love but the human doodads and settlements were nicely placed and convincing. The atmosphere is dark and loomy.
I think the last objective were you must return to the starting points work very well here, especially since it is a bit short mission.
Overall, a fun experience.
Some suggestions:
First all, this is all mere suggestions based on what I would try do if I made this mission. Be sure to ignore those that don't fit your vision.
- Aurelian could use a hero white icon in group selection.
- I found the last part a bit confusing. Was I there yet, were should i go now? Perhaps place a terran beacon at the end so that I know I've won the mission when the truck reaches the beacon.
- Make a trigger that puts the heroes lifes to 100% whenever something are attacked during the cinematics. You can turn the trigger on during a cinematic and off after a cinematic.
- Perhaps some rock textures on the hills could improve the terrain. Use low increment.
Also, often in your cinematics the Zerg move too synchronized. One solution I can think of is that after the trigger action that orders the zerg group to move you'll add an action that picks some random units from the unit group and gives them order to move to the same location, only at a random place near the location.
Here is an example trigger. Put this action after the "order all units" action.
Unit - Order (Random Living unit from (Any units in ZergCin owned by player 2 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) to ( Move targeting (Random point in (Region(ZergCinMove, 2.0)))) (Replace Existing Orders)
With this trigger one of the zergs will move unsynchronized to the others. If you copy this so that if effect lets say 3-4 random units it can make an impression that the zerg are moving in a more natural and chaotic matter, and less like a disciplined military unit.
To summarize
This campaign has much potential, I'm looking forward to see more.
I often make sloppy sentences in English that can confuse others so if you want me to elaborate on something or need help in any way just send me a message.
@JayborinoPlays: Go
The number of heroes is sorta overwhelming I know, but I wanted the player to feel like they were in a squad. I might do a 00 Mission that is a training mission dealing with the Insurrectionists. It would be very easy and introduce the player to all the weapons and have a little more back story. :)
I will try to tweak the pathing and make it seem less linear.
I like the idea of adding in goodies if you find the training ground. I gotta make it easy on myself so it'll probably just be extra troops and heals.
I would love it if you can finish it through. The ending gameplay is a lot of fun. Use snipe on those banelings it has a 2 second cool down for that reason!! :) I would die at that part to...and I made the game.
@njordys: Go
Shit!!! Can you describe how double heroes happened. It might be due to the Casual selection. I'll have to check.
Loading Screen was stock with the game I believe.
Umm...Aurelian is supposed to be invulnerable during that cinematic. I will look into it more. The ending cinematic is sorta weak. I;m having problems with the frame rates for the camera so it doesn't look very nice. But I like the feel of it.
I will for sure randomize the units in the cinematics. Thanks for showing me how!! Things like that get thrown to the bottom of the figure out list cause my game wasn't really playable for a while.
I'll make some changes in the next week. Hopefully, you guys can do another play through.
I'm going to tweak/update my 2nd map and start working on Mission 00.
Your right, the error was in the difficulty selection trigger. Here it is in case you haven't found it yet.
In the trigger named Difficulty - Finished you have two Run "Opening Credits" actions if the difficulty integer is 2. Just delete one of them.
Easy to miss. :)
Hey folks,
I just updated Mission 01: Harbinger
I think I fixed the issue with the Final Cinematic and one of the heroes dying in it.
Also, I added upgrade opportunities if you find the secret area.
Going to start working on sprucing up my second mission, but it looks like I am going to make a 00 mission. The heroes need a little more back-story and a better introduction to their weapons before it gets all crazy in the Siege of Palmyra. More on that soon.
Need people to test please!! I would be so so so thankful!!
On the vibration for vehicles, you could try the create model, but I don't know how the trigger works, and you can just make separate models with minimum animation speed.(Not 0, but still can't tell)
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
Still looking for people to play through Mission 01 - Harbinger!!!
I played it once, casual. Got beat somewhere while escorting the transport. No idea why.
I suppose there should be info what happened, a screen text or something saying, "Aurelian has been killed" or something, then after 5 seconds defeat.
I really like it.
You can do exposition after this event. This is really nice opening action/hook. Do the character exposition later. It's better that way.
We already get some intro, even with the spectre guy. What he does (a rebel), what his current baggage is (lost rebellion just when they were ready to the zerg), and now he just wants people out, try to save them.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.