Good morning I'm new here and I come with a new project: it is an idea inspired by the against unemployment Game (CS) based on the game's AI, in the process appeared mistakes.
well what I meant them to watch map is experimental and tell me if it is worth continuing the project of a new concept in AI of Starcraft 2
future updates
Add a time bomb. (As in the counter-strike)
Add a time limit for each round of 5/10 minutes.
Set behavior to all units, except the player unit, can flee when he having little life.
ADD MORE VARIETY OF WEAPONS AND an BETTER MOTOR TPS
New music ("Explosive")
New experimental communication system between units you poke just a friendly unit and see.
Interfas (UI) without errors exept grenades
Shout when attacking enemy units
Allied units are being attacked warn
Updates 1.3 for 07/06/2013
Movement system W, S, A, D improved
Free Camera By BrianArancibia
Camera: Distance, Height adjusted
More Trouble shoot not to be so easy
Improved Granada (Animation)
New Order added to player unit, Ceasefire (TAB Key)
System incorporated place boot pump can also place the pump only press "B" to this
Updates 1.4
permanent corpses
Improved UI
Improved boot Intelligence
Correcting errors almost all previous versions
New Music
Realistic sounds effect
Improved Weapons Effects
Improved Camera when player death
Time edited Bomb off (13 sec)
Yield Map improved + velocity
Objectives understandable
Soon in Version 1.5 With Impressive UI
but Experimental Gameplay improvements
Fun map. A bit hard to see sometimes, with the player unit being somewhat in the way (I do approve of you using spectres, though). Also, if you use the mouse wheel up, you get regular view, which you can't resume from. Try to lock it somehow, perhaps?
It's possible to get 6/4 grenades as well. I liked throwing them all, though.
I would add more intense or thrilling music. Right now it's set set to the regular melee music, which fits mainly for melee games (obviously). In addition, you should specifiy that you shoot with the mouse. It's an intuitive reflex to use it, so it's no biggie, but I believe it was a command that wasn't mentioned in the intro screen.
If you want to choose an existing soundtrack, use the trigger Play Soundtrack. All the soundtracks can be found (and previewed in the data editor under "soundtracks").
If you want to create your own, first create a file under "sound" in the data editor and fill it with the tracks you want. Then, create a soundtrack under the aforementioned "soundtracks" and choose the sound you made.
If you want to use custom tracks, use the importer (remember to save after importing to access your tracks).
Good morning I'm new here and I come with a new project: it is an idea inspired by the against unemployment Game (CS) based on the game's AI, in the process appeared mistakes.
well what I meant them to watch map is experimental and tell me if it is worth continuing the project of a new concept in AI of Starcraft 2
future updates
translated by google
Enlace ====: http://www.sc2mapster.com/maps/strike-craft-demo/
Updates 1.2 size 8MB/s around 03/06/2013
New music ("Explosive") New experimental communication system between units you poke just a friendly unit and see. Interfas (UI) without errors exept grenades Shout when attacking enemy units Allied units are being attacked warn
Updates 1.3 for 07/06/2013
Updates 1.4
Soon in Version 1.5 With Impressive UI but Experimental Gameplay improvements
Comentarios / Sugerencias / ayuda Bienvenida.
es necesario utilizar Inglés en esta web. no podemos entender bien el español. Utiliza google traducir si es necesario. Gracis.
@JacktheArcher: Go
I think I've solved it now
Comentarios / Sugerencias / Ayuda Bienvenida.
Fun map. A bit hard to see sometimes, with the player unit being somewhat in the way (I do approve of you using spectres, though). Also, if you use the mouse wheel up, you get regular view, which you can't resume from. Try to lock it somehow, perhaps?
It's possible to get 6/4 grenades as well. I liked throwing them all, though.
I would add more intense or thrilling music. Right now it's set set to the regular melee music, which fits mainly for melee games (obviously). In addition, you should specifiy that you shoot with the mouse. It's an intuitive reflex to use it, so it's no biggie, but I believe it was a command that wasn't mentioned in the intro screen.
@EivindL: Go
thanks for your very constructive comment right now I'm solving the above, I would like to know where I can find a tutorial to put music on the map.
translated by google Español-Ingles
If you want to choose an existing soundtrack, use the trigger Play Soundtrack. All the soundtracks can be found (and previewed in the data editor under "soundtracks").
If you want to create your own, first create a file under "sound" in the data editor and fill it with the tracks you want. Then, create a soundtrack under the aforementioned "soundtracks" and choose the sound you made.
If you want to use custom tracks, use the importer (remember to save after importing to access your tracks).
@EivindL: Go
thank for help I do not know how to thank you ;)
Updates 1.3 for 06/06/2013
Updates 1.4