Also, it's quite frustrating getting ties that end in a Mafia win. Had it go Investigator/Stripper/Doctor vs. Mafioso/Consigliere/Godfather. We knew the Mafia were but could not kill him. Would it be possible to add a tie-breaker vote or something where the Investigator/Sheriff roles can break lynching ties in an even match?
The current terrain took about 10 hours, yes. He's asking for a 30-hour terrain made by an expert.
Also, he doesn't refer to polishing the existing execution cinematics; he's asking for mini-cinematics for everything, which will take a very long time to do.
I'm not sure who you're referring to, but I'm far from asking for an 'expert' terrain. I just think a few small touches could lighten it up. Take the trial/execution area for example - right now it's mostly empty with a circle. It could do with some simple trees, boxes, maybe houses around it, stuff like that.
As for (night) cinematics; it doesn't need anything exhuberant there either to be fair. I was just thinking that if you could in some way implement characters into your already existing cinematic, it'd be more interesting. I can understand how 'showing the murders' and all would make for some coding problems alongside rule problems, but just ocasionally showing us a peek of random 'citizens' looking around corners or such would go a long way.
Let me restate: all I'm asking for is polish. That equals an extra 30 minutes or so attention to every cinematic, the terrain, and perhaps the UI. I don't want complete revamps or huge overhauls of anything. The map's already 80% awesomeness, it's the last bit I'm commenting on.
Heh, you'd be surprised how much time some of those small bits can take up.
Also, any real mafia game hands a win to the Mafia the moment they achieve 50% of the players. I don't do that because there are some rare situations where the Mafia can lose, but there you go.
As for the banks, I have no idea in the slightest why it's resetting for certain people. I'm using them in the same way as I and other mapmakers have always used them.
Edit: It's possible that some people's names are causing their signature hash to break.
@Mozared: Go
Actually the night cinematics can be disabled. So right after the timer goes, it immediately goes to the next day.
I think everyone would enjoy seeing a larger number of different executions as well. (Are you looking for more accurate-type executions or would you be willing to include amusing executions for the lulz and fun since it doesn't affect the match)
I think everyone would enjoy seeing a larger number of different executions as well. (Are you looking for more accurate-type executions or would you be willing to include amusing executions for the lulz and fun since it doesn't affect the match)
Definitely funny things. Just for the lulz, make people being drowned in popcorn or sucked in by kirby or whatever.
It means a hooker could have been in the game, but the player's don't know. Also, that survivor bug is fixed now. Chat being disabled causes the white border around the chat to disappear, btw.
Heh, you'd be surprised how much time some of those small bits can take up.
Also, any real mafia game hands a win to the Mafia the moment they achieve 50% of the players. I don't do that because there are some rare situations where the Mafia can lose, but there you go.
As for the banks, I have no idea in the slightest why it's resetting for certain people. I'm using them in the same way as I and other mapmakers have always used them.
Edit: It's possible that some people's names are causing their signature hash to break.
Well, it happened when somebody named themselves the same thing as my Battle.net name, but I've seen others reporting the same issue in game, so I doubt that they all had the same thing happen.
Interesting game concept, I can't say it's even as close to fun as the party game. It's somewhat dull though with random players, I think this was more made for groups of friends, no?
Banks randomly being reset is not a problem with just Mafia. Many map makers have mentioned that they have been getting reports from random players of bank resets.
But really does the Mafia bank hold anything more than score? And that isn't all that relevant.
I've been playing it with friends whenever I play, and I have found it quite fun. Thinking upon it, I think it could be less enjoyable solo. It's fun to talk about the game afterwards. Who was who, Who killed who, etc.
Banks randomly being reset is not a problem with just Mafia. Many map makers have mentioned that they have been getting reports from random players of bank resets.
But really does the Mafia bank hold anything more than score? And that isn't all that relevant.
I've been playing it with friends whenever I play, and I have found it quite fun. Thinking upon it, I think it could be less enjoyable solo. It's fun to talk about the game afterwards. Who was who, Who killed who, etc.
I can never -repick or change models because of the reset. I also tried writing fake numbers in the bank and setting to read only but that did not work. I also think it stops you from getting host.
All that and more is now fixed on EU and NA. SEA coming shortly.
Also, the night stuff is not completely done yet, but the environment is now 200% better.
Cool. Also, I have some suggestions. I like it how your first color is different than your real color, but I think it might be a good idea to pick your color in lobby and have that be first chat color (so normal SC2 colors), then have the second chat color be different. The reason is that any time somebody lags a little bit dead people can talk, and it makes it super easy to cheat because if the dead Orange Sheriff who investigated a Mafia the same night he died says the guy is Mafia, people will usually believe it. If he was actually purple, it wouldn't be as ridiculous.
A chat log would be nice as a separate log from the events log, as it gets frustrating when people spam votes and screw over any conversation you want to look at. A roles list outside the help menu might be a good idea, or at least if it's possible to make the help menu smaller so you can still read the conversation going on.
The final suggestion I think might be too much to ask, but I'll say it anyway. I think it would be cool if the slots weren't added via add/delete, they were all just there, but clicking each would open a menu showing which roles that slot could be with check boxes next to each role allowing that slot to pick that role or not. This way, you could make a slot that was random between Sheriff, Investigator, and Doctor, but couldn't be Citizen or Mason, etc. Mainly I think I would be adding random town + Serial Killer because Random Any makes it very disappointing when you get another Mafia or Survivor.
Barring that, I adding simple rules to all randoms preventing randoms from being certain roles would work pretty much as well. And barring that, Randoms should be able to get Mason if there are not already Masons, but only if they both pick them. Like, if Random Town/Any picks Mason, it should repick unless another Random got Mason or there were Masons set. That might be how it is already, but I have yet to see any Masons from randoms unless there were 2+ set Masons.
Oh yeah, this might be a problem with SC2 and not whatever you're using for the chat system, but typing with <>'s will produce nothing after it and won't even enter a chat line if there's nothing before it. I'm not sure if you can actually effect the game or not by trying to insert scripts that way.
Random can pick masons, albeit rarely. If it picks one, though, it'll usually pick another.
Also, adding a large dynamic probability grid like that would be an ENORMOUS undertaking for me. The current options screen took four solid days of work to do. That feature would be similarly difficult. Plus, there's no screenspace left (try playing on 4:3 and you'll see that every inch is used). But yeah, the random selections we have now will be given more options in the future.
I'm not implementing a full chat log. I'll add page up/down arrows to the chat box at some point in the future, though.
I have a LOT of code set up that uses the player's game color. Finding and replacing ALL of that to a different variable will take a lot of time and will very likely be buggy for 5 versions in before I finally patch up every last message and event in the entire game.
just had godfather + hooker vs mason + stripper.
why did the mafia win after two rounds without anything happening?
It's the anti-stalemate system. If 5 phases go by with no death, the game will end. The mafia win in the event of a tie with the town.
Also: I'm trying to line up a good terrainer for a revamp. But there will definitely not be night-event cinematics.
Bank keeps resetting, it's really annoying.
Also, it's quite frustrating getting ties that end in a Mafia win. Had it go Investigator/Stripper/Doctor vs. Mafioso/Consigliere/Godfather. We knew the Mafia were but could not kill him. Would it be possible to add a tie-breaker vote or something where the Investigator/Sheriff roles can break lynching ties in an even match?
I'm not sure who you're referring to, but I'm far from asking for an 'expert' terrain. I just think a few small touches could lighten it up. Take the trial/execution area for example - right now it's mostly empty with a circle. It could do with some simple trees, boxes, maybe houses around it, stuff like that.
As for (night) cinematics; it doesn't need anything exhuberant there either to be fair. I was just thinking that if you could in some way implement characters into your already existing cinematic, it'd be more interesting. I can understand how 'showing the murders' and all would make for some coding problems alongside rule problems, but just ocasionally showing us a peek of random 'citizens' looking around corners or such would go a long way.
Let me restate: all I'm asking for is polish. That equals an extra 30 minutes or so attention to every cinematic, the terrain, and perhaps the UI. I don't want complete revamps or huge overhauls of anything. The map's already 80% awesomeness, it's the last bit I'm commenting on.
Heh, you'd be surprised how much time some of those small bits can take up.
Also, any real mafia game hands a win to the Mafia the moment they achieve 50% of the players. I don't do that because there are some rare situations where the Mafia can lose, but there you go.
As for the banks, I have no idea in the slightest why it's resetting for certain people. I'm using them in the same way as I and other mapmakers have always used them.
Edit: It's possible that some people's names are causing their signature hash to break.
@Mozared: Go Actually the night cinematics can be disabled. So right after the timer goes, it immediately goes to the next day.
I think everyone would enjoy seeing a larger number of different executions as well. (Are you looking for more accurate-type executions or would you be willing to include amusing executions for the lulz and fun since it doesn't affect the match)
Definitely funny things. Just for the lulz, make people being drowned in popcorn or sucked in by kirby or whatever.
I'm survivor and it say: abilities none but I've got a vest every night
and please add something if chat is diasabled, have written a lot of lines, but they never appeared. a small icon would be fine
edit: the help says: mafiosi + hooker, but there was no hooker
It means a hooker could have been in the game, but the player's don't know. Also, that survivor bug is fixed now. Chat being disabled causes the white border around the chat to disappear, btw.
Well, it happened when somebody named themselves the same thing as my Battle.net name, but I've seen others reporting the same issue in game, so I doubt that they all had the same thing happen.
Interesting game concept, I can't say it's even as close to fun as the party game. It's somewhat dull though with random players, I think this was more made for groups of friends, no?
@Tudentau: Go
Banks randomly being reset is not a problem with just Mafia. Many map makers have mentioned that they have been getting reports from random players of bank resets.
But really does the Mafia bank hold anything more than score? And that isn't all that relevant.
@StatusQ3: Go
I've been playing it with friends whenever I play, and I have found it quite fun. Thinking upon it, I think it could be less enjoyable solo. It's fun to talk about the game afterwards. Who was who, Who killed who, etc.
I can never -repick or change models because of the reset. I also tried writing fake numbers in the bank and setting to read only but that did not work. I also think it stops you from getting host.
another small thing: can you please change the font color of the last will? its black on black
All that and more is now fixed on EU and NA. SEA coming shortly.
Also, the night stuff is not completely done yet, but the environment is now 200% better.
Cool. Also, I have some suggestions. I like it how your first color is different than your real color, but I think it might be a good idea to pick your color in lobby and have that be first chat color (so normal SC2 colors), then have the second chat color be different. The reason is that any time somebody lags a little bit dead people can talk, and it makes it super easy to cheat because if the dead Orange Sheriff who investigated a Mafia the same night he died says the guy is Mafia, people will usually believe it. If he was actually purple, it wouldn't be as ridiculous.
A chat log would be nice as a separate log from the events log, as it gets frustrating when people spam votes and screw over any conversation you want to look at. A roles list outside the help menu might be a good idea, or at least if it's possible to make the help menu smaller so you can still read the conversation going on.
The final suggestion I think might be too much to ask, but I'll say it anyway. I think it would be cool if the slots weren't added via add/delete, they were all just there, but clicking each would open a menu showing which roles that slot could be with check boxes next to each role allowing that slot to pick that role or not. This way, you could make a slot that was random between Sheriff, Investigator, and Doctor, but couldn't be Citizen or Mason, etc. Mainly I think I would be adding random town + Serial Killer because Random Any makes it very disappointing when you get another Mafia or Survivor.
Barring that, I adding simple rules to all randoms preventing randoms from being certain roles would work pretty much as well. And barring that, Randoms should be able to get Mason if there are not already Masons, but only if they both pick them. Like, if Random Town/Any picks Mason, it should repick unless another Random got Mason or there were Masons set. That might be how it is already, but I have yet to see any Masons from randoms unless there were 2+ set Masons.
Oh yeah, this might be a problem with SC2 and not whatever you're using for the chat system, but typing with <>'s will produce nothing after it and won't even enter a chat line if there's nothing before it. I'm not sure if you can actually effect the game or not by trying to insert scripts that way.
Random can pick masons, albeit rarely. If it picks one, though, it'll usually pick another.
Also, adding a large dynamic probability grid like that would be an ENORMOUS undertaking for me. The current options screen took four solid days of work to do. That feature would be similarly difficult. Plus, there's no screenspace left (try playing on 4:3 and you'll see that every inch is used). But yeah, the random selections we have now will be given more options in the future.
I'm not implementing a full chat log. I'll add page up/down arrows to the chat box at some point in the future, though.
I have a LOT of code set up that uses the player's game color. Finding and replacing ALL of that to a different variable will take a lot of time and will very likely be buggy for 5 versions in before I finally patch up every last message and event in the entire game.
@DarkRevenantX:
Host options was bugged in a game. Couldn't select anything.
Oh btw, your new terrain and lighting is highly commendable.
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
there is a new string error when starting the game
and please stop using serial... lost 300 points again
encrypt it, starcode is fine
@b0ne123: Go
Just curious.. what do you mean by serial? Some kind of signature for banks?