I am building on an open source map called "Undead Assault 3" and was looking to replace a model. But everytime I add the model after importing the assets the model is always blue/purple (no textures). If anyone can guide me through this I would love to listen or if you can place the model into the game for me (I can send you the asset/model through email) I would really love the help.
I have limited knowledge, but I would start with this:
1. You verified your model works. so we will eliminate the model as a cause for now.
2. Open Cutscene Editor, take a look at the original model and compare with your replaced model by looking at the model materials.
Verify that the textures that you need, exists. Specifically look for texture names to see if both new and old models use the same texture names. If they do not, then you must manually do texture by id swaps on your new model.
If you are unfamiliar with texture swapping, refer to DrSuperEvil's and BorgDragon's thread on texture swapping by id (link is in his signature. Also, i recommend reading that thread in this order: page1-4 then start at the last page and read in reverse page order)
3. If still not working; check your model again. Look for variances in opacity texture settings and alpha texture settings. If you find variances, find someone who knows a lot about custom model making and 3rd party modeling programs.
This should give you a good starting point to narrow down the cause.
I am building on an open source map called "Undead Assault 3" and was looking to replace a model. But everytime I add the model after importing the assets the model is always blue/purple (no textures). If anyone can guide me through this I would love to listen or if you can place the model into the game for me (I can send you the asset/model through email) I would really love the help.
Often it helps to save and reopen the map.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@HGWU: Go
You must also have the textures for the model, they are stored separately from the model.
@HGWU: Go
I have limited knowledge, but I would start with this:
1. You verified your model works. so we will eliminate the model as a cause for now.
2. Open Cutscene Editor, take a look at the original model and compare with your replaced model by looking at the model materials.
Verify that the textures that you need, exists. Specifically look for texture names to see if both new and old models use the same texture names. If they do not, then you must manually do texture by id swaps on your new model.
If you are unfamiliar with texture swapping, refer to DrSuperEvil's and BorgDragon's thread on texture swapping by id (link is in his signature. Also, i recommend reading that thread in this order: page1-4 then start at the last page and read in reverse page order)
3. If still not working; check your model again. Look for variances in opacity texture settings and alpha texture settings. If you find variances, find someone who knows a lot about custom model making and 3rd party modeling programs.
This should give you a good starting point to narrow down the cause.
Import the textures first under assets/textures, save, then import the model. Save, restart the editor, model should be fine. This is how I do it.
Did everything you guys suggested but model still has no texture
Acidragoon instructions should have worked. Send me the file and I will do it for you.
@Prodigy454: Go
Should I remove the model/asset from the "Import" section and just send you the model/map through email?
And if there is a way to send through sc2mapster then please tell me, im still kind of new to this site
Send the model and map. Put them in a folder together and upload it to dropbox or google drive if you have it. Send me the download link in a pm.
If you imported in the wrong order, just deleting them and re doing it should work.
Again, once you have done it (import texture and then model / import them synched within folder(s) )
don't try and use/visualize it!
Just save, close and reopen your map.. that helps a lot. :)