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  • prodigy45444
  • Registered User
  • Member for 4 years, 11 months, and 15 days
    Last active Tue, Jun, 12 2018 20:06:18
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    Feb 10, 2018
    prodigy45444 posted a message on Making the melee/default AI harass

    Ok send me a pm on this site or join the sc2mapster discord, a lot easier to converse there through pms.

     

    https://discord.gg/Jtzt8Su

    Posted in: AI Development
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    Feb 9, 2018
    prodigy45444 posted a message on Trying to write a trigger function, but keep getting "Error initializing variable" or "Divide by zero" in expressions

    You should just move onto using galaxy script instead of gui.  But here's a work around to defeating the problem of it not allowing you to edit the expression.   Set your local variables that your passing into the expression greater than zero. Once the expression is created/modified, set your locals to zero.

     

    Alternative is to just use ArithmeticInt or ArithmeticReal functions instead of an expression if you can.

     

    Posted in: Triggers
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    Feb 9, 2018
    prodigy45444 posted a message on Making the melee/default AI harass

    I could lend you hand & get the AI harass working how you want it.

    Posted in: AI Development
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    Dec 7, 2017
    prodigy45444 posted a message on Unit type from string bug

    http://peeeq.de/gui.php?id=4032

     

    Setting your trigger up this way should fix the problem. If a player types remove marauder in the chat, then all marauder's owned by the player will be removed from the game.

    Posted in: Triggers
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    0.966172106824926

    Nov 27, 2017
    prodigy45444 posted a message on Co-Op Style Circular Experience Bar (Progress Bar)

    Link Removed: https://www.mediafire.com/file/djuxcnui3vhukr7/Circ_XP_Bar.SC2Map

     

    Here is something to get you started, as drsuper mentioned ask questions on discord.

     

    Helpful tip. When map is loaded use ctrl+alt+F12 to use the UI debugger. Most efficient way to move/resize something to get the look you want. Plus you can see what all of fields do.

     

     

    Posted in: Triggers
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    Nov 14, 2017
    prodigy45444 posted a message on CO-OP Maps

    Part & Parcel map added

     

    @DrSuperEvil I don't remember what version the mod was. Right now its the most recent version from sc2 patch 4.0.

    Posted in: Trigger Libraries & Scripts
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    Oct 17, 2017
    prodigy45444 posted a message on LOTV Timer Window Skin

    So are you wanting to change the skin? If so, then you can probably accomplish that by modifying the layouts. 

     

    The reason why the text is dark is because your using the built in TimerWindowCreate. When you add the lotv campaign dependency you need to switch to using libVCUI_gf_TimerWindowCreate.  Just take a look at the trigger GUI timers. You will notice that there are two create timer windows to pick from. Use the one that references LOTV.

     

     

    Posted in: Triggers
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    0.963112005365526

    Oct 15, 2017
    prodigy45444 posted a message on Some UI file error message in the editor

    It’s nothing to worry about. Its a blizzard native UI error that we all get.

    Posted in: Galaxy Editor Bugs and Feedback
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    Oct 14, 2017
    prodigy45444 posted a message on CO-OP Maps

    Added Allied Commander Mod 

    Posted in: Trigger Libraries & Scripts
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    0.964639321074965

    Oct 1, 2017
    prodigy45444 posted a message on [solved]New Update broken Timer window (yes, galaxy script coded)

    Using libVCUI_gf_TimerWindowCreate will solve the issue. Take a look at the Void Native Lib concerning timers. You can also send animations events to the timer as well.

    Posted in: Galaxy Scripting
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    Aug 29, 2017
    prodigy45444 posted a message on CO-OP Maps

    Malwarfare map added.

    Posted in: Trigger Libraries & Scripts
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    Aug 1, 2017
    prodigy45444 posted a message on Pick every unit in unit Group of triggering Unit?

    Link Removed: http://www.mediafire.com/file/5d9j357nspju507/Unit_Group_Example.SC2Map

     

    Here's an example map you can refer to if needed.

     

     

    Posted in: Triggers
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    Aug 1, 2017
    prodigy45444 posted a message on Pick every unit in unit Group of triggering Unit?

    You need to make a function that will search through the unit group array. Then return the unit group that the triggering unit is in.

     

    Get Unit Group
        Options: Function
        Return Type: Unit Group
        Parameters
            Unit = No Unit <Unit>
        Grammar Text: Get Unit Group(Unit)
        Hint Text: (None)
        Custom Script Code
        Local Variables
            Index = 0 <Integer>
            Unit Group = (Empty unit group) <Unit Group>
        Actions
            General - For each integer Index from 0 to Max Unit Group Count with increment 1, do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Unit is in Unit Groups[Index]) == True
                        Then
                            General - Return Unit Groups[Index]
                        Else
            General - Return No Unit Group
    

     Trigger will look something like this

     

    Trigger
        Events
            Unit - Any Unit acquires a target
        Local Variables
            Unit Group = (Empty unit group) <Unit Group>
        Conditions
            (Owner of (Triggering unit)) == 1
        Actions
            Variable - Set Unit Group = (Get Unit Group((Triggering unit)))
            Unit Group - Pick each unit in Unit Group and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            ((Picked Unit) has [Insert Behavior]) == False
                        Then
                            Unit - Add 1 [Insert Behavior] to (Picked unit) from (Picked unit)
                        Else
    

     

     

     

     

    Posted in: Triggers
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    0.967509025270758

    Jul 30, 2017
    prodigy45444 posted a message on Rotate structure ingame before actually placing them. Possible?

    I doubt any triggers were used for the ability. The actor data is where you will find your answer. Looks like the actor uses "drag" on the effect. Not sure if sc2 has that.

    Posted in: Triggers
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    Jul 20, 2017
    prodigy45444 posted a message on [SOLVED] Is it Possible: Remove Bottom Information from the Veterancy Behavior?

    Fixed, try it again.

    Posted in: UI Development
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