It did stall a bit these last days. It really depends on my free time but I want to complete what I have started don't worry about that. In general I prefer to work by block of time of 3-4 hours at least and generally during the day as I'm less tired so there are less risk of mistakes. I might just try to do smaller block of time, I'll have to check how I can deal with that.
Don't worry, I will not just leave it like how it is and I'll make sure everything is included. I'm thrilled to get to the steps where we will go through the tutorials, update them, add images, add links for reference, etc..
Went through the Presets. I did structure it a little more into table for more readability and added the missing parts.
Edit: I'm also going through the Tutorial list currently and just trying to identify which are still enough recent or still contain usefull content and those that are broken. Basicly here is how I identify them.
Broken -> Link is dead or video file is dead
Outdated -> Content mostly outdated, contain broken image file, it doesn't mean everything is useless, but it could be rewrited into a better well structured tutorial combined with other similar tutorial
Outdated-OK -> It might be outdated and containing broken image, but overall, it still contains usefull information.
No Visual -> Could be a good tutorial but is just plain text, thus very hard to follow.
Without a prefix -> These a good tutorial worth going through. Generally well written and imaged.
I'm not done yet, it's quite long going through and judging if it's still usefull enough to be kept or if it could be incorporated to another tutorial in a better way.
The idea will be to gather similar information and make a great tutorial out of that within the wiki containing links to the refered triggers, data, etc. Many tutorial could be reworked and made better.
Many if not most of them are no more really active.
I agree that tutorial does not always need visual, but those which I flagged as that would be better with it... at least some coloration or something.
I agree that we could try to find back those old videos if we can, but some are really broken and no longer accessible.
What do you think about this... I imagined a big tutorial that goes through making a map in details but refering to appropriate tutorial(s) for eatch parts. I have not yet elaborated a structure about how I would organise that, but it would be like:
Making a map: General info, general tutorials, tips, commands, shortcuts, etc.
Making the terrain: Going from raw terraining to detailled texturing, doodads and so on.
Making the triggers: how to structure them, what are the variables etc.
and so on. So you can always have a good reference to eatch parts about making a succesfull map, in a more organised way than just listing all available tutorials under categories like "triggers" "data" etc. (Although I would definitly keep both) Just an idea though.