Hello everybody! I'll start off by introducing myself...
I am an avid gamer and mapmaker at the age of 23. I've been working on the Warcraft 3 editor for awhile but I never really got any far with it. I made a ton of maps but never got around finishing any of them. Sadly the only map that got popular was the "12 bridges" which was basically the 2 player map Two Bridges turned into a 12 player map.
When I work with a project I want to finish it ASAP. Which basically means I work on it whenever I have free time until it's done. I did some work in the beta and tried out some terrains, I wanted to perfect one terrain after another instead of trying to do them all at once. So far I think I've got the desert and the urban terrains quite well. I'll post some screens when I have time.
On another note, I love filmmaking and while my friends sorta lost touch with that I still love making stuff in the video editing section. I made a trailer for Savage 2 (Which is S2 games before they made HoN). They featured it pretty much everywhere but they couldn't use it 'officially' since I had some copyrighted songs on it.
(I skipped the beginning because I'm not happy with it, Alan Smithee )
"Why are you so obsessed by coop maps Jimmy? Do you have a problem?"
Ever since I played a StarCraft 1 map called "Mercenaries II" I've been wanting to make a coop campaign. Linked missions that would affect eachother. Like if you saved a Orc village when you played a Human campaign the Orcs would help you instead of attack you in the next mission. This didn't really work out in Warcraft 3 so I ended up making some maps just for myself pretty much, just to play around in the editor. When StarCraft 2 was announced my first thoughts was to make a coop campaign.
I had characters and stories written down. Everything was down on paper. But Battle.Net and Blizzard didn''t want me to finish my project, map size limitations and the fact that you can't link maps into a campaign really kicked me in the nuts. But I still wanted to make coop maps, so I am almost done with my first one, which is a 2 player Zerg map. I worked hard on the terrain and my mediocre triggering skills is starting to improve. All I need to do now is adjust the difficulty and finish off the AI. I am just taking a break because I've been working nonstop for a week on the map.
Some stuff from my little terrain practice. I should work a bit more with lightning I just recently found that tool, can totally change your mood for the map, extremly useful.
I'm not a pro trigger master player, but I can make the simple ones. Like objectives, make patrol groups, make something explode etc. In the latest map I have protoss players slowly crushing the terran players and then expanding after they've taken them out. After awhile they start building motherships and fly them over to the objectives. Which you need to stop. So nothing amazing at the triggers but I feel I got a little bit more than the basics down.
I haven't looked around that much in the Data editor, it seems kinda clumsy and badly navigated. I've only edited a few stuff, like HP or supply limit.
I'm not really forcing people to join "my team" and work for "my rules", it's more of a "Let's collaborate!". As I want to work with other people, ball some ideas, get some feedback. It gets lonely working alone! All I want is to make cooperative maps against the AI, in the style of a campaign. With objectives and missions. I'm not a big fan of the "Survive the next wave: 900 Zealots".
Long Short Story
I want to make 2 player coop maps in the style of the SC2 campaign maps. Perhaps like the Red Alert 3 Coop maps, I just think they should be better.
\o Jum-Jum
If you're not interested in JOINING would you be interested in playing this type of map at all?
Interested. Playing, joining, etc. I hope that your campaign will be as diverse as the maps provided in WoL.
I'm capable in both the data editor and the trigger editor, though I'd only go so far as "intermediate" with either. My trigger skills are also notably stronger than my DE skills.
Suggestion for inspiration: In addition to old custom maps, Westwood made a pretty sweet RTS out of Dune. It even had coop levels for campaign, which had basically different units spawn depending on the number of players, much like the WoL campaign spawns different units per difficulty.
In addition to the main idea, I would like to (if possible) experiment with 3 and 4 player cooperative maps (a few, not a lot), and determine if they'd be more popular.
Also, I think it might be interesting to do a short campaign, and using what's learned from the design of the campaign, go back over it from a different (opposing) perspective, having the players play as the antagonists for the duration, and then going back over that to make all of the maps optionally PvAI or PVP for each mission, allowing you to choose a side.
Damn! So many replies :S I didn't expect people to be actually interested in this, coolio.
Since I am sorta new to the whole sc2mapsters create a team thing function on this website... I'd like you guys to join in on irc.freenode.net and join in on #sc2coop =)
@o3210: Go
Yes, but battle.net doesn't support it... so that trigger is kinda useless right now. :S
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Hello everybody! I'll start off by introducing myself...
I am an avid gamer and mapmaker at the age of 23. I've been working on the Warcraft 3 editor for awhile but I never really got any far with it. I made a ton of maps but never got around finishing any of them. Sadly the only map that got popular was the "12 bridges" which was basically the 2 player map Two Bridges turned into a 12 player map.
When I work with a project I want to finish it ASAP. Which basically means I work on it whenever I have free time until it's done. I did some work in the beta and tried out some terrains, I wanted to perfect one terrain after another instead of trying to do them all at once. So far I think I've got the desert and the urban terrains quite well. I'll post some screens when I have time.
On another note, I love filmmaking and while my friends sorta lost touch with that I still love making stuff in the video editing section. I made a trailer for Savage 2 (Which is S2 games before they made HoN). They featured it pretty much everywhere but they couldn't use it 'officially' since I had some copyrighted songs on it. (I skipped the beginning because I'm not happy with it, Alan Smithee )
"Why are you so obsessed by coop maps Jimmy? Do you have a problem?"
Ever since I played a StarCraft 1 map called "Mercenaries II" I've been wanting to make a coop campaign. Linked missions that would affect eachother. Like if you saved a Orc village when you played a Human campaign the Orcs would help you instead of attack you in the next mission. This didn't really work out in Warcraft 3 so I ended up making some maps just for myself pretty much, just to play around in the editor. When StarCraft 2 was announced my first thoughts was to make a coop campaign.
I had characters and stories written down. Everything was down on paper. But Battle.Net and Blizzard didn''t want me to finish my project, map size limitations and the fact that you can't link maps into a campaign really kicked me in the nuts. But I still wanted to make coop maps, so I am almost done with my first one, which is a 2 player Zerg map. I worked hard on the terrain and my mediocre triggering skills is starting to improve. All I need to do now is adjust the difficulty and finish off the AI. I am just taking a break because I've been working nonstop for a week on the map.
http://i2.photobucket.com/albums/y9/Jum-Jum/Terrain003.jpg
http://i2.photobucket.com/albums/y9/Jum-Jum/Terrain001-1.jpg
Some stuff from my little terrain practice. I should work a bit more with lightning I just recently found that tool, can totally change your mood for the map, extremly useful.
I'm not a pro trigger master player, but I can make the simple ones. Like objectives, make patrol groups, make something explode etc. In the latest map I have protoss players slowly crushing the terran players and then expanding after they've taken them out. After awhile they start building motherships and fly them over to the objectives. Which you need to stop. So nothing amazing at the triggers but I feel I got a little bit more than the basics down.
I haven't looked around that much in the Data editor, it seems kinda clumsy and badly navigated. I've only edited a few stuff, like HP or supply limit.
I'm not really forcing people to join "my team" and work for "my rules", it's more of a "Let's collaborate!". As I want to work with other people, ball some ideas, get some feedback. It gets lonely working alone! All I want is to make cooperative maps against the AI, in the style of a campaign. With objectives and missions. I'm not a big fan of the "Survive the next wave: 900 Zealots".
Long Short Story
I want to make 2 player coop maps in the style of the SC2 campaign maps. Perhaps like the Red Alert 3 Coop maps, I just think they should be better.
\o Jum-Jum
If you're not interested in JOINING would you be interested in playing this type of map at all?
I'm interested in all sorts of co-op ideas for SC2. (I mean play, not join).
Interested. Playing, joining, etc. I hope that your campaign will be as diverse as the maps provided in WoL.
I'm capable in both the data editor and the trigger editor, though I'd only go so far as "intermediate" with either. My trigger skills are also notably stronger than my DE skills.
Suggestion for inspiration: In addition to old custom maps, Westwood made a pretty sweet RTS out of Dune. It even had coop levels for campaign, which had basically different units spawn depending on the number of players, much like the WoL campaign spawns different units per difficulty.
In addition to the main idea, I would like to (if possible) experiment with 3 and 4 player cooperative maps (a few, not a lot), and determine if they'd be more popular.
Also, I think it might be interesting to do a short campaign, and using what's learned from the design of the campaign, go back over it from a different (opposing) perspective, having the players play as the antagonists for the duration, and then going back over that to make all of the maps optionally PvAI or PVP for each mission, allowing you to choose a side.
Hey, I'm interested in helping and playing. Also, you can link maps via triggers (if I remember correctly).
I wish I had the time at the moment, really like this idea as it's basically part of what I planned on hosting anyway.
Damn! So many replies :S I didn't expect people to be actually interested in this, coolio. Since I am sorta new to the whole sc2mapsters create a team thing function on this website... I'd like you guys to join in on irc.freenode.net and join in on #sc2coop =)
@o3210: Go Yes, but battle.net doesn't support it... so that trigger is kinda useless right now. :S