He knows... he has had alot of programming threads.. any of the other things hes been looking at would be a better start than python would ever be. Python is indeed growing.. there are also more python jobs out there.. but for games and such... stick with your c + + c# ... ect area.
If you are interested in learning a new language, but have certain programming skills already achieved - go to http://projecteuler.net/ and do some problems there
Well another thing, python is C or C + +.
All basic module are C / C + +.
The system allow u write C /C+ + module on your own.
If u want to be master in python, u need to learn C or CPP too.
python has his advantage in coding speed and debugging.
U can see your concept very fast. but performance tuning is needed sometimes.
(python module -> C module)
If you are interested in learning a new language, but have certain programming skills already achieved - go to http://projecteuler.net/ and do some problems there
I mean things like making balls bounce, paper airplanes fly, and eventually making full games with decent looks. I am actually more interested in the visuals, but I can't pay money for it. I have zero programing experience but I want to learn. I am not even sure what it is capable of doing......
If you want to focus on game programming; learn a basic language first; game programming is more about API and all that stuff (directx, opengl as basics and/or additional engine(s) ) ; but without basics you will struggle at init of the API
to learn basic programming either go hardcore and directly Cpp ; learn everything about your IDE, OOP, Pointers, Classes(including Structs, Enum), algorithms, data types, O-notation, limitations(!) of STD, entry-point - i think I forgot almost 90% of stuff you will need ...
or start with Java and learn the basics there without features which are supported by Cpp ( memory allocation, pointers - correct me if iam wrong and java already is able to do it ) ;
I still suggest to do projecteuler.net it is a decent way to learn basic programming (not solving the latest problems; but the first 20 introduce you into basic programming well and what you will encounter; the next 50 will go further this and so on it "makes" your brain think "that" way)
You could also try C# XNA but i have not much experience with C# other than basic tool programming ; but everyone told me for basic 2d it is a good start and then go over to Cpp
I advice:
Get yourself a free version of MS Visual Studio 2010,
If you're a real beginner then look for basic tutorials first (focus on syntax, data types, etc. Don't go into too much detail on stuff like the iostreams),
Get yourself a free 2D "graphic engine" (google for SFML or SDL) for C+ +,
Check out all the tutorials,
Make a really easy game at first (for example Chess without AI opponents).
Everytime you don't know how to advance you can go to forums (SFML has a helpful community) or use google. If you just look well enough you'll almost always find a good solution.
I got 95% of my knowledge learning by doing.
Afaik python is sometimes used as a script language to an actual game. So it's basically like Galaxy is to Starcraft2.
I got a few recommendations to try out python if I was interested in designing basic games and things. So, what types of things can you do with this?
http://www.python.org/
I think your were recommended wrong... python is great.. dont get my wrong... by compared to other things you can use and learn... meh
So what would you ( @Molsterr: Go ) suggest???
I ditched python for C.......
http://wiki.python.org/moin/PythonGames
U need to learn the engine too. ogre is pretty amazing, but python-ogre is only a wrapper fore C ogre.
If u want to skip python 2 and go to python 3 u should learn pysoy.
panda3d looks also very nice.
He knows... he has had alot of programming threads.. any of the other things hes been looking at would be a better start than python would ever be. Python is indeed growing.. there are also more python jobs out there.. but for games and such... stick with your c + + c# ... ect area.
And what you call basic games ?
If you are interested in learning a new language, but have certain programming skills already achieved - go to http://projecteuler.net/ and do some problems there
<3 vet linking
thanks
Well another thing, python is C or C + +. All basic module are C / C + +.
The system allow u write C /C+ + module on your own.
If u want to be master in python, u need to learn C or CPP too.
python has his advantage in coding speed and debugging. U can see your concept very fast. but performance tuning is needed sometimes. (python module -> C module)
I mean things like making balls bounce, paper airplanes fly, and eventually making full games with decent looks. I am actually more interested in the visuals, but I can't pay money for it. I have zero programing experience but I want to learn. I am not even sure what it is capable of doing......
@Reaper872: Go
If you want to focus on game programming; learn a basic language first; game programming is more about API and all that stuff (directx, opengl as basics and/or additional engine(s) ) ; but without basics you will struggle at init of the API
to learn basic programming either go hardcore and directly Cpp ; learn everything about your IDE, OOP, Pointers, Classes(including Structs, Enum), algorithms, data types, O-notation, limitations(!) of STD, entry-point - i think I forgot almost 90% of stuff you will need ...
or start with Java and learn the basics there without features which are supported by Cpp ( memory allocation, pointers - correct me if iam wrong and java already is able to do it ) ;
I still suggest to do projecteuler.net it is a decent way to learn basic programming (not solving the latest problems; but the first 20 introduce you into basic programming well and what you will encounter; the next 50 will go further this and so on it "makes" your brain think "that" way)
You could also try C# XNA but i have not much experience with C# other than basic tool programming ; but everyone told me for basic 2d it is a good start and then go over to Cpp
http://www.pygame.org/wiki/about
python games: btw as everyone is saying, learn your main languages first.
@Reaper872: Go
I advice:
Get yourself a free version of MS Visual Studio 2010,
If you're a real beginner then look for basic tutorials first (focus on syntax, data types, etc. Don't go into too much detail on stuff like the iostreams),
Get yourself a free 2D "graphic engine" (google for SFML or SDL) for C+ +,
Check out all the tutorials,
Make a really easy game at first (for example Chess without AI opponents).
Everytime you don't know how to advance you can go to forums (SFML has a helpful community) or use google. If you just look well enough you'll almost always find a good solution.
I got 95% of my knowledge learning by doing.
Afaik python is sometimes used as a script language to an actual game. So it's basically like Galaxy is to Starcraft2.
well, I probably will take visual basic 1 and 2 senior year of HS. It's a decent start.