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    posted a message on Change displayed Player Name.

    maybe the mimic flag for effect.

    Posted in: Triggers
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    posted a message on Change displayed Player Name.

    Hi If I do a illusion if an allied unit, I want to control that unit and I want enemy believe the unit belong to the orignial owner. What can I do? A behaviour + maybe an actor?

    Thx guys

    Posted in: Data
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    posted a message on Change displayed Player Name.

    Hi If I do a illusion if an allied unit, I want to control that unit and I want enemy believe the unit belong to the orignial owner. What can I do?

    Thx guys

    Posted in: Triggers
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    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    Hi

    Question:

    If u use a custom unit, custom model, how should I change prefix in model-texture?

    At the moment I let prefix be empty.

    Posted in: Tutorials
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    posted a message on Eiviyn's Custom Map Review

    @Eiviyn: Go I like your star battle video. Nice metaphor "gay sex" :D I hope u can do some 720p videos.

    To the game: If u meet a premade team and u know them,u can just leave in the first 10sec. All the rating calculation begins after 10 sec.

    I play starbattle a lot, I run a teamspeak server for high level pro vs pro games. We also got a star battle channel. http://www.youtube.com/user/playstarbattle

    Posted in: Map Review
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    posted a message on Naz^Zombies

    Just played on NA. Gameplay is not bad, nice look and feel. I miss a UI for weapon selection. maybe replace the weapon selection with some data ability-> effect -> weapon or extra UI. (I sometimes forget the hotkeys.)

    why don't publish it on EU? I can help, if u want. PM me.

    Posted in: Map Feedback
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    posted a message on Up&Coming was reset!

    Some of the most popular games has now absurd play time. Starbattle 3 hours? 1 game 12 players 20min that would be 4 hours.

    I wonder.. wtf Do they ignore all the people with bookmark? Do the popular maps from last week get punished?

    Posted in: General Chat
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    posted a message on Interesting Galaxy Bug

    We want to know about the invisible int after the function pointer. 2097088 byte ??

    I add a second variable don't know what it means

    int[16] libStack_SpaceRemaining ;
    bool libStack_Helper(int a,int b,int c,int d,int e,int f,int g,int h,int i,int j,int k,int l)
    {
          libStack_SpaceRemaining[0] = a;
          libStack_SpaceRemaining[1] = b;
          libStack_SpaceRemaining[2] = c;
          libStack_SpaceRemaining[3] = d;
          libStack_SpaceRemaining[4] = e;
          libStack_SpaceRemaining[5] = f;
          libStack_SpaceRemaining[6] = g;
          libStack_SpaceRemaining[7] = h;
          libStack_SpaceRemaining[8] = i;
          libStack_SpaceRemaining[9] = j;
          libStack_SpaceRemaining[10] = k;
          libStack_SpaceRemaining[11] = l;
          return true;
    }
    
    // Returns in bytes the free stack space remaining.
    int libStack_GetFreeStackSpace(int a)
    {       
        if(a==0){
    	if( libStack_Helper ) {
    	}
        }
        return libStack_SpaceRemaining[a];
    }
    
    Posted in: Galaxy Scripting
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    posted a message on Really weird syntax error

    http://wiki.sc2mapster.com/galaxy/script/language-overview/#w-hint

    feel free to write solutions into the wiki, in order to make wiki better.

    Posted in: Galaxy Scripting
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    posted a message on Input, a script to capture key and mouse input
    • Beautiful is better than ugly.
    • Explicit is better than implicit.
    • Simple is better than complex.
    • Complex is better than complicated.
    • Flat is better than nested.
    • Sparse is better than dense.
    • Readability counts.
    • Special cases aren't special enough to break the rules.
      • Although practicality beats purity.
    • Errors should never pass silently.
      • Unless explicitly silenced.
    • In the face of ambiguity, refuse the temptation to guess.
    • There should be one and preferably only oneobvious way to do it.
      • Although that way may not be obvious at first unless you're Dutch.
    • Now is better than never.
      • Although never is often better than right now.
    • If the implementation is hard to explain, it's a bad idea.
    • If the implementation is easy to explain, it may be a good idea.
    • NameSpaces are one honking great idea. let's do more of those!

    I don't know, if yours faster or not. But most other author use your logic, and their maps are not very fast.

    I think, my system generate less traffic, but it is hard to proof.

    We need a test with a lot of player. 2 system but same map.

    Posted in: Galaxy Scripting
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    posted a message on Advanced chat

    Social UI has a really bad name in the XML. maybe infopanel

    Posted in: Triggers
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    posted a message on Camera Pitch

    If u select "view raw data", u can see that:

    • Angle of Attack = c_cameraValuePitch
    Posted in: Triggers
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    posted a message on Possible to dynamically alter a unit's vision height, or height?

    Unit - Change (Triggering unit) height to 0.0 over 0.0 seconds

    Posted in: Triggers
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    posted a message on Sensible camera zooming

    I don't understand what u want...

    Bandwidth? graphic card?

    Posted in: Triggers
  • 0

    posted a message on Import/create new Text style

    U can replace txt style by overwrite it. Why don't u try it out?

    Posted in: Triggers
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