Im newly active in the community but have been playing around with a new mod concept. I'm looking for ways in which to make a kind of 'tactical pause' system - something like Dragon Age : Origins has if any of you are familiar with that?
Is it even possible in the Galaxy Editor? Where/who should I poke?
Its a system where during combat you can pause Gametime but still queue individual unit commands and movements/positioning - to be executed in that order when you 'unpause' Gametime. Hope that makes sense? ^^
In dragon age, you would hit the space bar to start/stop gametime. Its key for what I want to do.
I'm fairly new to the editor - I've found my way around unit attributes and animations etc. I've watched countless guides but there is nothing out there I have found that demonstrates this kind of system in the galaxy editor or even writes about it.
So this can all be done using triggers? that would be good as I think I'm going to get my head around the trigger system long before I am ever a competent coder...
I take it ability and movement queuing during the pause could be done using triggers also? *crosses fingers*
Could you point me in a good direction? maybe someone who has experience with that?
Hey,
Im newly active in the community but have been playing around with a new mod concept. I'm looking for ways in which to make a kind of 'tactical pause' system - something like Dragon Age : Origins has if any of you are familiar with that?
Is it even possible in the Galaxy Editor? Where/who should I poke?
Thanks for any help! ¦ )
@Lylandir: Go
explain that system please
You can pause units using the pause/unpause trigger command. This is exactly what you want.
@FunkyUserName: Go
Its a system where during combat you can pause Gametime but still queue individual unit commands and movements/positioning - to be executed in that order when you 'unpause' Gametime. Hope that makes sense? ^^
In dragon age, you would hit the space bar to start/stop gametime. Its key for what I want to do.
@TyaStarcraft: Go
I'm fairly new to the editor - I've found my way around unit attributes and animations etc. I've watched countless guides but there is nothing out there I have found that demonstrates this kind of system in the galaxy editor or even writes about it.
So this can all be done using triggers? that would be good as I think I'm going to get my head around the trigger system long before I am ever a competent coder...
I take it ability and movement queuing during the pause could be done using triggers also? *crosses fingers*
Could you point me in a good direction? maybe someone who has experience with that?
Thanks a lot!