Now if only we could ENGULF THE POPULARITY SYSTEM then we'd be set.
Now that I think about it, maybe the popularity system isn't so bad. I mean yes, it is, but it could work IF there were more shoutcasters like Husky, Day9, or Pomf&Thud (shoutcasters of the Iron Squid tournament), or whoever, spending time on interesting custom maps and presenting them to a large audience.
There is nobody so far who's famous enough in the e-sports scene who would actually show custom maps regularly on their channel, so that the maps that deserve some popularity will get it. I've noticed how popular the MonoBattles maps became famous when Day9 talked about them, and the same happened when Pomf&Thud spoke of Star Strikers.
Let's be honest here, as a player we generally don't care about random maps, we just want something new, something fun to play that won't take days to finish. That's what the popularity system is partially about, what it does is put on top the map that players spent the most time on. The issue is that new and fun to play maps (which is mainly what we're focused on around here) are almost ignored in the process.
I really think we need shoutcasters to help us a bit on that part. SC2Mapster members streaming our own maps is nice but won't get us much attention, because we're basically sharing it among ourselves... We need someone who already has a huge number of followers, willing to help our community (and not only the mappers from the TL forums who are dedicated mostly to melee maps). My point being: too much e-sport kills the custom maps scene.
That is terrible logic. The system is inherently flawed if it REQUIRES outside intervention to make things work even half-assed. Let's not fool ourselves; with more shoutcasters this system would still not work as well as the previous one.
Perhaps you have never played the original SC or WC3? Too much e-sport does NOT kill the mapping scene. In fact, it would be a boon. More e-sport means more attention means more players means better custom scene.
The old system also put the most popular maps at the top. If it was good and played often then people hosted more of it...the new system is an utter failure plain and simple.
PS: I hold the record for the fastest rise from release to the top of page 1 on both NA and EU. I mention this not to brag but to point out that even successful mappers hate this system.
@Taintedwisp: Go
"Hey can we keep the effect but remove the Surrounding Creep? that green creep makes me think it could be awesome to use on jungle maps to simulate Growths such as Moss on the buildings."
This is probably considered necromancy but, i think i can answer your question.
You can have creep engulfment selectively effecting just buildings (to make it look like moss) without spreading over the surrounding terrain, by simply making the creep in a very small circle, just under the middle of the building, or just about covering the building without sticking out of the edges (or perhaps sticking out of the edges a little bit for effect). With the creep painting tool it should be effortless.
It would also be advisable to replace the creep texture with one of the nicer dark-grass textures.
I Implemented the creep engulfment in a map I'm making but when I place an overmind (Unit) the creep covers the base of the overmind itself... I'm not sure if its because that base-around-the-overmind-area is a terrain object itself, or has a seperate actor, because creep engulfment is off for the units main actor.
I Implemented the creep engulfment in a map I'm making but when I place an overmind (Unit) the creep covers the base of the overmind itself... I'm not sure if its because that base-around-the-overmind-area is a terrain object itself, or has a seperate actor, because creep engulfment is off for the units main actor.
Anyone know what the issue could be?
I get that in maps without creep engulfment. I'm guessing you'd have to go into 3d max to change the model itself to not use the creep texture when it's on creep.
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neato
Now if only we could ENGULF THE POPULARITY SYSTEM then we'd be set.
Now that I think about it, maybe the popularity system isn't so bad. I mean yes, it is, but it could work IF there were more shoutcasters like Husky, Day9, or Pomf&Thud (shoutcasters of the Iron Squid tournament), or whoever, spending time on interesting custom maps and presenting them to a large audience.
There is nobody so far who's famous enough in the e-sports scene who would actually show custom maps regularly on their channel, so that the maps that deserve some popularity will get it. I've noticed how popular the MonoBattles maps became famous when Day9 talked about them, and the same happened when Pomf&Thud spoke of Star Strikers.
Let's be honest here, as a player we generally don't care about random maps, we just want something new, something fun to play that won't take days to finish. That's what the popularity system is partially about, what it does is put on top the map that players spent the most time on. The issue is that new and fun to play maps (which is mainly what we're focused on around here) are almost ignored in the process.
I really think we need shoutcasters to help us a bit on that part. SC2Mapster members streaming our own maps is nice but won't get us much attention, because we're basically sharing it among ourselves... We need someone who already has a huge number of followers, willing to help our community (and not only the mappers from the TL forums who are dedicated mostly to melee maps). My point being: too much e-sport kills the custom maps scene.
@ZealNaga: Go
That is terrible logic. The system is inherently flawed if it REQUIRES outside intervention to make things work even half-assed. Let's not fool ourselves; with more shoutcasters this system would still not work as well as the previous one.
Perhaps you have never played the original SC or WC3? Too much e-sport does NOT kill the mapping scene. In fact, it would be a boon. More e-sport means more attention means more players means better custom scene.
The old system also put the most popular maps at the top. If it was good and played often then people hosted more of it...the new system is an utter failure plain and simple.
PS: I hold the record for the fastest rise from release to the top of page 1 on both NA and EU. I mention this not to brag but to point out that even successful mappers hate this system.
@Taintedwisp: Go "Hey can we keep the effect but remove the Surrounding Creep? that green creep makes me think it could be awesome to use on jungle maps to simulate Growths such as Moss on the buildings."
This is probably considered necromancy but, i think i can answer your question.
You can have creep engulfment selectively effecting just buildings (to make it look like moss) without spreading over the surrounding terrain, by simply making the creep in a very small circle, just under the middle of the building, or just about covering the building without sticking out of the edges (or perhaps sticking out of the edges a little bit for effect). With the creep painting tool it should be effortless.
It would also be advisable to replace the creep texture with one of the nicer dark-grass textures.
Can someone help me with something?
I Implemented the creep engulfment in a map I'm making but when I place an overmind (Unit) the creep covers the base of the overmind itself... I'm not sure if its because that base-around-the-overmind-area is a terrain object itself, or has a seperate actor, because creep engulfment is off for the units main actor.
Anyone know what the issue could be?
So does this work for anything else besides structures? Doodads? Cliffs? Other units?
I get that in maps without creep engulfment. I'm guessing you'd have to go into 3d max to change the model itself to not use the creep texture when it's on creep.