I do agree that it is complex, but not as much as it first appears. Once you get used to it, it really is not that difficult to understand.
There are aspects of it that are confusing, but you don't have to mess with those if you don't want to.
I do agree that there should be a beginner's editor. It appears to me that there is only the editor, and then The Galaxy code. IE, Hard and Really Hard.
But other than that, I would recommend watching ALL of OneTwo's video tutorials on YouTube, they will literally teach you everything you NEED to know.
I do agree that it is complex, but not as much as it first appears. Once you get used to it, it really is not that difficult to understand.
There are aspects of it that are confusing, but you don't have to mess with those if you don't want to.
I do agree that there should be a beginner's editor. It appears to me that there is only the editor, and then The Galaxy code. IE, Hard and Really Hard.
But other than that, I would recommend watching ALL of OneTwo's video tutorials on YouTube, they will literally teach you everything you NEED to know.
Sorry, but I don't believe thats correct. Lets say for instance you want a custom hydralisk. No problem right? JUst modify the existing one. Now lets say you want a second custom hydralisk with different stats.
- First you duplicate the original hydralisk and of course only duplicate the things you want to change as well (weapons, damage effects, and unit)
- Then you realize the actor needs a duplicate too, so you make one of those.
- Uh oh, now your hydralisk lost all of his animations. He stands still while firing.
- The actor lost all of his events and the model doesn't work either. You can paste the same values from the other hydralisk actor, but the editor wont let you (and if you somehow manage to they wont work).
- Now you have useless blob unit, and the editor expects you to somehow know what to enter for all of the actor event and footprint event fields (which it offers no documentation for this and even if you know how, it takes hours).
Control+C on actors copys everything including the model and events. Only trouble is when you modify the field which tells the game what unit the actor is for.
its still a big mess...you have to rename everything if you want to keep things in order. so time consuuuuuuming (multple U:s to tell it takes so much time)
@Lucavious: Go
I do agree that it is complex, but not as much as it first appears. Once you get used to it, it really is not that difficult to understand.
There are aspects of it that are confusing, but you don't have to mess with those if you don't want to.
I do agree that there should be a beginner's editor. It appears to me that there is only the editor, and then The Galaxy code. IE, Hard and Really Hard.
But other than that, I would recommend watching ALL of OneTwo's video tutorials on YouTube, they will literally teach you everything you NEED to know.
Great to be back and part of the community again!
Sorry, but I don't believe thats correct. Lets say for instance you want a custom hydralisk. No problem right? JUst modify the existing one. Now lets say you want a second custom hydralisk with different stats.
- First you duplicate the original hydralisk and of course only duplicate the things you want to change as well (weapons, damage effects, and unit)
- Then you realize the actor needs a duplicate too, so you make one of those.
- Uh oh, now your hydralisk lost all of his animations. He stands still while firing.
- The actor lost all of his events and the model doesn't work either. You can paste the same values from the other hydralisk actor, but the editor wont let you (and if you somehow manage to they wont work).
- Now you have useless blob unit, and the editor expects you to somehow know what to enter for all of the actor event and footprint event fields (which it offers no documentation for this and even if you know how, it takes hours).
@Lucavious: Go
Control+C on actors copys everything including the model and events. Only trouble is when you modify the field which tells the game what unit the actor is for.
@wOlfLisK: Go
its still a big mess...you have to rename everything if you want to keep things in order. so time consuuuuuuming (multple U:s to tell it takes so much time)
still happy birthday cool toy.. hope we get a general update before LotVoid.. but i'm not counting on it ;^)