I sometimes play SCBW on my smartphone and I decided to give it a more SC2 feel by replacing some sounds. As you know all the sounds in SCBW are WAV files. So I took the race sounds that are WAVs, opened them in Audacity and pasted SC2 music in addition to these sounds, keeping them 22 KHz 32b etc.
Then I used Ladyk MPQ, deleted the original WAV files and started importing the new files nut Ladyk MPQ gave me 'parameter error'. So I used MPQMaster that imported them without error but when I entered the game and I heard nothing for the WAVs that I replaced, no sound
How can I make the sound work? I use same frequency for the sound
Back from my SC1 modding days I remember the wavs needed to be compressed in a very specific format, though I cannot remember it. my guess is that it must be 16-bit wav.
But I am curious, how exactly are you playing SCBW in your smartphone? :o
Why, why do I waste time with such stupidities? In such a time MPQ editors should never waste your time, I tried Ladik MPQ Editor it didn't wanna import anything cause of 'Wrong parameter'!!! MPQ Master that seems to be Ladik's knockoff managed to import some files but somehow I still didn't hear the music, maybe cause I was naming it after the File Names without list like Unknonw0007.wav or File000012.wav or because MPQ Master didn't import them properly.
In the past, e.g in Warcraft 3 I've used WinMPQ to import stuff when I had Vista in 2009, now it didn't want to work on Windows 8.1. But after downloading the DLL and OCX files it was missing, I made it work!
This program is the real deal for MPQ, WinMPQ ! It didn't fail me in the past, didn't fail me again. Not only does it import without a problem but when I added a (list) to get names for the files, and then when I replaced the files with the same names as in the list, e.g title.wav or protoss1.wav or terran 2.wav, when I tried in game - it worked!
And no need to compress them to make them work, they work at 44.1 KHz (I used 22 KHz to save size, though), 32 bit, Stereo you save a WAV file - used Audacity and under 1 hr I changed all I wanted! Why did this have to take 5 hrs to work, and when it worked it took me the expected not more than 45 mins..
Could be also because SCBW's MPQ unlike War3's and others files are not named and hard to figure out the names. In War3 you have this tidy tree where you know where all is. The best MPQ editor for browsing it in order remains War3 Model Editor but it cannot open too large files (like SC2 Assets), on the other hand, Ladik's MPQ Editor that fails so hard with SCBW MPQ can do the job with large MPQs and as far as I remember does not give 'parameter errors' for SC2 or War3.. but not 100% sure,
There is a cut version of SCBW on the internet, just 100MB, I found it weird that it was so small, then I realized it is ICCUP version - they cut the campaign and all Music data, I got no music ingame, made me think my phone didnt wanna play sound. Then I took 1GB game, it was full and music played.
Just get the game from anywhere or your own copy (installed), get Winulator android app, copy your SCBW folder to your phone, use the Winulator and there you go. On Galaxy S4 Mini it runs smoothly. My next tries will be EE, Diablo 2, War3, windows 95 if it requires Win OS.
Can anyone help with that thing?
I sometimes play SCBW on my smartphone and I decided to give it a more SC2 feel by replacing some sounds. As you know all the sounds in SCBW are WAV files. So I took the race sounds that are WAVs, opened them in Audacity and pasted SC2 music in addition to these sounds, keeping them 22 KHz 32b etc.
Then I used Ladyk MPQ, deleted the original WAV files and started importing the new files nut Ladyk MPQ gave me 'parameter error'. So I used MPQMaster that imported them without error but when I entered the game and I heard nothing for the WAVs that I replaced, no sound
How can I make the sound work? I use same frequency for the sound
Back from my SC1 modding days I remember the wavs needed to be compressed in a very specific format, though I cannot remember it. my guess is that it must be 16-bit wav.
But I am curious, how exactly are you playing SCBW in your smartphone? :o
Why, why do I waste time with such stupidities? In such a time MPQ editors should never waste your time, I tried Ladik MPQ Editor it didn't wanna import anything cause of 'Wrong parameter'!!! MPQ Master that seems to be Ladik's knockoff managed to import some files but somehow I still didn't hear the music, maybe cause I was naming it after the File Names without list like Unknonw0007.wav or File000012.wav or because MPQ Master didn't import them properly.
In the past, e.g in Warcraft 3 I've used WinMPQ to import stuff when I had Vista in 2009, now it didn't want to work on Windows 8.1. But after downloading the DLL and OCX files it was missing, I made it work!
This program is the real deal for MPQ, WinMPQ ! It didn't fail me in the past, didn't fail me again. Not only does it import without a problem but when I added a (list) to get names for the files, and then when I replaced the files with the same names as in the list, e.g title.wav or protoss1.wav or terran 2.wav, when I tried in game - it worked!
And no need to compress them to make them work, they work at 44.1 KHz (I used 22 KHz to save size, though), 32 bit, Stereo you save a WAV file - used Audacity and under 1 hr I changed all I wanted! Why did this have to take 5 hrs to work, and when it worked it took me the expected not more than 45 mins..
Could be also because SCBW's MPQ unlike War3's and others files are not named and hard to figure out the names. In War3 you have this tidy tree where you know where all is. The best MPQ editor for browsing it in order remains War3 Model Editor but it cannot open too large files (like SC2 Assets), on the other hand, Ladik's MPQ Editor that fails so hard with SCBW MPQ can do the job with large MPQs and as far as I remember does not give 'parameter errors' for SC2 or War3.. but not 100% sure,
@xcorbo: Go
There is a cut version of SCBW on the internet, just 100MB, I found it weird that it was so small, then I realized it is ICCUP version - they cut the campaign and all Music data, I got no music ingame, made me think my phone didnt wanna play sound. Then I took 1GB game, it was full and music played.
Just get the game from anywhere or your own copy (installed), get Winulator android app, copy your SCBW folder to your phone, use the Winulator and there you go. On Galaxy S4 Mini it runs smoothly. My next tries will be EE, Diablo 2, War3, windows 95 if it requires Win OS.
yay! ヽ༼ຈل͜ຈ༽ノ
@Eimtr: Go
You need a "list file" for brood war so you don't see unknowns. Same with diablo.
I use winmpq for all mpq related operations regardless of game.