I actually almost died once or twice on normal :) I'm so bad at sc2 ^.^
I think, I have to agree with you here :p. I tried some missions on normal to try out the functionality of the Master Archives and to get some of the achievements, and I had the feeling it was like impossible to die on normal. It was so easy even to break down all sorts of bases you weren't really supposed to enter. The protoss shuttle thing for example, I think I killed all the bases even before they started sending multiple shuttles at once. Its nice, that they accounted for that, though, it didn't just keep spawning the shuttles, it made me win right away.
Same with the Collect all Eggs mission, my first approach was to just kill the base to kill the queen whenever she respawns, but killing the base just made me win without even collecting a single egg (well maybe one or 2), which was kinda nice. Luckily, I finished the bonus objectives before ;)
yup in starcraft 1 You play as Duke if I recall. you have to rescue the battlecruisers which are locked up by getting on the pads and they fly out, Pilot and all.
yup in starcraft 1 You play as Duke if I recall. you have to rescue the battlecruisers which are locked up by getting on the pads and they fly out, Pilot and all.
Was that inside a prison? I thought it was on some kind of platform in orbit somewhere. O.o
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I almost did as well and then the guy on the radio said
"Sir the Zerg are retreating! We ARE going to make it yay ha ha let's all hug each other yay for everyone!"
and the entire cutscene was destroyed by one piece of horrible dialog. I have to admit though the cutscene where kerrigan finds out Jim is *dead* had amazing VO. Very emotional same deal with the Raynor prison scene I loved it. Fenix got his dues!!!
I kind of liked that Heart gave throwbacks and did a lot to try to fix the gaping holes in WoL, especially with tying in SC/BW. We get nods to Fenix, we get Infested Stukov, we get Duran, we get an explanation for evil Queen of Blades, we even get some recognition with Tosh/Nova after the events. I still wish it was a less hand-held and predictable. Warfield and Duran's death were expected, I would have rather they pulled a Game of Thrones and used death and plot twists in a more shocking way instead. That's what I liked about the original SC1 plot with Kerrigan and with Mengsk.
@Taintedwisp: Go LOL those were the Dylarian Shipyards! You in fact brought the pilots to STEAL them from a space platform!
You just reinforced Triceron's argument... Jeez.
FINE then in WoL new Folsom There were diamondbacks and tanks with they keys in them just outside their cells.
actually I just went back and rewatched it, it never shows him having the gun, It also never shows her taking off his handcuffs, SO it COULD be said that she took off his hand cuffs and gave him his favorite gun.
I thought that was very good, It showed that while kerrigan is still influenced by her anger, She still has her humanity, The killed warfield out of anger, But when she got a hold of herself she showed mercy and allowed the injured soliders to go home.
hah, I think kerrigan gave it to him in-between scenes, I suppose it didn't occur to blizzard to have her hand him the gun, though its an in game cinematic, So It would have looked like shit if she handed it to him.(it would have looked choppy).
Umm... What in-between scenes? There is absolutely no reason Kerrigan would go out of her way to get Jim's gun. It was magically given to Jim by Blizz in order to create a memorable scene.
What what what?? That was what made the entire scene. Are you saying the writing was bad, or the delivery? We're talking about life-or-death here, staring death in the face one minute and rejoicing in the glory of salvation the next. The guy wouldn't be thinking about how overplayed a phrase like "We're gonna make it!" would sound. It's overplayed for a reason. Simple, effective, doesn't try to be clever. It works. At least on me it did.
EDIT: I mean yeah by itself it would've been dumb but not after what comes before "General! It's a miracle!" And besides, its a radio transmission to the general, that means status update. They're gonna make it!
Umm... What in-between scenes? There is absolutely no reason Kerrigan would go out of her way to get Jim's gun. It was magically given to Jim by Blizz in order to create a memorable scene.
^ This. People have checked the files. Kerrigan doesn't have it when she walks in, Jim doesn't have it in the cell, it just...appears :P
One thing I really loved was how they used music. I don't remember WoL having so many epic soundtracks playing during the missions themselves, but in HotS the music was very frequently awesome. :P
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We see Kerrigan entering from Raynor's perspective, and he's delirious enough to hallucinate her human form at first, so we can't take that part of the scene as fact. It's fairly reasonable, even in gameplay terms (Psionic Shift anyone?), that Kerrigan got the gun while Raynor (and by extension, the player) wasn't paying attention.
As for Narud's death, what else should he have done? He had already served his primary purpose (reviving Amon), so his remaining goal was to keep producing Hybrids for Amon's army, and to kill Kerrigan. By the time he could reasonably assume his entire lab was a goner it was too late, Kerrigan had a full lockdown and his Hybrids were dead. He could have escaped in the opening stages, but what then? He'd have to build a new lab, which Kerrigan would just find and wreck again. Plus Amon pulled "you have outlived your usefulness" on the Zerg and Hybrids in In Utter Darkness, so he couldn't exactly rely on the support of his master either.
And those who keep bashing Raynor for his interactions with Kerrigan: a) He's human and he loves her, lovestruck humans don't act rationally. b) He trusts Zeratul (whom he's just as close with if not closer than Fenix), WHO TOLD HIM AS A FACT THAT THE UNIVERSE WILL END IF KERRIGAN DIES!!!, even if he personally does want to kill Kerrigan for her crimes, part of his "good guy" character specifically is that he sacrifices these personal goals for "the greater good". And this isn't a SCII retcon, it's the reason he was like "screw this, I'm out" when Mengsk destroyed Tarsonis.
Now for my personal experience, I loved Abathur and Stukov, Kerrigan's abilities are stupidly OP apart from the last 2 tiers, lack of Hydra+Muta evolutions made me sad, dialogue regarding "being the swarm" and "collecting essence" needs (a lot) more variety, most missions were very fun apart from my personal dislike of time limits. Normal difficulty+Wild Mutation+Kinetic Blast=fun times XD
One lore qualm I have is why Kerrigan felt the need to completely wipe out the Protoss on Kaldir, it's not like the Golden Armada won't come after her at some point anyway, and she never runs into any other fleets on accident. Might get a better explanation with a star map, and since I personally visited Kaldir first it was easy enough to blame on her previous emotional trauma.
Not sure is serious or trolling... But here's a video that might help you understand what makes or breaks a story, it's about how the Star Wars prequels messed up in every way and I find that it generally explains not what to do when telling a story.
The charm of the Starcraft story was that it broke the cliches and the tropes and it came up with plot devices that weren't outwardly predictable. The good guys didn't get the girl at the end and the bad guys were people you helped into power. It was Game of Thrones.
Now you look at Starcraft 2's storyline, and it's straight forward hand-fed story that doesn't really have any major plot twists in the way. It focuses on character relationships that aren't strongly explained, and we're left to question what their motivations are. I felt that HOTS did better at fixing the relationships by introducing characters with simpler motives. This makes telling the linear story more easy to follow, but it becomes more predictable as well. All plot twists are spoon fed to us, leaving it feeling empty.
This isn't to say the story in SC2 is bad or flawed in a technical sense. It isn't exactly comparable to the Phantom Menace. Whether you liked the writing and dialogue or not, that's purely subjective. SC2 is more like your typical hollywood blockbuster. I'm not a big fan of the story itself, but it's nonetheless enjoyable. It just lacks the depth and complexity of the SC/Broodwar days, which is sadly something we have to accept.
Broodwar was slap full of cliches.... Actually all of blizzard games are, they base about 95% of all of their stories since wc2 on pop culture.
The african renegade, the redneck commander, The clint eastwood main good guy, The Badguy, you love to hate, but there is really little reason to hate him.
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@Taintedwisp: Go
Maybe the prison is just that big (sarcasm)
I think, I have to agree with you here :p. I tried some missions on normal to try out the functionality of the Master Archives and to get some of the achievements, and I had the feeling it was like impossible to die on normal. It was so easy even to break down all sorts of bases you weren't really supposed to enter. The protoss shuttle thing for example, I think I killed all the bases even before they started sending multiple shuttles at once. Its nice, that they accounted for that, though, it didn't just keep spawning the shuttles, it made me win right away.
Same with the Collect all Eggs mission, my first approach was to just kill the base to kill the queen whenever she respawns, but killing the base just made me win without even collecting a single egg (well maybe one or 2), which was kinda nice. Luckily, I finished the bonus objectives before ;)
@SoulFilcher: Go
yup in starcraft 1 You play as Duke if I recall. you have to rescue the battlecruisers which are locked up by getting on the pads and they fly out, Pilot and all.
Was that inside a prison? I thought it was on some kind of platform in orbit somewhere. O.o
@Taintedwisp: Go LOL those were the Dylarian Shipyards! You in fact brought the pilots to STEAL them from a space platform!
You just reinforced Triceron's argument... Jeez.
Warfield cutscene made me cry...
@TheZizz: Go
I almost did as well and then the guy on the radio said
"Sir the Zerg are retreating! We ARE going to make it yay ha ha let's all hug each other yay for everyone!"
and the entire cutscene was destroyed by one piece of horrible dialog. I have to admit though the cutscene where kerrigan finds out Jim is *dead* had amazing VO. Very emotional same deal with the Raynor prison scene I loved it. Fenix got his dues!!!
I kind of liked that Heart gave throwbacks and did a lot to try to fix the gaping holes in WoL, especially with tying in SC/BW. We get nods to Fenix, we get Infested Stukov, we get Duran, we get an explanation for evil Queen of Blades, we even get some recognition with Tosh/Nova after the events. I still wish it was a less hand-held and predictable. Warfield and Duran's death were expected, I would have rather they pulled a Game of Thrones and used death and plot twists in a more shocking way instead. That's what I liked about the original SC1 plot with Kerrigan and with Mengsk.
FINE then in WoL new Folsom There were diamondbacks and tanks with they keys in them just outside their cells.
actually I just went back and rewatched it, it never shows him having the gun, It also never shows her taking off his handcuffs, SO it COULD be said that she took off his hand cuffs and gave him his favorite gun.
@GhostNova91: Go
I thought that was very good, It showed that while kerrigan is still influenced by her anger, She still has her humanity, The killed warfield out of anger, But when she got a hold of herself she showed mercy and allowed the injured soliders to go home.
@Taintedwisp: Go
I'm just starting to wonder where Jim had to hide that gun in order to get it into that prison cell...
@LitePollution9: Go
hah, I think kerrigan gave it to him in-between scenes, I suppose it didn't occur to blizzard to have her hand him the gun, though its an in game cinematic, So It would have looked like shit if she handed it to him.(it would have looked choppy).
@Taintedwisp: Go
Umm... What in-between scenes? There is absolutely no reason Kerrigan would go out of her way to get Jim's gun. It was magically given to Jim by Blizz in order to create a memorable scene.
@GhostNova91: Go
What what what?? That was what made the entire scene. Are you saying the writing was bad, or the delivery? We're talking about life-or-death here, staring death in the face one minute and rejoicing in the glory of salvation the next. The guy wouldn't be thinking about how overplayed a phrase like "We're gonna make it!" would sound. It's overplayed for a reason. Simple, effective, doesn't try to be clever. It works. At least on me it did.
EDIT: I mean yeah by itself it would've been dumb but not after what comes before "General! It's a miracle!" And besides, its a radio transmission to the general, that means status update. They're gonna make it!
^ This. People have checked the files. Kerrigan doesn't have it when she walks in, Jim doesn't have it in the cell, it just...appears :P
One thing I really loved was how they used music. I don't remember WoL having so many epic soundtracks playing during the missions themselves, but in HotS the music was very frequently awesome. :P
Aaaand we are back on track, we all agree BW was better ;-)
@zeldarules28: Go
We see Kerrigan entering from Raynor's perspective, and he's delirious enough to hallucinate her human form at first, so we can't take that part of the scene as fact. It's fairly reasonable, even in gameplay terms (Psionic Shift anyone?), that Kerrigan got the gun while Raynor (and by extension, the player) wasn't paying attention.
As for Narud's death, what else should he have done? He had already served his primary purpose (reviving Amon), so his remaining goal was to keep producing Hybrids for Amon's army, and to kill Kerrigan. By the time he could reasonably assume his entire lab was a goner it was too late, Kerrigan had a full lockdown and his Hybrids were dead. He could have escaped in the opening stages, but what then? He'd have to build a new lab, which Kerrigan would just find and wreck again. Plus Amon pulled "you have outlived your usefulness" on the Zerg and Hybrids in In Utter Darkness, so he couldn't exactly rely on the support of his master either.
And those who keep bashing Raynor for his interactions with Kerrigan: a) He's human and he loves her, lovestruck humans don't act rationally. b) He trusts Zeratul (whom he's just as close with if not closer than Fenix), WHO TOLD HIM AS A FACT THAT THE UNIVERSE WILL END IF KERRIGAN DIES!!!, even if he personally does want to kill Kerrigan for her crimes, part of his "good guy" character specifically is that he sacrifices these personal goals for "the greater good". And this isn't a SCII retcon, it's the reason he was like "screw this, I'm out" when Mengsk destroyed Tarsonis.
And finally, why do so many people complain about "cliché", "overused" or "unoriginal" plot devices? Let's face it, with the amount of fictional content produced so far, any reasonable plot has been done over and over, even the "good and original" stories can be picked apart in retrospect. Take any story, open up a related category on TVTropes, and start counting.
Now for my personal experience, I loved Abathur and Stukov, Kerrigan's abilities are stupidly OP apart from the last 2 tiers, lack of Hydra+Muta evolutions made me sad, dialogue regarding "being the swarm" and "collecting essence" needs (a lot) more variety, most missions were very fun apart from my personal dislike of time limits. Normal difficulty+Wild Mutation+Kinetic Blast=fun times XD
One lore qualm I have is why Kerrigan felt the need to completely wipe out the Protoss on Kaldir, it's not like the Golden Armada won't come after her at some point anyway, and she never runs into any other fleets on accident. Might get a better explanation with a star map, and since I personally visited Kaldir first it was easy enough to blame on her previous emotional trauma.
@Photoloss: Go
Not sure is serious or trolling... But here's a video that might help you understand what makes or breaks a story, it's about how the Star Wars prequels messed up in every way and I find that it generally explains not what to do when telling a story.
The charm of the Starcraft story was that it broke the cliches and the tropes and it came up with plot devices that weren't outwardly predictable. The good guys didn't get the girl at the end and the bad guys were people you helped into power. It was Game of Thrones.
Now you look at Starcraft 2's storyline, and it's straight forward hand-fed story that doesn't really have any major plot twists in the way. It focuses on character relationships that aren't strongly explained, and we're left to question what their motivations are. I felt that HOTS did better at fixing the relationships by introducing characters with simpler motives. This makes telling the linear story more easy to follow, but it becomes more predictable as well. All plot twists are spoon fed to us, leaving it feeling empty.
This isn't to say the story in SC2 is bad or flawed in a technical sense. It isn't exactly comparable to the Phantom Menace. Whether you liked the writing and dialogue or not, that's purely subjective. SC2 is more like your typical hollywood blockbuster. I'm not a big fan of the story itself, but it's nonetheless enjoyable. It just lacks the depth and complexity of the SC/Broodwar days, which is sadly something we have to accept.
@Triceron: Go
Broodwar was slap full of cliches.... Actually all of blizzard games are, they base about 95% of all of their stories since wc2 on pop culture.
The african renegade, the redneck commander, The clint eastwood main good guy, The Badguy, you love to hate, but there is really little reason to hate him.