I have gamestrings.txt, objectstrings.txt, and triggerstrings.txt that I would like in my map, but I can't import them because they are reserved. Also, I do not see a convenient place to paste the text like the data editor has for the xml files.
How do I transfer the information on these 3 files?
I'm having another problem now too - I try to move files into Base.SC2Data folder within the map but instead it just puts my files into a new folder, called base.Sc2Data, not capitalized.
I have gamestrings.txt, objectstrings.txt, and triggerstrings.txt that I would like in my map, but I can't import them because they are reserved. Also, I do not see a convenient place to paste the text like the data editor has for the xml files.
How do I transfer the information on these 3 files?
can you elaborate on what you are trying to achieve? ... obviously you cannot just add files with those names, but is that really what you want, or do you want to update the content of the gamestrings.txt etc, or create different versions for different locale's, etc.???
I have those 3 files that I would like to put in the map, I got them out of voidmulti mod, and in using them I won't need the voidmulti dependency but I'll still have whatever tooltips and such people expect when playing multiplayer. The xml files I transferred over by copying the text and pasting into the xml window in the editor for each thing - units, actors, etc. There doesn't seem to be a window to paste text for the txt files though, and it won't let me rename, replace, or modify the existing txt files upon creating a new map.
(I do want the contents of the existing files from the map in there too, but that is easily copied onto my text files to create a combo, so either the ability to import them or the ability to edit the existing ones will do.)
Also, some of the files that I moved over from the voidmulti mod, the trigger files, came out of "base.sc2data/triggerlibs folder(don't remember exact capitalization), so I wanted to put them in the same place in the map. The map already has a "Base.SC2Data" folder. But when I try to put them in there, it instead creates another folder tree (named "base.SC2Data") right underneath the existing Base.SC2Data folder. I have typed it in many many times trying to move the trigger files to the right directory and it just puts them in a separate one every time. Is there some special character or a number that looks like a letter or something in the default existing directory?
CASC view (http://www.zezula.net/en/casc/main.html) , export your txt files from your map, merge them with your new txt files, reimport, save, open in editor.
I can't find a way to open the map with cascview; it just opens the starcraft directory stuff. The map editor won't import reserved file names. And I can't find a way to edit those files in the map editor either. You lost me at "reimport". If there is a way to do that, tell me how!
open casc view, open game storage, set folder, open map, export stuff from the map, change stuff, reimport them with casc view, save/close, open with editor.
hmm i could swear i have opened a map with casc view once, w/e nvm, my fault.
save the map as components ( folder), you should find your txt files inside. replace them with your merged ones.
if this doesnt work open your map with MPQ-editor (from same page as casc view)
Ok, the mpq editor solved the problem. And the other problem that I had briefly was fixed the next time I saved and closed the editor then restarted. So all is well now, thanks!
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I have gamestrings.txt, objectstrings.txt, and triggerstrings.txt that I would like in my map, but I can't import them because they are reserved. Also, I do not see a convenient place to paste the text like the data editor has for the xml files.
How do I transfer the information on these 3 files?
I'm having another problem now too - I try to move files into Base.SC2Data folder within the map but instead it just puts my files into a new folder, called base.Sc2Data, not capitalized.
can you elaborate on what you are trying to achieve? ... obviously you cannot just add files with those names, but is that really what you want, or do you want to update the content of the gamestrings.txt etc, or create different versions for different locale's, etc.???
I have those 3 files that I would like to put in the map, I got them out of voidmulti mod, and in using them I won't need the voidmulti dependency but I'll still have whatever tooltips and such people expect when playing multiplayer. The xml files I transferred over by copying the text and pasting into the xml window in the editor for each thing - units, actors, etc. There doesn't seem to be a window to paste text for the txt files though, and it won't let me rename, replace, or modify the existing txt files upon creating a new map.
(I do want the contents of the existing files from the map in there too, but that is easily copied onto my text files to create a combo, so either the ability to import them or the ability to edit the existing ones will do.)
Also, some of the files that I moved over from the voidmulti mod, the trigger files, came out of "base.sc2data/triggerlibs folder(don't remember exact capitalization), so I wanted to put them in the same place in the map. The map already has a "Base.SC2Data" folder. But when I try to put them in there, it instead creates another folder tree (named "base.SC2Data") right underneath the existing Base.SC2Data folder. I have typed it in many many times trying to move the trigger files to the right directory and it just puts them in a separate one every time. Is there some special character or a number that looks like a letter or something in the default existing directory?
CASC view (http://www.zezula.net/en/casc/main.html) , export your txt files from your map, merge them with your new txt files, reimport, save, open in editor.
I can't find a way to open the map with cascview; it just opens the starcraft directory stuff. The map editor won't import reserved file names. And I can't find a way to edit those files in the map editor either. You lost me at "reimport". If there is a way to do that, tell me how!
open casc view, open game storage, set folder, open map, export stuff from the map, change stuff, reimport them with casc view, save/close, open with editor.
This is what casc view shows me when I open my maps directory. It doesn't resemble the actual maps there at all. How do I open the map with casc view?
hmm i could swear i have opened a map with casc view once, w/e nvm, my fault. save the map as components ( folder), you should find your txt files inside. replace them with your merged ones. if this doesnt work open your map with MPQ-editor (from same page as casc view)
Ok, the mpq editor solved the problem. And the other problem that I had briefly was fixed the next time I saved and closed the editor then restarted. So all is well now, thanks!