I don't understand your question "Easier to make Heros". It's the same "difficulty" as wings and swarm.
I never personally have never worked on world editor in WC3 but for what i understand it is nowhere as advanced galaxy editor. You can make pretty much everything you can think of in galaxy if you put your time and mind to it.
Is it going to be easy? No, but to say "I'll just wait for W4 and it's editor" and bash one of the most advanced "free" map editors with tons of assets provided due to it being "hard" just blows my mind.
No because at this point, no sane game developer is going to hardcode everything for you, like in Warcraft 3. Starcraft 2 is very very open ended and modular. The term "Hero" means nothing.
Now, if you are looking for specific systems pre built/combined, such as leveling, and inventory, then it is possible, but that is something that I've noticed modders tend to suck at, releasing their code or making systems to begin with. Simply put, very few around here are qualified to make a framework of any kind. The person most likely to have this is TyaArcade, he seems to have developed something for all his maps, but beyond that, I'm unaware of anyone who has built a framework that mimics War3. You can try the official War 3 data mod, or Renee's War3 mods, which are built on those. Renee is probably your best bet for getting stuff to work.
I'll probably make a framework for everyone else. I'm going to need a good art gallery, like Warcraft 3 skins and spell animations. It seems that trying to load WC3 mod from Blizzard no longer works and crashes the map.
Btw, to the other poster, it's not "hard" it's TEDIOUS. Hence the difference.
I'm going to tell you right now that it's the lack of an innate hero/inventory system that has stifled map creation in SC2 as compared to WC3
I will however take up this incredibly tedious 3+ month task of creating a hero engine.
Just curious, any hero engines if not?
@EdwardSolomon: Go
wat
@Knallertton: Go
I'll take it as a no.
I'll wait for Warcraft IV and its map editor then.
Then you have to wait a few years.
@EdwardSolomon: Go
I don't understand your question "Easier to make Heros". It's the same "difficulty" as wings and swarm.
I never personally have never worked on world editor in WC3 but for what i understand it is nowhere as advanced galaxy editor. You can make pretty much everything you can think of in galaxy if you put your time and mind to it.
Is it going to be easy? No, but to say "I'll just wait for W4 and it's editor" and bash one of the most advanced "free" map editors with tons of assets provided due to it being "hard" just blows my mind.
@EdwardSolomon: Go
No because at this point, no sane game developer is going to hardcode everything for you, like in Warcraft 3. Starcraft 2 is very very open ended and modular. The term "Hero" means nothing.
Now, if you are looking for specific systems pre built/combined, such as leveling, and inventory, then it is possible, but that is something that I've noticed modders tend to suck at, releasing their code or making systems to begin with. Simply put, very few around here are qualified to make a framework of any kind. The person most likely to have this is TyaArcade, he seems to have developed something for all his maps, but beyond that, I'm unaware of anyone who has built a framework that mimics War3. You can try the official War 3 data mod, or Renee's War3 mods, which are built on those. Renee is probably your best bet for getting stuff to work.
@ArcaneDurandel: Go
I'll probably make a framework for everyone else. I'm going to need a good art gallery, like Warcraft 3 skins and spell animations. It seems that trying to load WC3 mod from Blizzard no longer works and crashes the map.
Btw, to the other poster, it's not "hard" it's TEDIOUS. Hence the difference.
I'm going to tell you right now that it's the lack of an innate hero/inventory system that has stifled map creation in SC2 as compared to WC3
I will however take up this incredibly tedious 3+ month task of creating a hero engine.