Hey guys, I just put together a little video showcasing a lot of my different SC2 projects.
Let me know what you think!
Video:
Another prototype I forgot to include in the above video:
Maps in order of viewing...
1. Base Race [In Development] Published
"Up to 4 player Co-Op Defense Action RPG."
2. Top Down Fighters [Legacy Prototype] Published
"Up to Player Co-Op Class Based Top Down Shooter, First map made in SC2 Editor, laggy but still fun."
3. Bomberling [In Development] Published
"Up to 4 Player FFA bomberman style action."
4. Hack n Slash [ Prototype ] Unpublished
"Just a simple Diablo control style map."
5. Star Screamers [ Prototype ] Unpublished
"Up to 4 Player Co-Op Top Down Shooting Arena Action. (Based on Bomberling code for prototyping."
6. Ruthless [ In Development ] Unpublished
"Up to 10 player Team Based RTS/Action RPG. Play is similiar to Savage, Savage 2, Natural Selection."
This video was just to showcase some of my various SC2 projects and maybe gauge the community's response to which maps they'd like to see me expand on.
[EDIT] Changed link to HD video.
Holy moly, you have a portfolio! This is some good work, and it crosses so many game types.
Star Screamers reminds me a lot of the original Smash TV game (NES/SNES). I wonder if that perspective/controls could be adapted for a Smash TV mod, given that I think the original project isn't being worked on anymore.
So you have so many different projects and many are unpublished, why not focus on just one or two and really polish the f^#! out of them?
I came here expecting Dustin Browder. Now I feel sorry for you. I was expecting something you could never be which made your post a complete let-down to me, even though you probably put a lot of work into it. I'm gonna make up by taking the effort to watch your video tomorrow, when I've got sound (in bed without earphones now).
@SkrowFunk: Go
I was actually thinking about turning Star-Screamers into a Smash TV type game.
Most of the maps were made for me to test the editor and learn everything I needed for one big project, now I'm nearing the point that I want to start laying the framework for this big project. Base Race is my latest work and is in active development.
Not bad! Like the idea and concept of most of those games. What I feel you lack is refinement - most of your maps look like they could look a lot smoother. Better terrain, better UI, that kind of jazz. But overall you seem to have created some very playable and interesting maps.
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Hey guys, I just put together a little video showcasing a lot of my different SC2 projects.
Let me know what you think!
Video:
Another prototype I forgot to include in the above video:
Maps in order of viewing...
1. Base Race [In Development] Published "Up to 4 player Co-Op Defense Action RPG."
2. Top Down Fighters [Legacy Prototype] Published "Up to Player Co-Op Class Based Top Down Shooter, First map made in SC2 Editor, laggy but still fun."
3. Bomberling [In Development] Published "Up to 4 Player FFA bomberman style action."
4. Hack n Slash [ Prototype ] Unpublished "Just a simple Diablo control style map."
5. Star Screamers [ Prototype ] Unpublished "Up to 4 Player Co-Op Top Down Shooting Arena Action. (Based on Bomberling code for prototyping."
6. Ruthless [ In Development ] Unpublished "Up to 10 player Team Based RTS/Action RPG. Play is similiar to Savage, Savage 2, Natural Selection."
This video was just to showcase some of my various SC2 projects and maybe gauge the community's response to which maps they'd like to see me expand on. [EDIT] Changed link to HD video.
@Dustin374: Go
Holy moly, you have a portfolio! This is some good work, and it crosses so many game types.
Star Screamers reminds me a lot of the original Smash TV game (NES/SNES). I wonder if that perspective/controls could be adapted for a Smash TV mod, given that I think the original project isn't being worked on anymore.
So you have so many different projects and many are unpublished, why not focus on just one or two and really polish the f^#! out of them?
I came here expecting Dustin Browder. Now I feel sorry for you. I was expecting something you could never be which made your post a complete let-down to me, even though you probably put a lot of work into it. I'm gonna make up by taking the effort to watch your video tomorrow, when I've got sound (in bed without earphones now).
Uploaded the HD version of the video!
@SkrowFunk: Go I was actually thinking about turning Star-Screamers into a Smash TV type game.
Most of the maps were made for me to test the editor and learn everything I needed for one big project, now I'm nearing the point that I want to start laying the framework for this big project. Base Race is my latest work and is in active development.
LOLOLOL! _ Jokes aside, it's really nice.
So I actually watched this:
Not bad! Like the idea and concept of most of those games. What I feel you lack is refinement - most of your maps look like they could look a lot smoother. Better terrain, better UI, that kind of jazz. But overall you seem to have created some very playable and interesting maps.