So I look in the "play animation" trigger and in the dropdown menu there is every letter there, which kind of confuses me. Then I see the animation I need, Unload End, isn't there. How do I make a unit play on his animations, like stand, attack, ect?
You can combine multiple strings. There should be a string for Unload, if you select it, a second dropdown should appear, where you can select End. All the letters are included, because multiple units use spell animations like Spell A, Spell B etc, which you can play by combining the spell animation and the letter A.
I see, that clears up a lot, thanks. What if I wanted to cut the last second or two off of my animation via trigger and make the unit move/attack/whatever as normal? I assume I'd just put a wait command, then whatever trigger returns the unit to normal activity.
If you just want to cut off the animation, you can use an AnimationClear actor message.
Your solution only works, if the unit is set up to clear animations by itself, if it returns to normal activity. The animation you make it play is not linked to the unit's activity otherwise, it would just continue to play the animation while idling.
So I look in the "play animation" trigger and in the dropdown menu there is every letter there, which kind of confuses me. Then I see the animation I need, Unload End, isn't there. How do I make a unit play on his animations, like stand, attack, ect?
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
some of the animations you wanted are under play animation
also try the load and unload animation actions
anything else is beyond me lol,
You can combine multiple strings. There should be a string for Unload, if you select it, a second dropdown should appear, where you can select End. All the letters are included, because multiple units use spell animations like Spell A, Spell B etc, which you can play by combining the spell animation and the letter A.
@Kueken531: Go
I see, that clears up a lot, thanks. What if I wanted to cut the last second or two off of my animation via trigger and make the unit move/attack/whatever as normal? I assume I'd just put a wait command, then whatever trigger returns the unit to normal activity.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@Bilxor: Go
If you just want to cut off the animation, you can use an AnimationClear actor message.
Your solution only works, if the unit is set up to clear animations by itself, if it returns to normal activity. The animation you make it play is not linked to the unit's activity otherwise, it would just continue to play the animation while idling.