My map Lycanthropy is has a bug in it in the triggers
After night 1, and on Night 2 (and etc nights) the civilian doesn't transform, it just stays the same... It's really strange... but it works on Night 1,
I will be posting the map here, and then giving you guys a screenshot of the trigger...
If you see a bug in it, please give me a screenshot of how the trigger should look,
I don't have access to the editor at the moment or I'd look at it myself, but you need to make sure that when the player transforms back into a human that it sets the new human unit to PlayerUnit[1]. There may also be other things happening that change this variable (like, for instance, if the player dies or gets a different unit.) And just to be thorough, make sure the transformation trigger is being run on nights 2 and 3.
just don't make an command card button for the ability... and make a trigger order the unit to use do the ability
(at least i think you can do that... right?)
That's right except the unit also has to have the ability listed in the Abilities+ field. Then you can use a trigger to command the unit to use the ability even if it doesn't have a command card button associated with the ability being ordered.
Well, I dont want to use abilities, Overall looking over this, no way i can fix and everyones solution is data, why no one understand triggers and not just use data -_-
My map Lycanthropy is has a bug in it in the triggers
After night 1, and on Night 2 (and etc nights) the civilian doesn't transform, it just stays the same... It's really strange... but it works on Night 1,
I will be posting the map here, and then giving you guys a screenshot of the trigger...
If you see a bug in it, please give me a screenshot of how the trigger should look,
and PLEASE test the map itself...
Use (last replaced unit) instead of (last created unit.)
@BasharTeg: Go
Tried that before, doesn't work
I don't have access to the editor at the moment or I'd look at it myself, but you need to make sure that when the player transforms back into a human that it sets the new human unit to PlayerUnit[1]. There may also be other things happening that change this variable (like, for instance, if the player dies or gets a different unit.) And just to be thorough, make sure the transformation trigger is being run on nights 2 and 3.
@BasharTeg: Go
trying difference things now
Nothing, doesnt make sense! Urgghghghhg...
This sucks...
If you can't find the error, you can always use ability to morph to the unit. This way the player won't deselect the unit during transformation.
Ability, I cant use it, i gotta use triggers, because with ability they can transform when they want,
@SnyderGuy: Go
not if the ability doesn't have a button
just don't make an command card button for the ability... and make a trigger order the unit to use do the ability
(at least i think you can do that... right?)
@Deantwo: Go
That's right except the unit also has to have the ability listed in the Abilities+ field. Then you can use a trigger to command the unit to use the ability even if it doesn't have a command card button associated with the ability being ordered.
Well, I dont want to use abilities, Overall looking over this, no way i can fix and everyones solution is data, why no one understand triggers and not just use data -_-
you should always use data if possible because of its flexibility