Hey everyone, to start the thread off I'm an editor noob lol
My dilemma is: I'm trying to create a custom watch tower like the one used in GSL Dual Sight.
What I would like to create is a dark colored robotics bay that acts as a watch tower. when it is not activated I would like the robotics bay to act as if it is not researching an ability, when activated it would act as the bay is researching.
Another odd implementation I've been wanting to add is a trigger for a switch to turn the RoboNaga off and on.
For example: a capitol statue(on/off switch) lay a short distance from the associated RoboNaga. When this is destroyed I want the RoboNaga to display a count down progress bar for two game time minutes, and for the duration be un-useable(not researching model and animation).
when the timer is over, The RoboNaga will again be useable and the statue will respawn again as the active on/off switch.
Hey everyone, to start the thread off I'm an editor noob lol
My dilemma is: I'm trying to create a custom watch tower like the one used in GSL Dual Sight.
What I would like to create is a dark colored robotics bay that acts as a watch tower. when it is not activated I would like the robotics bay to act as if it is not researching an ability, when activated it would act as the bay is researching.
Another odd implementation I've been wanting to add is a trigger for a switch to turn the RoboNaga off and on.
For example: a capitol statue(on/off switch) lay a short distance from the associated RoboNaga. When this is destroyed I want the RoboNaga to display a count down progress bar for two game time minutes, and for the duration be un-useable(not researching model and animation). when the timer is over, The RoboNaga will again be useable and the statue will respawn again as the active on/off switch.
Thanks in advance for any help I receive!
Seems like a nice site so far!
bump^ need help plz :(