i have attached a map to show my problem. just press ArrowDown key to start the test.
the problem: i want my camera to follow unit facing, i do that by +/- 30 degree to current camera rotation towards unit facing, but whenver the unit facing is > 90 degree or < -90 the camera start jumping. any idea why this happens.
Initial Velocity seems to be the problem. Can't explain it myself, but when you set it to 0% the issue is gone. This makes it all look a bit more edgy though.
I also recommend to make so the camera change speed is 2-3x times longer than the given period, it will look better/smoother. The decceleration must be 100% and velocity: Existing Velcity
i have attached a map to show my problem. just press ArrowDown key to start the test.
the problem: i want my camera to follow unit facing, i do that by +/- 30 degree to current camera rotation towards unit facing, but whenver the unit facing is > 90 degree or < -90 the camera start jumping. any idea why this happens.
Initial Velocity seems to be the problem. Can't explain it myself, but when you set it to 0% the issue is gone. This makes it all look a bit more edgy though.
I also recommend to make so the camera change speed is 2-3x times longer than the given period, it will look better/smoother. The decceleration must be 100% and velocity: Existing Velcity
Try this:
edgy is not an option.
abv's solution works pretty well.