Well the suicide method is not good, they ignore units/structures in their path, and there are invulnerable structures they must go around but they dont because they dont form a pathway, just a point A to point B type of thing.
I don't understand what you're asking here, but if you are trying to kill a unit through triggers, "remove unit from the game" seems to be the best option.
I wasnt going to test the game like that as its broken...
Im asking what types of triggers cause lag, essentially if several triggers that all have the same event will cause lag(Frame drops during ONLINE games only)
Some people who have played the map have told me the lag is caused by 15 or so units that apply a behavior to all units owned by that player every .25 seconds. Keep in mind these 15 units don't spawn all at once, they spawn every 4 minutes and are able to be killed. Typically if even at least 10 were on the map, defeat would be within short sight so if this can actually be a source of lag i could limit the population of these units. However i've played the map several times and never gotten lag from these units(in populations around 8 or so).
One unit that destroyed my map was raptor zergling. When the zerhling leaped it did trigger the "unit dies" trigger (wtf??), took me a long time to figure it out. In the end i had to remove all those units :/
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Well the suicide method is not good, they ignore units/structures in their path, and there are invulnerable structures they must go around but they dont because they dont form a pathway, just a point A to point B type of thing.
@Project_06: Go
did the lag become better or not?
I don't understand what you're asking here, but if you are trying to kill a unit through triggers, "remove unit from the game" seems to be the best option.
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I wasnt going to test the game like that as its broken...
Im asking what types of triggers cause lag, essentially if several triggers that all have the same event will cause lag(Frame drops during ONLINE games only)
Some people who have played the map have told me the lag is caused by 15 or so units that apply a behavior to all units owned by that player every .25 seconds. Keep in mind these 15 units don't spawn all at once, they spawn every 4 minutes and are able to be killed. Typically if even at least 10 were on the map, defeat would be within short sight so if this can actually be a source of lag i could limit the population of these units. However i've played the map several times and never gotten lag from these units(in populations around 8 or so).
One unit that destroyed my map was raptor zergling. When the zerhling leaped it did trigger the "unit dies" trigger (wtf??), took me a long time to figure it out. In the end i had to remove all those units :/