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    posted a message on Slivan ability "spawn banelings" missing?

    I was hoping for an easy solution to make it an ability but it seams like i have to remake it from start and then just take parts from the behaviors.

    Posted in: Data
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    posted a message on Slivan ability "spawn banelings" missing?

    I have the exact same problem as you, all triggers and everything had no names, blank.

    Thanks for the behavior thing. its extremely hard to find "boss fight stuff" when the triggers look like the picture.

    Posted in: Data
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    posted a message on Slivan ability "spawn banelings" missing?

    In the map "ZZerus03" you can clearly see in teh intro that Slivan Spawning banelings from his back but when i look at him in the data editor i can.t see any trace of this ability anywhere?!? I really wanna use his ability with some modifications but i cant find it, can sombody help em restore him? The ability should exist.

    Posted in: Data
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    posted a message on Burrow sound?

    Ohh thank you, i never really understood what that macro felt is for...

    Posted in: Data
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    posted a message on Burrow sound?

    yes but that would mean two sounds are playing, i rather change the current sound.

    Posted in: Data
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    posted a message on Burrow sound?

    So i gave Slivan a burrow ability i did copy from swarmhosts, i tweeked the events some and the animations look great and then i notice the burrow ability has a sound!! I have not added any sound effect so where does it come from? And yhe, it even has a unburrow sound...

    I'm really trying to find it but cant, where does it come from? Does it have anything to do with Field Slivan - Burrow Ability: Set ID BrwDb?

    There is no actors liked to the ability and no relevant sound actor to the unit, this is so wierd. Is it maybe trigger made?

    Posted in: Data
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    posted a message on [Solved] Get unit UI: Hero icon?

    LoL, i just love my self.

    I'm working on a thing was was like "ok how do i do this now again?" and i search the forum and first post i find it my own where i write the solution :D GG

    Posted in: Triggers
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    posted a message on Help me trigger debug

    Like this then. This worked perfect, thank you!

    What was field i wrote for then?

    Posted in: Triggers
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    posted a message on Help me trigger debug

    Ohhh so that is possible? Nice

    Yes i need the story dependencies

    How to make a "custom script"

    Did i do it right? see picture

    Edit: nope, cant be right, the trigger is still running :/

    Posted in: Triggers
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    posted a message on Help me trigger debug

    I just found that but now I'm even more confused :) I have never added Kerrigan to the map. It runs when "Unit - ZS_Kerrigan Life changes". But it never runs because the conditions are never met.

    How to fix? I can't find any way to turn the trigger off and i can't figure out what unit refers to "ZS_Kerrigan"

    I made a debug trigger

    debug text Events Unit - ZS_Kerrigan Life changes Local Variables Conditions Actions Camera - Pan the camera for player 1 to (Position of (Triggering unit)) over 0.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning Unit Selection - Select (Triggering unit) for player 1

    Every single units had had life change did trigger the damn trigger, building building for example.

    Now how to get rid of this nasty trigger that does absolutely nothing then bother me.

    Posted in: Triggers
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    posted a message on Help me trigger debug

    libSwaC_gt_ZS_KerriganLifeTooLow_Func is going bananas and the event is firing the whole time. Now here is the main problem, i don't even know what it is or where it came from.

    Overloadrally_Func has the same problem, i dont even know where it come from.

    How can i remove this, how do i look up where it comes from?

    Posted in: Triggers
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    posted a message on Casting ability icon?

    When i cast an ability i have set ti to show progress "cast". Its works great but the icon for it is messed up. Where do i change it? See image.

    I'm using the default "recall" button for the ability.

    Posted in: Data
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    posted a message on What is a constant variable?

    As far as i understand it mostly meant for speed up huge codes and to be used in array sizes, it sound to me like its very very close to be unnecessary in sc coding.

    But to be exact. Variables you don't intend to change with anything else then the editor, set it to constant to gain a minimal performance boost. Correct?

    Posted in: Triggers
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    posted a message on [Resolved-sort of] How to get Tooltip/Description info for units, abilitys, items in triggers?

    Trying to find "Game text for" or "StringExternal" in the editor but is unable to figure out witch option I'm supposed to take.

    I'm often stuck at stupid things like this, there is a perfect fine code above but I can never find the function names for it in the editor. It's not called anything with "game" or "string", tested all of them i think so what is it named? Is there a smarter way for me to find out this then by asking you guys for it, its such a silly question that i should know by now.

    Posted in: Miscellaneous Development
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    posted a message on What is a constant variable?

    What is a constant variable and what is the benefits of using it? Give me one good example when its better to use then a normal variable. Asking purely out of curiosity.

    Posted in: Triggers
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