Alright, so I haven't used the map editor for over 2 years now and got a new computer and really want to take a crack at making a Starcraft 2 map again. This map is basically going to be a survival map, the objective is to find out who the Mafia players are, and who the murderer is, and try to stay together as a team. It's simply Mafia, but players control their units and determine their actions on their own instead of using a GUI to play the entire game.
One of my goals, is to have a nice looking terrain. I want to hit a nice looking terrain for everybody on all ends, including users with a low-end computer playing on the lowest detail. While I do show my settings on ultra in these pictures, I have some doodads and other things setup ingame to add more detail to the game for players on a low detail graphics setting.
The terrain is still fairly new, and I am looking for criticism at a detail oriented level. We're talking realism, is something out of scale? Let me know, if objects just do not fit in, that too.
It does exactly what Nebuli said; increase the resolution for the textures you have. It doesn't usually impede with the graphics quality to such a point where it lowers FPS, if that's what you're wondering. Especially on smaller size maps the difference won't be noticeable.
Standard settings should be 'texuvset 24 24' - you can always set it back to normal if you don't like it.