It lacks variety in the bags and tbh I dont think they would do that IRL they would use wooden beams to support the dirt, possibly try using the wondow boards doodads, then maybe you will also use less doodads. scale it up really big for a world war theme and make it darker than usual.
I was going to try to mix auto turrets and firing slots along the wall and also maybe some wodden planks on the floor of the trench. If like where this is going I'll post another screenshot.
I had an idea and I wanted to share it, enjoy :)
So is this any good?
@Reaper872: Go
I can easily compare this to the SC1 Brood War intro. This could work very well as a defends map against the Zerg. Do it.
Ok, I'll c what I can do with it thx.
how would I remove the snap to grid in the editor? pressing shift does nothing for the unit sandbag, these are just doodads.
I got an easier idea now. I'll set the sandbags up like walls instead.
@Reaper872: Go
I see lag being a possible issue with this many doodads. How big/long is the wall going to be?
It lacks variety in the bags and tbh I dont think they would do that IRL they would use wooden beams to support the dirt, possibly try using the wondow boards doodads, then maybe you will also use less doodads. scale it up really big for a world war theme and make it darker than usual.
I was going to try to mix auto turrets and firing slots along the wall and also maybe some wodden planks on the floor of the trench. If like where this is going I'll post another screenshot.