I'm not at home right now so I can't double check, but in that case do PM Maity or ask your question again in general chat: it could well be that the option is gone and that advanced fields show by default these days, but if this is not the case you're definitely missing it somewhere. The option did used to add a truckload of data options, so I'm sure some fog options should be in there...
Hey, I have a question regarding specific doodads with height added to them... I haven't been able to get unis to walk through the Zerus Chrysalis Spike(s). Even going through object properties doesn't do anything. Any help would be great. I've tried going through the data editor, but found nothing about pathing about it.
TL;DR version: Trying to get units to walk under doodad, but it has height that I can't seem to remove.
Hmmm... This is something data related, for sure. These doodads have some kind of innate pathing, presumably because they mash with terrain in certain fashions. Perhaps the easiest option would be to create a new doodad based of a doodad with no pathing whatsoever, and to then change its model to the one used for this doodad.
Hmmm... This is something data related, for sure. These doodads have some kind of innate pathing, presumably because they mash with terrain in certain fashions. Perhaps the easiest option would be to create a new doodad based of a doodad with no pathing whatsoever, and to then change its model to the one used for this doodad.
I thought I tried that by duplicating the sphere model, and just added the previous model to it, which carried over the pathing along with it... Unless if I done something wrong.. which is very plausible, since I don't have too much knowledge with the data editor.
I recommend you re-post your question in the data boards, they're sure to have a more coherent answer there. My data's too rusty to know an outright fix.
I need help. I used this terrain doodad called Add Terrain Object and save the map. Now for some reason i can't seem to remove the terrain objects. ¿Can somebody tell me how to remove them and set the terrain back to normal?
Is it one of the trench objects, by any chance? If so, you're likely boned - there used to be a bug that made these objects multiply every single time you saved/loaded the map and the copies weren't removable, and I'm not sure if it was ever solved. You should normally be able to select (and delete) terrain objects when in the Terrain: Object palette.
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@AndG: Go
I'm not at home right now so I can't double check, but in that case do PM Maity or ask your question again in general chat: it could well be that the option is gone and that advanced fields show by default these days, but if this is not the case you're definitely missing it somewhere. The option did used to add a truckload of data options, so I'm sure some fog options should be in there...
Hey, I have a question regarding specific doodads with height added to them... I haven't been able to get unis to walk through the Zerus Chrysalis Spike(s). Even going through object properties doesn't do anything. Any help would be great. I've tried going through the data editor, but found nothing about pathing about it.
TL;DR version: Trying to get units to walk under doodad, but it has height that I can't seem to remove.
@IllusionOfHatred: Go
Hmmm... This is something data related, for sure. These doodads have some kind of innate pathing, presumably because they mash with terrain in certain fashions. Perhaps the easiest option would be to create a new doodad based of a doodad with no pathing whatsoever, and to then change its model to the one used for this doodad.
I thought I tried that by duplicating the sphere model, and just added the previous model to it, which carried over the pathing along with it... Unless if I done something wrong.. which is very plausible, since I don't have too much knowledge with the data editor.
@IllusionOfHatred: Go
I recommend you re-post your question in the data boards, they're sure to have a more coherent answer there. My data's too rusty to know an outright fix.
Hi. I am trying to update my map textures to new LotW textures but everything is black... How to fix this?
@Terhonator: Go
Can you tell me how you did it? Maybe I can tell you what you did wrong
I need help. I used this terrain doodad called Add Terrain Object and save the map. Now for some reason i can't seem to remove the terrain objects. ¿Can somebody tell me how to remove them and set the terrain back to normal?
@JEGCPR: Go
Is it one of the trench objects, by any chance? If so, you're likely boned - there used to be a bug that made these objects multiply every single time you saved/loaded the map and the copies weren't removable, and I'm not sure if it was ever solved. You should normally be able to select (and delete) terrain objects when in the Terrain: Object palette.