• 0

    posted a message on How do YOU make your maps?

    Since I'm horrible with regards to data: I just let the pros deal with that mes, and I just worry about the terraining aspect.

    I generally do it as so: little bit of terrain, vague tileset brushing, throw in every doodad that I think I may need in one of the corners of the map, select a few to get an idea/feel for the map, continue with terraining till satisfaction (I reframe from using cliffset). Additionally: continue with doodad placement till I feel confident with adding more tileset bushing, add the final touches of aesthetic doodads, and then final touch ups with tileset brush.

    I've had maps that I've nearly completed, then completely scrapped since the final idea wasn't appealing enough to share.

    An example of my latest map for another user: http://imgur.com/a/uWXIO

    Posted in: General Chat
  • 0

    posted a message on StarCraft 2: Redux

    Hello, I was notified by a user that you may be in need of assistance with regards to a map. http://www.sc2mapster.com/forums/general/general-chat/87669-mapster-looking-to-help-make-maps/#p6 I've been an avid map maker for several years, and wouldn't mind helping you out if you'd like.

    Posted in: Project Workplace
  • 0

    posted a message on Mapster looking to help make maps
    Quote from wargirlwargirl: Go

    Oh maybe you will like to make terrain for the WTE's. I think you will like it there.

    WTE? I'm sorry, I'm not up to date with some acronyms.

    Quote from SamsaraNoMas: Go

    @IllusionOfHatred: Go

    A user wanted to make a cool campaign he alrdy did the story and needs maybe someone like u. Here is his post http://www.sc2mapster.com/forums/resources/project-workplace/86901-star-craft-2-reborn/#p18

    I'll give that guy a shot to this post.. hopefully he has a map already done, and I'll just revamp it like I did with Ghost Finder 2: just so it prevents conflict of interest.

    Quote from LucidIguana: Go

    Do you do triggers, or is terrain your focus?

    I focus on terrain and doodads mainly; nothing to do with triggers.

    Posted in: General Chat
  • 0

    posted a message on Mapster looking to help make maps

    Hey.. I've been out of making Cortex Roleplay maps for a rather long time.. so I've started to think about making maps for others:

    http://imgur.com/a/uWXIO

    I've made this map for a gentleman that wanted a "Thing" map called Ghost Finders 2. I had issues sending him the map, so he is either redoing the terrain brush, or possibly I'll find a way to send it eventually... I've made maps like: Cortex Roleplay - Low Orbital, Contex Roleplay - Infestation, Cortex Roleplay - Salvation ... etc.

    I love using doodads, and even terraining: always had been a pleasure so far... So yeah, just looking for a way to take up free time. Thanks.

    Posted in: General Chat
  • 0

    posted a message on Doodad Innate Pathing?

    Hey, I have a question regarding specific doodads with height added to them... I haven't been able to get unis to walk through the Zerus Chrysalis Spike(s). Even going through object properties doesn't do anything. Any help would be great. I've tried going through the data editor, but found nothing about pathing about it.

    TL;DR version: Trying to get units to walk under doodad, but it has height that I can't seem to remove.

    http://www.sc2mapster.com/media/attachments/55/600/SC2Editor_2015-02-22_21-54-03-92.png http://www.sc2mapster.com/media/attachments/55/601/SC2Editor_2015-02-22_21-54-06-37.png http://www.sc2mapster.com/media/attachments/55/602/SC2Editor_2015-02-22_21-54-13-99.png http://www.sc2mapster.com/media/attachments/55/603/SC2Editor_2015-02-22_21-54-22-02.png (Pictures are from a different thread)

    I've tried duplicating the model to possibly bypass this issue, which had done nothing different from my needs.. besides a different name for the doodad.

    Any help would be appreciated.. Thanks.

    Posted in: Data
  • 0

    posted a message on Terraining FAQ
    Quote from Mozared: Go

    @IllusionOfHatred: Go

    Hmmm... This is something data related, for sure. These doodads have some kind of innate pathing, presumably because they mash with terrain in certain fashions. Perhaps the easiest option would be to create a new doodad based of a doodad with no pathing whatsoever, and to then change its model to the one used for this doodad.

    I thought I tried that by duplicating the sphere model, and just added the previous model to it, which carried over the pathing along with it... Unless if I done something wrong.. which is very plausible, since I don't have too much knowledge with the data editor.

    Posted in: Terrain
  • 0

    posted a message on Terraining FAQ

    Hey, I have a question regarding specific doodads with height added to them... I haven't been able to get unis to walk through the Zerus Chrysalis Spike(s). Even going through object properties doesn't do anything. Any help would be great. I've tried going through the data editor, but found nothing about pathing about it.

    TL;DR version: Trying to get units to walk under doodad, but it has height that I can't seem to remove.

    Posted in: Terrain
  • To post a comment, please or register a new account.