I am trying to create a map where there are no computer bases, instead the map generates computer attack waves. How do I change the victory conditions of the game so when it starts you don't get an automatic victory?
Like said above, if you don't know where to find it.. At the top of your editor you see 2 hills and to the right you see 2 gears (F6), click those to open up the trigger editor, then go to map initialization and delete the 'set melee victory/defeat condition' (or it says something along those lines at least) that way you won't win/lose if you don't use a standard multiplayer map setup. You can then later on learn to use triggers so you can make your own conditions (like a certain unit dies, or you get a certain amount of minerals/score).
Ok so that worked thanks guys. One more question if there are no computer bases how do I spawn units that will attack the players? I feel like such a noob hehe.
I am trying to create a map where there are no computer bases, instead the map generates computer attack waves. How do I change the victory conditions of the game so when it starts you don't get an automatic victory?
remove the melee victory triggers?
Like said above, if you don't know where to find it.. At the top of your editor you see 2 hills and to the right you see 2 gears (F6), click those to open up the trigger editor, then go to map initialization and delete the 'set melee victory/defeat condition' (or it says something along those lines at least) that way you won't win/lose if you don't use a standard multiplayer map setup. You can then later on learn to use triggers so you can make your own conditions (like a certain unit dies, or you get a certain amount of minerals/score).
Use your own trigger / condition to check when to win lose and use this action to end the game
http://wiki.sc2mapster.com/galaxy/triggers/end-game-for-player/
Ok so that worked thanks guys. One more question if there are no computer bases how do I spawn units that will attack the players? I feel like such a noob hehe.
You have to use triggers.