I dunno. The only time I've needed a region array was when I was making a grid of regions, and in that case I made all the regions via triggers and just set them to the array in the loop that was creating them. I don't know if your situation is similar so you may need to just set them all by hand, but you'd only have to do it once.
As for the other question, I'd just go with whichever you feel works better. Even if you find out later that it lags, you can always change it to something else. That's just my opinion though.
I highly suggest that you go onto sc2mapster's IRC channel. (Freenode, #sc2mapster)
The easiest way that I could see you doing this is by having all the regions in an array to start. Then you wanna select all the regions, copy-paste into the same exact spot and merge them all into one region. That is to say that you have your 50 regions, then one region that is like all of them combined. In that case, you only have one "Unit Enters Region" action and you can iterate through the array to figure out which one it is.
EDIT::
Also, if this isnt the question you were asking, it might be because I didnt read the whole OP. :)
That does not show that the problem I explained above was fixed. I'm testing it right now and will be able to tell you if the problem has actually been fixed.
Last time I checked, footprints wouldn't even show up when you went to edit them. This is a victory for the people.
I don't know what the obsession with Unit Enters Map is. If the unit is being trained from a building (as I can only assume since I didn't get an answer), then there are other events you can use such as Unit Training Progress, or Unit Uses Ability. Just my 2 cents.
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I dunno. The only time I've needed a region array was when I was making a grid of regions, and in that case I made all the regions via triggers and just set them to the array in the loop that was creating them. I don't know if your situation is similar so you may need to just set them all by hand, but you'd only have to do it once.
As for the other question, I'd just go with whichever you feel works better. Even if you find out later that it lags, you can always change it to something else. That's just my opinion though.
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I highly suggest that you go onto sc2mapster's IRC channel. (Freenode, #sc2mapster)
The easiest way that I could see you doing this is by having all the regions in an array to start. Then you wanna select all the regions, copy-paste into the same exact spot and merge them all into one region. That is to say that you have your 50 regions, then one region that is like all of them combined. In that case, you only have one "Unit Enters Region" action and you can iterate through the array to figure out which one it is.
EDIT:: Also, if this isnt the question you were asking, it might be because I didnt read the whole OP. :)
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I would love one progammer
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@NGKrush: Go
Something like this is what I think you want. You would just have to change it from a fireball to a rocket or whatever.
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http://www.sc2mapster.com/maps/turn-based-combat-game/
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(Number of Living units in (Any units in (Entire map) owned by player 5 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) == 0
That is "Number of Units in Unit Group" and the unit group is "Units in Region Matching Condition"
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Have you tried "Pick each unit in Unit Group" -> "Remove Picked Unit from the Game" ?
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First thing I would suggest is that you NOT name this World of Starcraft. Blizzard has a problem with that. ^.^
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Second part up and attached to OP. After this part, it becomes much more complicated. ^.^
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Last time I checked, footprints wouldn't even show up when you went to edit them. This is a victory for the people.
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The footprint editor does indeed appear to be fixed. :D
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@progammer: Go
Haha. Leave it to progammer to show me up in just about every way. ^.^
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Did you make sure to reload the map after you imported your image?
Also, make sure your image is a compatible format, like tga or something.
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5. The action is Set Unit State.
6. No idea, never worked with it.
7. You cannot get a player's name like that. It's not allowed. The only time you can use it is in a text thing iirc.
8. Same as 6.
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I don't know what the obsession with Unit Enters Map is. If the unit is being trained from a building (as I can only assume since I didn't get an answer), then there are other events you can use such as Unit Training Progress, or Unit Uses Ability. Just my 2 cents.