Can someone pls help me with this...I have spend like 3 days trying to get missiles shoot from turret that is attached to unit...it just seems impossible...
I got some idea where the problem could be, but I got no idea how can you link the launch site to the model...cant find any even that would do it
The attack actor:
If I could link the events to the turret model I think I could then place the launch site to the turret.
At the moment (Effect.MissileLaunch start (event), At caster(term), create (action). So I quess it link to the model of the unit im using and not the turret.
Only speculating, not really sure if that is the problem, since I saw no sollution to this.
edit*
Well atleast I noticed the difference. You are using beams instead of missiles in your example. It might be the only way to do it, since I have only seen beams working with attached units...
I tried making beam myself, but I failed again....I just dont get why cant I attach the shooting point properly. If I adjust launch attacments+ from attack actor I can change the missiles place a bit, but not to the turret attachments place. And I tought you could use site actor to configure the attachment point, but its not doing the right thing...ARFAF I want this to work....Here is beam example:
Well I figured out how I can get the beam working. You need to have something in LAUNCH ASSETS+ and IMPACT MAP+, I tought they didnt matter at all. And in the missile case filling those things didnt help at all...
Well im atleast happy that after 4 days i finally got almost working turret on a unit, it just doesnt rotate I quess....I might still look into the missile case and try to fill other stuff too and see if it helps anything...
edit* and the turret doesnt yet fire when unit is moving...gona try to fix that too
Thx man! That example really helped alot! Now if someone else wants to look at my epic turret carrying marine, you can dl the map :D.
The movement of marine is bugged at some point when the laser thing shoots. If you got idea how to fix it, pls tell. I will also try to looks if I can fix it myself.
Can someone pls help me with this...I have spend like 3 days trying to get missiles shoot from turret that is attached to unit...it just seems impossible...
Dl my map here
I managed to attach the turret to unit and making my own missile attack, but I just cant put them together....
http://www.sc2mod.com/board/index.php?page=Thread&threadID=89
This should do it a lot better then Blizz promised us.
I hope it helps
cera
I think it would be more efficient to do it with data editor, and it might not be so hard if someone would just teach me how to do it properly :<.
Anyway thx for 2nd choise option. Maybe I will use that if I cant get some data editor expert to help me
@zenx1: Go
There is a tutorial on here somewhere teaching how to do it with the data editor, ill search it for you.
EDIT:
Here it is: http://forums.sc2mapster.com/development/tutorials/2922-data-tank-driver-simple-attach-unit/
@Ceratul: Go
I've done this before, trying to see what I did compared to what you did.
Edit:
I can't figure out whats different, if I find out - I'll let you know.
Edit2:
Uploaded the map if you want to take a look.
I got some idea where the problem could be, but I got no idea how can you link the launch site to the model...cant find any even that would do it
The attack actor:
If I could link the events to the turret model I think I could then place the launch site to the turret. At the moment (Effect.MissileLaunch start (event), At caster(term), create (action). So I quess it link to the model of the unit im using and not the turret.
Only speculating, not really sure if that is the problem, since I saw no sollution to this.
@zenx1: Go
There was that difference, I thought it was unimportant. If that's the case though - that kinda sucks.
I tried making beam myself, but I failed again....I just dont get why cant I attach the shooting point properly. If I adjust launch attacments+ from attack actor I can change the missiles place a bit, but not to the turret attachments place. And I tought you could use site actor to configure the attachment point, but its not doing the right thing...ARFAF I want this to work....Here is beam example:
Well I figured out how I can get the beam working. You need to have something in LAUNCH ASSETS+ and IMPACT MAP+, I tought they didnt matter at all. And in the missile case filling those things didnt help at all...
Well im atleast happy that after 4 days i finally got almost working turret on a unit, it just doesnt rotate I quess....I might still look into the missile case and try to fill other stuff too and see if it helps anything...
@zenx1: Go
Turret rotation isn't too hard. My map has that. There's a "turret" type actor that needs to be created.
@Grogian: Go
Thx man! That example really helped alot! Now if someone else wants to look at my epic turret carrying marine, you can dl the map :D.
The movement of marine is bugged at some point when the laser thing shoots. If you got idea how to fix it, pls tell. I will also try to looks if I can fix it myself.