I got some idea where the problem could be, but I got no idea how can you link the launch site to the model...cant find any even that would do it
The attack actor:
If I could link the events to the turret model I think I could then place the launch site to the turret.
At the moment (Effect.MissileLaunch start (event), At caster(term), create (action). So I quess it link to the model of the unit im using and not the turret.
Only speculating, not really sure if that is the problem, since I saw no sollution to this.
Well atleast I noticed the difference. You are using beams instead of missiles in your example. It might be the only way to do it, since I have only seen beams working with attached units...
I tried making beam myself, but I failed again....I just dont get why cant I attach the shooting point properly. If I adjust launch attacments+ from attack actor I can change the missiles place a bit, but not to the turret attachments place. And I tought you could use site actor to configure the attachment point, but its not doing the right thing...ARFAF I want this to work....Here is beam example:
Well I figured out how I can get the beam working. You need to have something in LAUNCH ASSETS+ and IMPACT MAP+, I tought they didnt matter at all. And in the missile case filling those things didnt help at all...
Well im atleast happy that after 4 days i finally got almost working turret on a unit, it just doesnt rotate I quess....I might still look into the missile case and try to fill other stuff too and see if it helps anything...
edit* and the turret doesnt yet fire when unit is moving...gona try to fix that too